Essas Classes Estão Corretas ?
Estou tendo um problema na função e acho q seria estas classes, Elas estão corretas ou esta faltando algo ?
Code:
class cClientWeapon
{
public:
char unknown1[0xE0];
__int32 fireWeapon; //0x00E0
void Fire(bool fire = true)
{
if(fire) fireWeapon = 1;
}
};//Size=0x00E4
class cClientWeaponMgr
{
public:
cClientWeapon** WeaponList; //0x0000
__int32 MaxWeapons; //0x0004
__int32 WeapIndex; //0x0008
cClientWeapon* CurrentWeapon; //0x000C
BYTE WeaponsEnabled; //0x0010
BYTE WeaponsVisible; //0x0011
char unknown1[16];
__int32 nCurrentWeaponID; //0x0020
};//Size=0x0024
class cPlayerMgrs
{
public:
char _0x0000[24];
cClientWeaponMgr * WeaponMgr; //0x0018
char _0x001C[16];
__int32 playerFlags; //0x002C
char _0x0030[24];
float Pitch; //0x0048
float Yaw; //0x004C
float Roll; //0x0050
char _0x0054[232];
__int32 * CameraObject; //0x013C
char _0x0140[2816];
__inline cClientWeapon* GetCurrentWeapon()
{
if( WeaponMgr && WeaponMgr->CurrentWeapon )
return WeaponMgr->CurrentWeapon;
return NULL;
}
};
class cPlayerMgr
{
public:
char unknown1[24];
cClientWeaponMgr* WeaponMgr; //0x0018
char unknown2[56];
float Pitch; //0x0054
float Yaw; //0x0058
float Roll; //0x005C
char unknown3[220];
__int32* CameraObject; //0x013C
};//Size=0x0138