QuestionHelpPossible to bypass sv_allocslua 1 detection by anti-cheat scripts from servers?

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Possible to bypass sv_allocslua 1 detection by anti-cheat scripts from servers?
So, I've enjoyed myself much with the lua stuff you can do in Gmod. Although, some servers have anti-cheat scripts which detect wether or not you have sv_allowcslua on or off.

Now I just wish I could use the cheats on those servers too because the ones with the anti-cheat are the most fun to cheat on. Right?

My question was, is it possible to somehow bypass the detection of the state of your sv_allowcslua. So the scripts can't detect that you are using cheats?

If this is possible, would anyone be bothered putting some research into this to try and bypass the detection?
or if this is already done, give me a link to the correct post. Please?


Have a great day!
Probably possible
sv_allowcslua 1;lua_openscript_cl (script.lua);sv_allowcslua 0

it'll work sometimes
There is a really nice bypasser.
Its called Gdaap Bypasser,it works really nice,it requires an injector to inject the dll.
Then type in console "gdaap_openscript C:\+NH.lua" (thats an example).
Here's the link:
I just noticed im not allowed to post links..
Gah, sorry, google Gdaap bypasser :c
Quote Originally Posted by MrNahuel333 View Post
There is a really nice bypasser.
Its called Gdaap Bypasser,it works really nice,it requires an injector to inject the dll.
Then type in console "gdaap_openscript C:\+NH.lua" (thats an example).
Here's the link:
I just noticed im not allowed to post links..
Gah, sorry, google Gdaap bypasser :c
Gdaap bypasser is decent but its annoying to type the things diffrently
Does it work though? I definetly want to try it out if it works

edit: Did some research. Seems like Gdaap is detected by most anti cheat scripts.
most noobs who "make" their own anticheats call GetConVarNumber every frame so its unreliable,
use blue bypass as that only byte patches a place in memory so it cannot be detected whatsoever
Are you sure that no lua anti-cheat is able to detect the fact you have allowcslua 1?
Quote Originally Posted by divionix View Post
Are you sure that no lua anti-cheat is able to detect the fact you have allowcslua 1?
it doesn't turn sv_allowcslua to 1
Quote Originally Posted by Im Friendly View Post
it doesn't turn sv_allowcslua to 1
Well then can it be detected by todays basic anti cheats?
incrementvar sv_allowcslua 0 1 1
Quote Originally Posted by FoldedHam View Post
incrementvar sv_allowcslua 0 1 1
Thanks for this, im gonna try it out. ( Do I need the blue bypasser for this and then enter that into console or?)

Altough, mind explaining me what it does and why the anti-cheat scripts cant detect this?

Sorry for being a total noob. Just trying to get to know how Garry's Mod works some more.
Quote Originally Posted by divionix View Post
Thanks for this, im gonna try it out. ( Do I need the blue bypasser for this and then enter that into console or?)

Altough, mind explaining me what it does and why the anti-cheat scripts cant detect this?

Sorry for being a total noob. Just trying to get to know how Garry's Mod works some more.
it still can be detected :^)
Quote Originally Posted by D3M0L1T10N View Post
it still can be detected :^)
meh, still better the CE
Sorry to say but this isnt really possible with current technology
Posts 115 of 17 · Page 1 of 2

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