Scroll Menu v1!

Posts 61–75 of 80 · Page 5 of 6
Add this to your menu if you want.
Code:
if (isnil "rek_t") then {rek_t = 0;};
if (rek_t == 0) then 
{
rek_t = 1;
cutText ["\nExplosive Bullets ON", "PLAIN DOWN"];
} 
else 
{
rek_t = 0;
cutText ["\nExplosive Bullets OFF", "PLAIN DOWN"];
player removeEventHandler ["Fired",Bullet_Changer];
};
 
fnc_ChangeBullet =
{
_wep = (currentweapon player);
_obj = (nearestObject [_this select 0,_this select 4]);
_bullet = typeOF _obj;
_pos_ent = getPos _obj;
dir_obj = getDir _obj;
_pos_new = [(_pos_ent select 0)+0.22*sin(dir_obj),(_pos_ent select 1)+0.22*cos(dir_obj),(_pos_ent select 2)];
_axaxax = "Sh_125_SABOT" createVehicle (_pos_new);
_axaxax setDir (getDir player);
_axaxax setVelocity [(velocity _obj select 0), (velocity _obj select 1), (velocity _obj select 2)];
deletevehicle _obj;
};
while {rek_t == 1} do
{
Call_Changer = fnc_ChangeBullet;
if (!isNil "Bullet_Changer") then {player removeEventHandler ["Fired",Bullet_Changer];};
Bullet_Changer = player addEventHandler ["Fired", {_this call Call_Changer;}];
uiSleep 1;
};
};
Btw if you need any custom scripts for your menu, i can do it no prob. Just pm me. (I'll do this for free, im just bored atm :P)
Thanks for this!

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Quote Originally Posted by 0xFloof View Post
Add this to your menu if you want.
Code:
if (isnil "rek_t") then {rek_t = 0;};
if (rek_t == 0) then 
{
rek_t = 1;
cutText ["\nExplosive Bullets ON", "PLAIN DOWN"];
} 
else 
{
rek_t = 0;
cutText ["\nExplosive Bullets OFF", "PLAIN DOWN"];
player removeEventHandler ["Fired",Bullet_Changer];
};
 
fnc_ChangeBullet =
{
_wep = (currentweapon player);
_obj = (nearestObject [_this select 0,_this select 4]);
_bullet = typeOF _obj;
_pos_ent = getPos _obj;
dir_obj = getDir _obj;
_pos_new = [(_pos_ent select 0)+0.22*sin(dir_obj),(_pos_ent select 1)+0.22*cos(dir_obj),(_pos_ent select 2)];
_axaxax = "Sh_125_SABOT" createVehicle (_pos_new);
_axaxax setDir (getDir player);
_axaxax setVelocity [(velocity _obj select 0), (velocity _obj select 1), (velocity _obj select 2)];
deletevehicle _obj;
};
while {rek_t == 1} do
{
Call_Changer = fnc_ChangeBullet;
if (!isNil "Bullet_Changer") then {player removeEventHandler ["Fired",Bullet_Changer];};
Bullet_Changer = player addEventHandler ["Fired", {_this call Call_Changer;}];
uiSleep 1;
};
};
Btw if you need any custom scripts for your menu, i can do it no prob. Just pm me. (I'll do this for free, im just bored atm :P)
What's your skype?
I don't use Skype. Only Steam.
anyone got a site for a working BE bypass? payed or non-payed. cant seem to find one
Quote Originally Posted by NorthyPark View Post
anyone got a site for a working BE bypass? payed or non-payed. cant seem to find one
Add me on skype, you cant post other hack sites here. I'll give you a good site.
When I Inject the oefexec.dll and I join a server, the game crash..
I use Xenos for injecting DLL
Quote Originally Posted by 0xFloof View Post
Add this to your menu if you want.
Code:
if (isnil "rek_t") then {rek_t = 0;};
if (rek_t == 0) then 
{
rek_t = 1;
cutText ["\nExplosive Bullets ON", "PLAIN DOWN"];
} 
else 
{
rek_t = 0;
cutText ["\nExplosive Bullets OFF", "PLAIN DOWN"];
player removeEventHandler ["Fired",Bullet_Changer];
};
 
fnc_ChangeBullet =
{
_wep = (currentweapon player);
_obj = (nearestObject [_this select 0,_this select 4]);
_bullet = typeOF _obj;
_pos_ent = getPos _obj;
dir_obj = getDir _obj;
_pos_new = [(_pos_ent select 0)+0.22*sin(dir_obj),(_pos_ent select 1)+0.22*cos(dir_obj),(_pos_ent select 2)];
_axaxax = "Sh_125_SABOT" createVehicle (_pos_new);
_axaxax setDir (getDir player);
_axaxax setVelocity [(velocity _obj select 0), (velocity _obj select 1), (velocity _obj select 2)];
deletevehicle _obj;
};
while {rek_t == 1} do
{
Call_Changer = fnc_ChangeBullet;
if (!isNil "Bullet_Changer") then {player removeEventHandler ["Fired",Bullet_Changer];};
Bullet_Changer = player addEventHandler ["Fired", {_this call Call_Changer;}];
uiSleep 1;
};
};
Btw if you need any custom scripts for your menu, i can do it no prob. Just pm me. (I'll do this for free, im just bored atm :P)
Well first off thanks. And i'm not retarded i can add my own scripts :P and i got that already not exact same exploding bullets but almost.


- - - Updated - - -

Quote Originally Posted by suer1446691 View Post
When I Inject the oefexec.dll and I join a server, the game crash..
I use Xenos for injecting DLL
Add me on skype and i will help you out!


- - - Updated - - -

Quote Originally Posted by suer1446691 View Post
When I Inject the oefexec.dll and I join a server, the game crash..
I use Xenos for injecting DLL
Add me on skype and i will help you out!
Can anyone pm me a site to where I can purchase a battle eye bypasser plz
"wich i made out of other scripts litterly copy and paste"

DU U HAF PERMISION 2 POSTT THIS SCROLL MENU?????????????????????????????????????????????? ?????????????????????????????????????????????????? ?????????
Quote Originally Posted by ArthurZiin View Post
"wich i made out of other scripts litterly copy and paste"

DU U HAF PERMISION 2 POSTT THIS SCROLL MENU?????????????????????????????????????????????? ?????????????????????????????????????????????????? ?????????
Yeah i do retard i know the guy who created the template
how can i use it ? i dont understand OnEachFrame and i dont find a dll file

- - - Updated - - -

Can you help me I do not know how to do that ?
I am with timmeo i dont understand too
How do I inject this? Like when do I press the inject? I have a bypass and everything. I have a dll executor and script executor and everything. Where do I put the scroll menu at and everything
Posts 61–75 of 80 · Page 5 of 6
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