


concommand.Add("unarrest", function(ply, cmd, args)
net.Start("BailOut")
if !args[1] then
net.WriteEntity(LocalPlayer())
net.WriteEntity(LocalPlayer())
else
for k,v in pairs(player.GetAll()) do
if v:Name() == args[1] || v:Nick() == args[1] then
net.WriteEntity(v)
net.WriteEntity(v)
end
end
end
net.WriteFloat(0)
net.SendToServer()
end)