New WeaponSet

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New WeaponSet
Code:
class cLoadGamePacketClass;
class cInvintoryData;
class cWeaponInvintory;
class cPrimarySlots;
class cSecondarySlots;
class cKnifeSlots;
class cSupportSlots;
class cBackPackA3;
class cBackPackB3;
class cBackPackC3;
class cBackPackD3;

class cLoadGamePacketClass
{
public:
	char _0x0000[492];
	cInvintoryData* pInvintoryData; //0x01EC 
	char _0x01F0[3664];

};//Size=0x1040

class cInvintoryData
{
public:
	char _0x0000[72];
	cWeaponInvintory* pWeaponInvintory; //0x0048 Hold All Equiped Weapons in Slots
	char _0x004C[72];
	__int32 HeadGear; //0x0094 
	char _0x0098[4];
	__int32 FaceMesh; //0x009C 
	char _0x00A0[4];
	__int32 FaceGear; //0x00A4 
	char _0x00A8[4];
	__int32 Unk; //0x00AC 
	char _0x00B0[4];
	__int32 CharacterHack; //0x00B4 
	char _0x00B8[8];
	__int32 Unk2; //0x00C0 
	char _0x00C4[892];

};//Size=0x0440

class cWeaponInvintory
{
public:
	cPrimarySlots* pPrimarySlots; //0x0000 
	cSecondarySlots* pSecondarySlots; //0x0004 
	cKnifeSlots* pKnifeSlots; //0x0008 
	cSupportSlots* pSupportSlots; //0x000C 
	cBackPackA3* pBackPackA; //0x0010 
	cBackPackB3* pBackPackB; //0x0014 
	cBackPackC3* pBackPackC; //0x0018 
	cBackPackD3* pBackPackD; //0x001C 
	char _0x0020[96];

};//Size=0x0080

class cPrimarySlots
{
public:
	char _0x0000[20];
	__int32 WeaponID; //0x0014 


};//Size=0x0440

class cSecondarySlots
{
public:
	char _0x0000[20];
	__int32 WeaponID; //0x0014 


};//Size=0x0080

class cKnifeSlots
{
public:
	char _0x0000[20];
	__int32 WeaponID; //0x0014 


};//Size=0x0080

class cSupportSlots
{
public:
	char _0x0000[20];
	__int32 WeaponID; //0x0014 

};//Size=0x0080

class cBackPackA3
{
public:
	char _0x0000[20];
	__int32 WeaponID; //0x0014 

};//Size=0x0080

class cBackPackB3
{
public:
	char _0x0000[20];
	__int32 WeaponID; //0x0014 


};//Size=0x0080

class cBackPackC3
{
public:
	char _0x0000[20];
	__int32 WeaponID; //0x0014 

};//Size=0x0080

class cBackPackD3
{
public:
	char _0x0000[20];
	__int32 WeaponID; //0x0014 


};//Size=0x0080








cLoadGamePacketClass * pLoadGame;

pLoadGame->CharacterHack = CharacterID;
pLoadGame->FaceGear = GearID;

Pointer = WeaponSet Pointer Other Thread
Credits
DisOwned
MattyPatty
Timboy
Ch40zz-C0d3r
@Flengo //Sorry About earlyer i couldnt get my account details for this account but i retrived the password thanks for the close thread btw <3
Agora funcionou... lembrando que precisa estar com alguma arma equipada nos slots da mochila se não da crash

- - - Updated - - -

Testei com umas armas e não tiraram nenhum dano...
Quote Originally Posted by NeoStryker View Post
Agora funcionou... lembrando que precisa estar com alguma arma equipada nos slots da mochila se não da crash

- - - Updated - - -

Testei com umas armas e não tiraram nenhum dano...
não esta dando dano as armas?
Quote Originally Posted by Coder.DiasII View Post
não esta dando dano as armas?
Esquece... eu testei com outras e deu certo... deve ser a arma que era bugada mesmo...

- - - Updated - - -
@DisOwned its possible to unlock all backpack slots without having to equip weapons?
Character Hack
Algumas armas estão bugadas como não tirar dano ou pouca munição...
Code:
pWeaponSet->pInvintoryData->Unk= 1;//Camuflagem Do Deserto
IDS

Code:
//Uniforme
1 = Camuflagem Do Deserto
2 = Camuflagem Artica
3 = Camuflagem Urbana
4 = Camuflagem De Floresta
5 = Camuflagem Basica
6 = Camuflagem De Tigre
Thanks For This Source Code
Posts 1–8 of 8 · Page 1 of 1
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