InfoTutorial on making hacks with C++

Posts 31–45 of 46 · Page 3 of 4
Quote Originally Posted by rebornhuman View Post
What do you mean by it detected? You finally made your own hack and if it's already detected what's the use? I mean what does that phrase mean?
This was probably undetected before he posted this, but so many people have done this now, so assuming it would be detected is good :P
Just remake some features, redo the code do it by calling different stuff but still having it do the same stuff
Quote Originally Posted by Yemiez View Post
This was probably undetected before he posted this, but so many people have done this now, so assuming it would be detected is good :P
Just remake some features, redo the code do it by calling different stuff but still having it do the same stuff
Okay, can I have your Skype? I can contact you as I experience problems with coding. And btw, you using codeblock or visual thingy?And you just followed thenewboston's way and made yourself where you are at now?
Quote Originally Posted by Owghard View Post
What's wrong with this code? Does not shoot when crosshair is at enemy.
Code:
while(true)
{
Trigerr();
Sleep(250);
}
Your calling the function Trigerr(); which you defined
Code:
void Trigerr();
You meant to call the funtion
Code:
FTrigger
If im not mistaken, this will check if an enemy is in your cross-hair and shoot if so every 250 microseconds. The problem with this is that this will put you in a full on spray, which will most likely not hit your target, try designing some simple burst techniques so you actually hit.
Will my Hacks be detected if I use ProcMem.h or ProceMem.cpp ?
Quote Originally Posted by tach99 View Post
Will my Hacks be detected if I use ProcMem.h or ProceMem.cpp ?
No, only if you copy the tutorial entirely.
ProcMem is not detected, because it can be used for lots of different stuff!
i need a disconnect programme for a game called "ZettaMu"
Quote Originally Posted by gin125 View Post
i need a disconnect programme for a game called "ZettaMu"
yea make it yourself or gtfo.
Requests are not allowed.
Quote Originally Posted by Trollaux View Post


When your hack gets over 3k lines long, you start to care.
true dat
/2short
wow. im gonna try this
i followed this tutorial and i got it to work! very thanks very good
thanks for the tutorial~!
Okay, I followed the tutorial, I c&p'ed this stuff, tried to understand it and finally made my own Triggerbot with my own Memory Reading function.
So my hack shouldn't be detected, right? Should I add some junk code for safety?
Quote Originally Posted by SR51 View Post
Okay, I followed the tutorial, I c&p'ed this stuff, tried to understand it and finally made my own Triggerbot with my own Memory Reading function.
So my hack shouldn't be detected, right? Should I add some junk code for safety?
Its probably detected, rewrite it into alot of small functions, in a class preferrably, make as much stuff as possible for it, create a whole program that operates around your trigger, do some threading for input/stuff to speed everything up and improve the trigger.
to PsychoBitch
So like for example, your PolyGlow-ESP, I rename the variables, added some junk codes inside the functions. that would still be detected by VAC?
Quote Originally Posted by boyhimod View Post
to PsychoBitch
So like for example, your PolyGlow-ESP, I rename the variables, added some junk codes inside the functions. that would still be detected by VAC?
Renaming variables does nothing
Posts 31–45 of 46 · Page 3 of 4

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