#define MODEL_WOOD (Stride == 48 && NumVertices == 2269 && primCount == 3572) //WOOD /*ANIMALS*/ #define MODEL_BOAT (Stride == 40 && NumVertices == 1687 && primCount == 2266) #define MODEL_STAG (Stride == 40 && NumVertices == 1687 && primCount == 2266) #define MODEL_WOLF (Stride == 40 && NumVertices == 1999 && primCount == 2611) #define MODEL_BEAR (Stride == 40 && NumVertices == 2176 && primCount == 2876) /*LOOT*/ #define MODEL_LOOT_HEALTH (Stride == 48 && NumVertices == 722 && primCount == 628) #define MODEL_LOOT_SUPPLY (Stride == 48 && NumVertices == 1109 && primCount == 1362) if (NumVertices == 2269 && primCount == 3572) //WOOD if (NumVertices == 366 && primCount == 696) //ROCK if (NumVertices == 1016 && primCount == 1763) //LOOT WEAPON