CS:GO Esp

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CS:GO Esp
Found this public esp code and edited it a bit so I was wondering if this would work and if it needed internal base ect...

Code:
void cEsp::FarEsp(int index)
{
if(!gRadar[index].iIndex)
return;
if(gRadar[index].iHealth <= 0 || gRadar[index].iHealth > 1000)
return;
if(gRadar[index].vOrigin == Vector(0,0,0))
return;
if(gVars.Esp_EnemyOnly && gRadar[index].iTeam == gEnt.m_iTeamNum(gMe.BaseEnt()))
return;
if(!gHelp.WorldToScreen( Vector(gRadar[index].vOrigin.x,gRadar[index].vOrigin.y,gRadar[index].vOrigin.z+64), vPlayerHead )
|| !gHelp.WorldToScreen( gRadar[index].vOrigin, vPlayerOrigin))
return;

Color = GetTeamColorInVis(gRadar[index].iTeam);
CalcEsp(vPlayerHead,vPlayerOrigin);
SpotEsp();
NameEsp(gRadar[index].sName);
HlthEsp(gRadar[index].iHealth,0);
BombEsp(index);
}

&nbsp;
Could you post a photo of the in-game and this is wrong section.
VT scans?
Maybe image/vid proof?
Installment/how to use guide?

Seems legit so far though.
Quote Originally Posted by Mustar390 View Post
VT scans?
Maybe image/vid proof?
Installment/how to use guide?

Seems legit so far though.
Why lol? It's a source code, you don't need to download it.
If you don't know how to use it then it's not for you.
Quote Originally Posted by MistakingGirl39 View Post
Why lol? It's a source code, you don't need to download it.
If you don't know how to use it then it's not for you.
He is new , don't expect something ...
Quote Originally Posted by MistakingGirl39 View Post
Why lol? It's a source code, you don't need to download it.
If you don't know how to use it then it's not for you.
It's not for you either, read your own thread it states you don't even know this code works rofl.


Found this public esp code and edited it a bit so I was wondering if this would work and if it needed internal base ect...
Quote Originally Posted by The Czar View Post
It's not for you either, read your own thread it states you don't even know this code works rofl.
ROASTED
Wrong section...

But yeah this code is so incomplete that it is nothing.

If you want to make it work you need a WorldToScreen function (google), you need to be able to read the bone matrix of entities and you need to figure out how to draw.

This code only links those things together.
Code:
void cEsp::FarEsp(int index)
{
if(!gRadar[index].iIndex)
return;
if(gRadar[index].iHealth <= 0 || gRadar[index].iHealth > 1000)
return;
if(gRadar[index].vOrigin == Vector(0,0,0))
return;
if(gVars.Esp_EnemyOnly && gRadar[index].iTeam == gEnt.m_iTeamNum(gMe.BaseEnt()))
return;
if(!gHelp.WorldToScreen( Vector(gRadar[index].vOrigin.x,gRadar[index].vOrigin.y,gRadar[index].vOrigin.z+64), vPlayerHead )
|| !gHelp.WorldToScreen( gRadar[index].vOrigin, vPlayerOrigin))
return;

Color = GetTeamColorInVis(gRadar[index].iTeam);
CalcEsp(vPlayerHead,vPlayerOrigin);
SpotEsp(); //It will force every player to be 'spotted' on the radar. 
NameEsp(gRadar[index].sName); //Reference to an external class where it will grab the players name from the radar base and display it
HlthEsp(gRadar[index].iHealth,0); //Reference to an external class where HP will be displayed next to the enemy.
BombEsp(index); //Reference to an external class where it checks if the entity has the bomb
}
It could be internal or external but it's easy to do both.
Moved to coding
Anyone tested it yet?
Thanks For THis Esp Source
nice, got plenty of new sources. always learn more things
Quote Originally Posted by realstyla View Post
nice, got plenty of new sources. always learn more things
Code:
void cEsp::FarEsp(int index)
{
if(!gRadar[index].iIndex)
return;
if(gRadar[index].iHealth <= 0 || gRadar[index].iHealth > 1000)
return;
if(gRadar[index].vOrigin == Vector(0,0,0))
return;
if(gVars.Esp_EnemyOnly && gRadar[index].iTeam == gEnt.m_iTeamNum(gMe.BaseEnt()))
return;
if(!gHelp.WorldToScreen( Vector(gRadar[index].vOrigin.x,gRadar[index].vOrigin.y,gRadar[index].vOrigin.z+64), vPlayerHead )
|| !gHelp.WorldToScreen( gRadar[index].vOrigin, vPlayerOrigin))
return;

Color = GetTeamColorInVis(gRadar[index].iTeam);
CalcEsp(vPlayerHead,vPlayerOrigin);
SpotEsp();
NameEsp(gRadar[index].sName);
HlthEsp(gRadar[index].iHealth,0);
BombEsp(index);
}

&nbsp;
what the fuck have you learnt from that?
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