SolvedCan scripts be detected alone? (DayZ SA)

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Can scripts be detected alone? (DayZ SA)
Can scripts be detected on DayZ SA?
Executing with a UD Executer but got VAC'd.

Executor or Menu/Scripts?

Thanks.
VAC banned? Would be from the Injector, and I'm guessing the injector is using a BE Bypass for it to be VAC. Use memory editing injections, it's safer. (only possibility is BE from your code)
Quote Originally Posted by Johnaudi View Post
VAC banned? Would be from the Injector, and I'm guessing the injector is using a BE Bypass for it to be VAC. Use memory editing injections, it's safer. (only possibility is BE from your code)
I'd change your signature before you get banned, selling hacks on MPGH is not allowed.

I don't script myself by Lystic said "scripts cannot be marked as "detected".
So it's probably your Executor.
Your asking this question, and yet you said you made that teleport script yourself. Something doesn't add up here...
Must of been the bypass... Damn.
You Have To Bypass It
Quote Originally Posted by David. View Post
You Have To Bypass It
But with just a small DLL executor would scripts be detectable.
scripts don't get "detected", your injector does.

scripts can/are logged in server logs, eventually you should see admin tools that'll locally ban you from server.
Quote Originally Posted by superguyyy View Post
scripts don't get "detected", your injector does.

scripts can/are logged in server logs, eventually you should see admin tools that'll locally ban you from server.
I was just making sure dude, this thread can be deleted now.
Some Scripts are logged, even if your not banned immediately they can get you later if they look at the logs. Such FHAX Nuke and Magnet.
No response after two days, assuming solved.
/Closed
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