So you want to capture incoming packets and then send them to a proxy server and then from the proxy server to the game server...
You will also need to figure out the handshake packets to when the proxy server connects to the game server , like some kind of authenication to say its a legit game client, does that make sense?
You will also need to figure out the handshake packets to when the proxy server connects to the game server , like some kind of authenication to say its a legit game client, does that make sense?
