Solved2d map esp

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2d map esp
does someone have a working 2d map esp that bypasses infistar only?

if so post below it thanks!
Code:
if !("ItemMap" in items player) then {player addweapon "ItemMap";};

setGroupIconsVisible [true, true];

_color_green = [0,1,0,1];
_color_white = [1, 1, 1, 1];
_color_orange = [1,0.3,0,1];
_color_red = [1,0,0,1];
_color_blue = [0, 0, 1, 1];

_color_bluefor_plr = 	[0.047, 0.502, 1, 1];
_color_opfor_plr =		[1, 0.17, 0.17, 1];
_color_resistance_plr = [0, 0.65, 0, 1];
_color_civilian_plr = 	[1, 1, 1, 1];

if (isnil "wpm_infiSTAR") then {wpm_infiSTAR = 0;};
if (wpm_infiSTAR == 0) then {wpm_infiSTAR = 1;hint "Player Markers ON";} else {wpm_infiSTAR = 0;hint "Player Markers OFF";};

while {wpm_infiSTAR == 1} do
{
	_greenPlayer = call compile preprocessFileLineNumbers "Mizzle\MizzleMenu2\list.sqf";
	{
		//Not in Vehicle
		if !(vehicle _x != _x) then
		{
			clearGroupIcons group _x;
			group _x addGroupIcon ["x_art"];
			
			if (getPlayerUID _x in _greenPlayer) then 
			{
				group _x setGroupIconParams [_color_green, format ["%1 --- %2m",name _x,round(_x distance player)], 1, true];
			}
			else
			{
				if (!isNil ("dayz_instance")) then 
				{
					group _x setGroupIconParams [_color_blue, format ["%1 --- %2m",name _x,round(_x distance player)], 1, true];
				}
				else
				{
					if (side _x == west) then {group _x setGroupIconParams [_color_bluefor_plr, format ["%1 --- %2m",name _x,round(_x distance player)], 1, true];};
					if (side _x == east) then {group _x setGroupIconParams [_color_opfor_plr, format ["%1 --- %2m",name _x,round(_x distance player)], 1, true];};
					if (side _x == resistance) then {group _x setGroupIconParams [_color_resistance_plr, format ["%1 --- %2m",name _x,round(_x distance player)], 1, true];};
					if (side _x == civilian) then {group _x setGroupIconParams [_color_civilian_plr, format ["%1 --- %2m",name _x,round(_x distance player)], 1, true];};
				};
			};
		};
		
		//in Vehicle
		if (vehicle _x != _x) then
		{
			clearGroupIcons group _x;
			group _x addGroupIcon ["o_unknown"];
			
			if (getPlayerUID _x in _greenPlayer) then 
			{
				group _x setGroupIconParams [_color_green, format ["%1%2%3%4%5%6%7 --- [%8] --- %9m",
				(name (crew (vehicle _x) select 0)),
				(", "+(name (crew (vehicle _x) select 1))),
				(", "+(name (crew (vehicle _x) select 2))),
				(", "+(name (crew (vehicle _x) select 3))),
				(", "+(name (crew (vehicle _x) select 4))),
				(", "+(name (crew (vehicle _x) select 5))),
				(", "+(name (crew (vehicle _x) select 6))),
				(gettext (configFile >> 'CfgVehicles' >> (typeof vehicle _x) >> 'displayName')),
				round(_x distance player)], 1, true];
			}
			else
			{
				if (!isNil ("dayz_instance")) then 
				{
					group _x setGroupIconParams [_color_red, format ["%1%2%3%4%5%6%7 --- [%8] --- %9m",
					(name (crew (vehicle _x) select 0)),
					(", "+(name (crew (vehicle _x) select 1))),
					(", "+(name (crew (vehicle _x) select 2))),
					(", "+(name (crew (vehicle _x) select 3))),
					(", "+(name (crew (vehicle _x) select 4))),
					(", "+(name (crew (vehicle _x) select 5))),
					(", "+(name (crew (vehicle _x) select 6))),
					(gettext (configFile >> 'CfgVehicles' >> (typeof vehicle _x) >> 'displayName')),
					round(_x distance player)], 1, true];
				}
				else
				{
					if (side _x == west) then {
															group _x setGroupIconParams [_color_bluefor_plr, format ["%1%2%3%4%5%6%7 --- [%8] --- %9m",
															(name (crew (vehicle _x) select 0)),
															(", "+(name (crew (vehicle _x) select 1))),
															(", "+(name (crew (vehicle _x) select 2))),
															(", "+(name (crew (vehicle _x) select 3))),
															(", "+(name (crew (vehicle _x) select 4))),
															(", "+(name (crew (vehicle _x) select 5))),
															(", "+(name (crew (vehicle _x) select 6))),
															(gettext (configFile >> 'CfgVehicles' >> (typeof vehicle _x) >> 'displayName')),
															round(_x distance player)], 1, true];
														};
					if (side _x == east) then {
															group _x setGroupIconParams [_color_opfor_plr, format ["%1%2%3%4%5%6%7 --- [%8] --- %9m",
															(name (crew (vehicle _x) select 0)),
															(", "+(name (crew (vehicle _x) select 1))),
															(", "+(name (crew (vehicle _x) select 2))),
															(", "+(name (crew (vehicle _x) select 3))),
															(", "+(name (crew (vehicle _x) select 4))),
															(", "+(name (crew (vehicle _x) select 5))),
															(", "+(name (crew (vehicle _x) select 6))),
															(gettext (configFile >> 'CfgVehicles' >> (typeof vehicle _x) >> 'displayName')),
															round(_x distance player)], 1, true];
														};
					if (side _x == resistance) then {
															group _x setGroupIconParams [_color_resistance_plr, format ["%1%2%3%4%5%6%7 --- [%8] --- %9m",
															(name (crew (vehicle _x) select 0)),
															(", "+(name (crew (vehicle _x) select 1))),
															(", "+(name (crew (vehicle _x) select 2))),
															(", "+(name (crew (vehicle _x) select 3))),
															(", "+(name (crew (vehicle _x) select 4))),
															(", "+(name (crew (vehicle _x) select 5))),
															(", "+(name (crew (vehicle _x) select 6))),
															(gettext (configFile >> 'CfgVehicles' >> (typeof vehicle _x) >> 'displayName')),
															round(_x distance player)], 1, true];
														};
					if (side _x == civilian) then {
															group _x setGroupIconParams [_color_civilian_plr, format ["%1%2%3%4%5%6%7 --- [%8] --- %9m",
															(name (crew (vehicle _x) select 0)),
															(", "+(name (crew (vehicle _x) select 1))),
															(", "+(name (crew (vehicle _x) select 2))),
															(", "+(name (crew (vehicle _x) select 3))),
															(", "+(name (crew (vehicle _x) select 4))),
															(", "+(name (crew (vehicle _x) select 5))),
															(", "+(name (crew (vehicle _x) select 6))),
															(gettext (configFile >> 'CfgVehicles' >> (typeof vehicle _x) >> 'displayName')),
															round(_x distance player)], 1, true];
														};
				};
			};
		};
	} forEach playableUnits;
sleep 1;
};
{clearGroupIcons group _x;} forEach playableUnits;
that script calls for this script

list.sqf:

Code:
[getplayeruid player];
No response after two days, assuming solved.
/Closed
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