class cLoadGamePacketClass;
class cInvintoryData;
class cWeaponInvintory;
class cPrimarySlots;
class cSecondarySlots;
class cKnifeSlots;
class cSupportSlots;
class cBackPackA3;
class cBackPackB3;
class cBackPackC3;
class cBackPackD3;
class cLoadGamePacketClass
{
public:
char _0x0000[492];
cInvintoryData* pInvintoryData; //0x01EC
char _0x01F0[3664];
};//Size=0x1040
class cInvintoryData
{
public:
char _0x0000[72];
cWeaponInvintory* pWeaponInvintory; //0x0048 Hold All Equiped Weapons in Slots
char _0x004C[72];
__int32 HeadGear; //0x0094
char _0x0098[4];
__int32 FaceMesh; //0x009C
char _0x00A0[4];
__int32 FaceGear; //0x00A4
char _0x00A8[4];
__int32 Unk; //0x00AC
char _0x00B0[4];
__int32 CharacterHack; //0x00B4
char _0x00B8[8];
__int32 Unk2; //0x00C0
char _0x00C4[892];
};//Size=0x0440
class cWeaponInvintory
{
public:
cPrimarySlots* pPrimarySlots; //0x0000
cSecondarySlots* pSecondarySlots; //0x0004
cKnifeSlots* pKnifeSlots; //0x0008
cSupportSlots* pSupportSlots; //0x000C
cBackPackA3* pBackPackA; //0x0010
cBackPackB3* pBackPackB; //0x0014
cBackPackC3* pBackPackC; //0x0018
cBackPackD3* pBackPackD; //0x001C
char _0x0020[96];
};//Size=0x0080
class cPrimarySlots
{
public:
char _0x0000[20];
__int32 WeaponID; //0x0014
};//Size=0x0440
class cSecondarySlots
{
public:
char _0x0000[20];
__int32 WeaponID; //0x0014
};//Size=0x0080
class cKnifeSlots
{
public:
char _0x0000[20];
__int32 WeaponID; //0x0014
};//Size=0x0080
class cSupportSlots
{
public:
char _0x0000[20];
__int32 WeaponID; //0x0014
};//Size=0x0080
class cBackPackA3
{
public:
char _0x0000[20];
__int32 WeaponID; //0x0014
};//Size=0x0080
class cBackPackB3
{
public:
char _0x0000[20];
__int32 WeaponID; //0x0014
};//Size=0x0080
class cBackPackC3
{
public:
char _0x0000[20];
__int32 WeaponID; //0x0014
};//Size=0x0080
class cBackPackD3
{
public:
char _0x0000[20];
__int32 WeaponID; //0x0014
};//Size=0x0080
cLoadGamePacketClass * pLoadGame;
pLoadGame->CharacterHack = CharacterID;
pLoadGame->FaceGear = GearID;
Pointer = WeaponSet Pointer Other Thread

pWeaponSet->pInvintoryData->Unk= 1;//Camuflagem Do Deserto
//Uniforme 1 = Camuflagem Do Deserto 2 = Camuflagem Artica 3 = Camuflagem Urbana 4 = Camuflagem De Floresta 5 = Camuflagem Basica 6 = Camuflagem De Tigre