CoolHELP FIND TEXTURE

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HELP FIND TEXTURE
I know only this:
Code:
#define MODEL_WOOD (Stride == 48 && NumVertices == 2269 && primCount == 3572) //WOOD

		/*ANIMALS*/
#define MODEL_BOAT (Stride == 40 && NumVertices == 1687 && primCount == 2266)
#define MODEL_STAG (Stride == 40 && NumVertices == 1687 && primCount == 2266)
#define MODEL_WOLF (Stride == 40 && NumVertices == 1999 && primCount == 2611)
#define MODEL_BEAR (Stride == 40 && NumVertices == 2176 && primCount == 2876)
		/*LOOT*/
#define MODEL_LOOT_HEALTH (Stride == 48 && NumVertices == 722 && primCount == 628)
#define MODEL_LOOT_SUPPLY (Stride == 48 && NumVertices == 1109 && primCount == 1362)
if (NumVertices == 2269 && primCount == 3572) //WOOD

if (NumVertices == 366 && primCount == 696) //ROCK

if (NumVertices == 1016 && primCount == 1763) //LOOT WEAPON
Kevlar Vest.........- ???
Kevlar Helmet.....- ???
Leather Helmet...- ???
Leather Vest.......- ???
Cloth Helmet.......- ???
Cloth Vest...........- ???
Quote Originally Posted by DarkPower2 View Post
I know only this:
Code:
#define MODEL_WOOD (Stride == 48 && NumVertices == 2269 && primCount == 3572) //WOOD

		/*ANIMALS*/
#define MODEL_BOAT (Stride == 40 && NumVertices == 1687 && primCount == 2266)
#define MODEL_STAG (Stride == 40 && NumVertices == 1687 && primCount == 2266)
#define MODEL_WOLF (Stride == 40 && NumVertices == 1999 && primCount == 2611)
#define MODEL_BEAR (Stride == 40 && NumVertices == 2176 && primCount == 2876)
		/*LOOT*/
#define MODEL_LOOT_HEALTH (Stride == 48 && NumVertices == 722 && primCount == 628)
#define MODEL_LOOT_SUPPLY (Stride == 48 && NumVertices == 1109 && primCount == 1362)
if (NumVertices == 2269 && primCount == 3572) //WOOD

if (NumVertices == 366 && primCount == 696) //ROCK

if (NumVertices == 1016 && primCount == 1763) //LOOT WEAPON
Instead of doing that why not just search for the model..
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