Hungender Menu 1.0 /w Executor

Posts 256–270 of 286 · Page 18 of 20
Quote Originally Posted by Griimxxx View Post
why hasnt this been marked as detected weeks ago...alot of people are getting banned from it
The script works fine, just the dll is detected which has been said throughout the thread.
Hey, It still works with another executer just one weird things.When I use map tp I get teleported in a vehicle every time some old bla bla car.And I cant get out of it.Any help?
how do you inject yours?
Quote Originally Posted by daian View Post
Hey, It still works with another executer just one weird things.When I use map tp I get teleported in a vehicle every time some old bla bla car.And I cant get out of it.Any help?
hes said the map tp doesn't work anymore
Quote Originally Posted by PvPGod_ View Post
hes said the map tp doesn't work anymore
I think I have our first tp method laying around it should still werk. just have a keybind set for crouch or something and have it create a ladder 200m the way you are looking at. Safe tp method
To create a ladder 200m? Wat. xd

Dupe body works.(somehow it works now for me)
Quote Originally Posted by daian View Post
To create a ladder 200m? Wat. xd

Dupe body works.(somehow it works now for me)
test this :
Code:
 mapTP = {
		createDialog "RscDisplayMainMap";  

		hint str(isnull finddisplay 12);  
		for "_i" from 100 to 9999 do { 
			((findDisplay 12) displayCtrl _i) ctrlShow false; 
		};
		 
		((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["MouseButtonDown", 'if (((_this select 1) == 0)) then
		{
			_******pos = (_this select 0) posScreenToWorld [_this select 2, _this select 3];
			hint str(_******pos);
			_******pos spawn {
				_ppos = _this;
				_pX = _ppos select 0;
				_pY = _ppos select 1;
				_pZ = _ppos select 2;
				
				hint "TP in Progress...";
				
				while { _pX - ((getPos player) select 0) > 200 } do {
					hint (str(_ppos) + " " + str(getPos player));
					_bullet = "v3s_cargo" createvehiclelocal [((getPos player) select 0) + 500, ((getPos player) select 1), ((getPos player) select 2)]; 
					player action ["getInDriver", _bullet];
					deleteVehicle _bullet;
					sleep 0.4;
				};
				while { ((getPos player) select 0) - _pX > 200 } do {
					hint (str(_ppos) + " " + str(getPos player));
					_bullet = "v3s_cargo" createvehiclelocal [((getPos player) select 0) - 500, ((getPos player) select 1), ((getPos player) select 2)]; 
					player action ["getInDriver", _bullet];
					deleteVehicle _bullet;
					sleep 0.4;
				};
				
				while { _pY - ((getPos player) select 1) > 200 } do {
					hint (str(_ppos) + " " + str(getPos player));
					_bullet = "v3s_cargo" createvehiclelocal [((getPos player) select 0), ((getPos player) select 1) + 500, ((getPos player) select 2)]; 
					player action ["getInDriver", _bullet];
					deleteVehicle _bullet;
					sleep 0.4;
				};
				while { ((getPos player) select 1) - _pY > 200 } do {
					hint (str(_ppos) + " " + str(getPos player));
					_bullet = "v3s_cargo" createvehiclelocal [((getPos player) select 0), ((getPos player) select 1) - 500, ((getPos player) select 2)]; 
					player action ["getInDriver", _bullet];
					deleteVehicle _bullet;
					sleep 0.4;
				};
				
				sleep 0.4;
				
				_bullet = "v3s_cargo" createvehiclelocal _ppos; 
				player action ["getInDriver", _bullet];
				deleteVehicle _bullet;
				closeDialog 0;
				
				hint "TP done";
			};
		};'];
	};
if that doesn't work I'll find the ladder classname and change the player move and see if it works
Quote Originally Posted by 5^*hdrrfgfbs#%R$ View Post
test this :
Code:
 mapTP = {
		createDialog "RscDisplayMainMap";  

		hint str(isnull finddisplay 12);  
		for "_i" from 100 to 9999 do { 
			((findDisplay 12) displayCtrl _i) ctrlShow false; 
		};
		 
		((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["MouseButtonDown", 'if (((_this select 1) == 0)) then
		{
			_******pos = (_this select 0) posScreenToWorld [_this select 2, _this select 3];
			hint str(_******pos);
			_******pos spawn {
				_ppos = _this;
				_pX = _ppos select 0;
				_pY = _ppos select 1;
				_pZ = _ppos select 2;
				
				hint "TP in Progress...";
				
				while { _pX - ((getPos player) select 0) > 200 } do {
					hint (str(_ppos) + " " + str(getPos player));
					_bullet = "v3s_cargo" createvehiclelocal [((getPos player) select 0) + 500, ((getPos player) select 1), ((getPos player) select 2)]; 
					player action ["getInDriver", _bullet];
					deleteVehicle _bullet;
					sleep 0.4;
				};
				while { ((getPos player) select 0) - _pX > 200 } do {
					hint (str(_ppos) + " " + str(getPos player));
					_bullet = "v3s_cargo" createvehiclelocal [((getPos player) select 0) - 500, ((getPos player) select 1), ((getPos player) select 2)]; 
					player action ["getInDriver", _bullet];
					deleteVehicle _bullet;
					sleep 0.4;
				};
				
				while { _pY - ((getPos player) select 1) > 200 } do {
					hint (str(_ppos) + " " + str(getPos player));
					_bullet = "v3s_cargo" createvehiclelocal [((getPos player) select 0), ((getPos player) select 1) + 500, ((getPos player) select 2)]; 
					player action ["getInDriver", _bullet];
					deleteVehicle _bullet;
					sleep 0.4;
				};
				while { ((getPos player) select 1) - _pY > 200 } do {
					hint (str(_ppos) + " " + str(getPos player));
					_bullet = "v3s_cargo" createvehiclelocal [((getPos player) select 0), ((getPos player) select 1) - 500, ((getPos player) select 2)]; 
					player action ["getInDriver", _bullet];
					deleteVehicle _bullet;
					sleep 0.4;
				};
				
				sleep 0.4;
				
