Pitch & Yaw - Offsets

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Pitch & Yaw - Offsets
Hello there fellow programmers,

I've been gone for a very long time, but decided to come back! I have had some amazing help from Aeroman so far, once he was a student of mine. Now he is a coding god compared to me! I'm very happy for him to have obtained such a special position within the community!

now straight to business...
I've been working on a small hack. I got esp to work, and i'm nearly finished with the aimbot. I just ran into a problem, well 2 in fact.
The pitch en yaw offset everyone is releasing isn't correct in my opinion. I've tried to set them > no results. I logged them and came to the conclusion that they are wrong.

Is anyone willing to share the correct offsets and/or teach me how to find it in a dumped wr.exe(i prefer this..).. If aimbot works for you with the offsets below then let me know as well, then something is messed up. I'm not waiting for some captain obvious answers.

Thanks for your time.

The imho wrong offsets:
#define OFS_PITCH 0x101AC
#define OFS_YAW 0x101C8
___:004E3144 fld dword ptr [eax+101ACh]
___:004E314A fld dword ptr [eax+101A8h]
___:004E3425 fsub dword ptr [eax+101C8h]
As i said those don't work for me. However someone already pointed me to the viewangles class and i got that to work.
I can set my pitch and yaw now, but my angles are messed up... ViewX, ViewY and ViewZ worked fine for esp. But i'm not sure which x,y,z coordinates to use with aimbot for both local and other players. OPK is also not what it should be.. Anyone else having these issues aswell?
Tested and my Aimbot is working fine.
add me on skype
GiveZnoen
Welcome back!
Welcome Back ! we are hoping that we're release somthing cool hack !
Thanks to Znoen it was! So it can be closed, if thats what this is about! Thanks!
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