Horizion Hack Latest FULL C++ SOURCE + COMPILED DLL |UNSEEN CODES|

Posts 16–30 of 62 · Page 2 of 5
best hack leak of 2k14 i r8 8/8 nice aimb0at m8
Quote Originally Posted by cdriza View Post
also skids precompiled dll will crash your game so pls compile 4 ur self (yes i am a skid)
You are, completely, mistaken, nerd
Menu broke can't check anything.
How do i install this?
Quote Originally Posted by BBRRYYCCEE View Post
How do i install this?
You inject this into GMod.

Please read past comments.
How do I use it in Gmod? Like.. How do I get this shit to work?
Quote Originally Posted by Activat0r View Post
How do I use it in Gmod? Like.. How do I get this shit to work?
Get Extreme Injector, extract the dll. Inject the dll into hl2.exe
Profit.
I can't wait to actually examine this shit code.

Code:
	if (gCvar.misc_fakelag)
		g_pEngine->ClientCmd("say +Lag");
What?

Code:
	catch (...)
	{
		Beep(750, 2000);
	}
Using catch as an error handler, hehe.

Code:
			if (bOnce == false || !bOnce)
			{
				gDrawing.Init();
				SendConsoleMessage("-PaintTraverse Hooked!\n");
				bOnce = true;
			}
Code:
::WriteConsole(DebugConsole, "-PaintTraverse Ready!\n", strlen("-PaintTraverse Ready!\n"), &dw_msg_size, NULL);
Uhm...why?

Code:
#include "Panels.h"

CScreenSize_t gScreenSize;
Dude sick file.

Code:
//typedef void(__thiscall *CUserCmd)(void *, DWORD, int);
How do I hook UserCmd??

Code:
enum playercontrols
{
	IN_ATTACK = (1 << 0),
	IN_JUMP = (1 << 1),
	IN_DUCK = (1 << 2),
	IN_FORWARD = (1 << 3),
	IN_BACK = (1 << 4),
	IN_USE = (1 << 5),
	IN_CANCEL = (1 << 6),
	IN_LEFT = (1 << 7),
	IN_RIGHT = (1 << 8),
	IN_MOVELEFT = (1 << 9),
	IN_MOVERIGHT = (1 << 10),
	IN_ATTACK2 = (1 << 11),
	IN_RUN = (1 << 12),
	IN_RELOAD = (1 << 13),
	IN_ALT1 = (1 << 14),
	IN_ALT2 = (1 << 15),
	IN_SCORE = (1 << 16),   // Used by client.dll for when scoreboard is held down
	IN_SPEED = (1 << 17),   // Player is holding the speed key
	IN_WALK = (1 << 18),    // Player holding walk key
	IN_ZOOM = (1 << 19),    // Zoom key for HUD zoom
	IN_WEAPON1 = (1 << 20), // weapon defines these bits
	IN_WEAPON2 = (1 << 21), // weapon defines these bits
	IN_BULLRUSH = (1 << 22),
};
Already in the SDK, lets C+P it anyway~~~

Code:
#define MASK_AIMBOT 0x200400B
#define CONTENTS_HITBOX 0x40000000
What?

Code:
	bool bInitialize(PDWORD** pppdwClassBase) // fix for pp
	{
		return bInitialize(*pppdwClassBase);
	}
P47R!CK VMTHOOK STRONK BOYS

Code:
				if (gCvar.esp_3dbox)
				{
					Vector min, max;
					pEntity->GetRenderBounds(min, max);
					g_pDebugOverlay->AddBoxOverlay(pEntity->GetAbsOrigin(), min, max, pEntity->GetAbsAngles(), 255, 0, 0, 25, 0.05f);
				}
Are we in October of 2013?

Code:
		gMenu.DrawCheckBox(x + 10, yPos + 70, "WaterMark", gCvar.misc_watermark);
		yPos = yPos + 14;

		gMenu.DrawCheckBox(x + 10, yPos + 80, "Anti-ScreenGrab", gCvar.misc_antisg);
		yPos = yPos + 14;
SO FUCKING OSSUM THIS CODE

This paste is so fucking bad it's unreal, it's huge as it is and has absolutely nothing in terms of features, public VMTHook, manually aligned menu options, using say for cvars. I'd continue analyzing this shit code but I'm already sick to my stomach and my head is killing me.
0/10

Quote Originally Posted by TheyCallMeDaz View Post
I can't wait to actually examine this shit code.