				_bullet = "v3s_cargo" createvehiclelocal _ppos; 
				player action ["getInDriver", _bullet];
				deleteVehicle _bullet;
				closeDialog 0;
				
				hint "TP done";
			};
		};'];
	};
if that doesn't work I'll find the ladder classname and change the player move and see if it works
hmmm that doesnt work whats the ladder classname
To anybody that is still discussing code or other things, I recommend creating a thread in Discussion.
try this

Code:
maptp =
	        {
		      disableSerialization;
		      closeDialog 0;
		         if (isNil "tele") then
		                  {
			                tele = {
				                     _pos = getPos player;
				                     _lad = "Land_ladder" createVehicleLocal _this;
				                     player action ["LadderUp", _lad];
				                     sleep 1;
				                     while {count(player nearObjects ["Land_ladder",50]) == 0} do {player action ["LadderUp", _lad];};				                                     closeDialog 0;
				                     hint format ["Teleported to: %1", _this];
                                                     systemchat "invisionhf>jme";
			                        };
			                            dmap =
			                                    {
			                                    	_ctrl = _this select 0;
				                                    {_ctrl drawIcon ["\DZ\ui\data\map\markers\military\triangle_CA.paa", if (_x == player) then {[1,0,1,1]} else {[1,0.7,0,1]}, getPos _x, ((1 - ctrlMapScale _ctrl) max 0.2)*30, ((1 - ctrlMapScale _ctrl) max 0.2)*30, getDir _x, "herro", 2];} forEach (entities "SurvivorBase");
			};
		};
		createDialog "RscDisplayMainMap";
		hint "Doubleclick on the map to teleport";
		_map = (findDisplay 12) displayCtrl 51;
		_map ctrlAddEventhandler ["mousebuttondblclick","((_this select 0) posScreenToWorld [_this select 2, _this select 3]) spawn tele"];
		_map ctrlAddEventHandler ["Draw", "_this call dmap"];
		for "_i" from 0 to 9999 do {
			if (_i != 51) then {
				((findDisplay 12) displayCtrl _i) ctrlShow false;
			};
		};
	};
Quote Originally Posted by 5^*hdrrfgfbs#%R$ View Post
try this

Code:
maptp =
	        {
		      disableSerialization;
		      closeDialog 0;
		         if (isNil "tele") then
		                  {
			                tele = {
				                     _pos = getPos player;
				                     _lad = "Land_ladder" createVehicleLocal _this;
				                     player action ["LadderUp", _lad];
				                     sleep 1;
				                     while {count(player nearObjects ["Land_ladder",50]) == 0} do {player action ["LadderUp", _lad];};				                                     closeDialog 0;
				                     hint format ["Teleported to: %1", _this];
                                                     systemchat "invisionhf>jme";
			                        };
			                            dmap =
			                                    {
			                                    	_ctrl = _this select 0;
				                                    {_ctrl drawIcon ["\DZ\ui\data\map\markers\military\triangle_CA.paa", if (_x == player) then {[1,0,1,1]} else {[1,0.7,0,1]}, getPos _x, ((1 - ctrlMapScale _ctrl) max 0.2)*30, ((1 - ctrlMapScale _ctrl) max 0.2)*30, getDir _x, "herro", 2];} forEach (entities "SurvivorBase");
			};
		};
		createDialog "RscDisplayMainMap";
		hint "Doubleclick on the map to teleport";
		_map = (findDisplay 12) displayCtrl 51;
		_map ctrlAddEventhandler ["mousebuttondblclick","((_this select 0) posScreenToWorld [_this select 2, _this select 3]) spawn tele"];
		_map ctrlAddEventHandler ["Draw", "_this call dmap"];
		for "_i" from 0 to 9999 do {
			if (_i != 51) then {
				((findDisplay 12) displayCtrl _i) ctrlShow false;
			};
		};
	};
not working
does not work anymore
Moosh King1 week ago

How to install / use:
Put dll in C:\Program Files (x86)\Steam\SteamApps\common\DayZ\dll
Place intfunctions.sqf in C:\Program Files (x86)\Steam\SteamApps\common\DayZ\Addons
Start game
once at main menu press ok
when in game press n to open menu
Reply · 1
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Ironicbagel26 days ago

I dont get the OK menu? I did what you said
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Moosh King6 days ago

the ok menu dose not show up anymore
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Ironicbagel25 days ago

+Moosh King I went in game and I pressed N but no menu pops up, What did I do wrong?
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Moosh King5 days ago

it stoped working for me
Posts 256–270 of 286 · Page 18 of 20
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