[]spawn
{
{ if(!isPlayer _x) then {deleteVehicle _x} } forEach allMissionObjects "";
sleep 0.5;
_classes = ["Chemlight_green","Chemlight_blue","Chemlight_red","Chemlight_yellow"];
_radius = 30;
_amount = 7500;
_classcount = count _classes;
for "_i" from 1 to _amount do
{
_pos = getPosATL Player;
_pos set [0, (_pos select 0) - _radius + (random (_radius * 2))];
_pos set [1, (_pos select 1) - _radius + (random (_radius * 2))];
_pos set [2, random 50];
_class = _classes select (floor (random _classcount));
hint _class;
_light = _class createVehicleLocal _pos;
_light enableSimulation false;
};
};