Code:
	if (gCvar.misc_fakelag)
		g_pEngine->ClientCmd("say +Lag");
What?

Code:
	catch (...)
	{
		Beep(750, 2000);
	}
Using catch as an error handler, hehe.

Code:
			if (bOnce == false || !bOnce)
			{
				gDrawing.Init();
				SendConsoleMessage("-PaintTraverse Hooked!\n");
				bOnce = true;
			}
Code:
::WriteConsole(DebugConsole, "-PaintTraverse Ready!\n", strlen("-PaintTraverse Ready!\n"), &dw_msg_size, NULL);
Uhm...why?

Code:
#include "Panels.h"

CScreenSize_t gScreenSize;
Dude sick file.

Code:
//typedef void(__thiscall *CUserCmd)(void *, DWORD, int);
How do I hook UserCmd??

Code:
enum playercontrols
{
	IN_ATTACK = (1 << 0),
	IN_JUMP = (1 << 1),
	IN_DUCK = (1 << 2),
	IN_FORWARD = (1 << 3),
	IN_BACK = (1 << 4),
	IN_USE = (1 << 5),
	IN_CANCEL = (1 << 6),
	IN_LEFT = (1 << 7),
	IN_RIGHT = (1 << 8),
	IN_MOVELEFT = (1 << 9),
	IN_MOVERIGHT = (1 << 10),
	IN_ATTACK2 = (1 << 11),
	IN_RUN = (1 << 12),
	IN_RELOAD = (1 << 13),
	IN_ALT1 = (1 << 14),
	IN_ALT2 = (1 << 15),
	IN_SCORE = (1 << 16),   // Used by client.dll for when scoreboard is held down
	IN_SPEED = (1 << 17),   // Player is holding the speed key
	IN_WALK = (1 << 18),    // Player holding walk key
	IN_ZOOM = (1 << 19),    // Zoom key for HUD zoom
	IN_WEAPON1 = (1 << 20), // weapon defines these bits
	IN_WEAPON2 = (1 << 21), // weapon defines these bits
	IN_BULLRUSH = (1 << 22),
};
Already in the SDK, lets C+P it anyway~~~

Code:
#define MASK_AIMBOT 0x200400B
#define CONTENTS_HITBOX 0x40000000
What?

Code:
	bool bInitialize(PDWORD** pppdwClassBase) // fix for pp
	{
		return bInitialize(*pppdwClassBase);
	}
P47R!CK VMTHOOK STRONK BOYS

Code:
				if (gCvar.esp_3dbox)
				{
					Vector min, max;
					pEntity->GetRenderBounds(min, max);
					g_pDebugOverlay->AddBoxOverlay(pEntity->GetAbsOrigin(), min, max, pEntity->GetAbsAngles(), 255, 0, 0, 25, 0.05f);
				}
Are we in October of 2013?

Code:
		gMenu.DrawCheckBox(x + 10, yPos + 70, "WaterMark", gCvar.misc_watermark);
		yPos = yPos + 14;

		gMenu.DrawCheckBox(x + 10, yPos + 80, "Anti-ScreenGrab", gCvar.misc_antisg);
		yPos = yPos + 14;
SO FUCKING OSSUM THIS CODE

This paste is so fucking bad it's unreal, it's huge as it is and has absolutely nothing in terms of features, public VMTHook, manually aligned menu options, using say for cvars. I'd continue analyzing this shit code but I'm already sick to my stomach and my head is killing me.
0/10
Thank you for your kind review it really helps out!
The ESP is that good it even got the featue to crash your game wow
It's good, but ESP needs to be fixed because it will lag and crash your game like mad. Nice tho
Can i just inject it or do i need a bypasser? :P
Quote Originally Posted by mrminecraft1001 View Post
Can i just inject it or do i need a bypasser? :P
I injected it with Extreme Injector and it works just fine, need to press INSERT to open menu btw.
I will make a official release latter, I could care less about this project now.
hello everyone i'm sorry if this is a stupid question but how do you install this?

much appreciated for someone who has an answer
Posts 16–30 of 62 · Page 2 of 5
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