net.Start("DestroyTable")
net.WriteEntity(self)
net.SendToServer()
. Nice find btw.concommand.Add("begone", function()
local t = LocalPlayer():GetEyeTrace().Entity
if t:GetClass() == "worldspawn" then return end
net.Start("DestroyTable")
net.WriteEntity(t)
net.SendToServer()
end )