how to bypass !cac

Posts 115 of 22 · Page 1 of 2
how to bypass !cac
step 1:
inject external2
step 2:
place ur shitty scripts in C:\Users\GarryIsAFagv2\My Documents\external
step 3:
replace all that hook.Add bullshit with this function:
Code:
local function AddSecretHook(hooktype, hookname, hookfunc)
	local secret_name = util.CRC( hookname )
	local secret_number = math.random(math.random(69, 133742069), math.random(13374201337, 696969696969696969696969696969))
	local secret_number_string = tostring(secret_number)
	local final_hook_name = (secret_number_string ..".".. secret_name)
	hook.Add(hooktype, final_hook_name, hookfunc)
	print("Added hook: ", final_hook_name, " (", hooktype, ") [", hookfunc, "]")
	remhookname = final_hook_name 
end
step 4:
join server
step 5:
external shittyscripthere.lua gamemodes/base/gamemode/cl_init.lua
step 6:
?????
step 7:
cac sucks
step 8:
profit


video:

featuring ClassX Roleplay - cac is not your god
The beds getting cold and ur not here cdriza :^(
Quote Originally Posted by Function. View Post
The beds getting cold and ur not here cdriza :^(
i'm here baby

:^)
i think you are really ill cdriza this doesn't bypass cac you idiot!
not working :| i tried it on my server

EDIT: oh xD its working Sorry!
i think this still bans you if you try to send net messages
Quote Originally Posted by Azrius View Post
i think this still bans you if you try to send net messages
yup its still you can run esp hacks only i think !
How do you send net msg ? I cant even do this ... pls help
detekted cdriza tried 2 bypass 5 tiems faiel1111
step 3:
replace all that hook.Add bullshit with this function:
Code:
local function AddSecretHook(hooktype, hookname, hookfunc)
	local secret_name = util.CRC( hookname )
	local secret_number = math.random(math.random(69, 133742069), math.random(13374201337, 696969696969696969696969696969))
	local secret_number_string = tostring(secret_number)
	local final_hook_name = (secret_number_string ..".".. secret_name)
	hook.Add(hooktype, final_hook_name, hookfunc)
	print("Added hook: ", final_hook_name, " (", hooktype, ") [", hookfunc, "]")
	remhookname = final_hook_name 
end
Where is this hook.add?
I cant find it inside my lua
Quote Originally Posted by soujiaboy27 View Post
Where is this hook.add?
I cant find it inside my lua
its a hood.Add Detour, just implement it in the script it literally takes 5 seconds

- - - Updated - - -

local function AddSecretHook(hooktype, hookname, hookfunc)
local secret_name = util.CRC( hookname )
local secret_number = math.random(math.random(69, 133742069), math.random(13374201337, 696969696969696969696969696969))
local secret_number_string = tostring(secret_number)
local final_hook_name = (secret_number_string ..".".. secret_name)
hook.Add(hooktype, final_hook_name, hookfunc)
print("Added hook: ", final_hook_name, " (", hooktype, ") [", hookfunc, "]")
remhookname = final_hook_name
end

local function Wallhax()
code here
end

AddSecretHook("HUDPaint", "HUDPaint", Wallhax)
Quote Originally Posted by TheSaltCracka View Post
This doesn't even work.
YES IT DOES YOU HAVE TO SCRAMBLE HL2.EXE WITH TISKER.DLL AND THEN INJECT CMD.EXE INTO EXPLORER.EXE

THEN IT SHOULD BYPASS !CAC
Quote Originally Posted by rip_cdriza View Post
YES IT DOES YOU HAVE TO SCRAMBLE HL2.EXE WITH TISKER.DLL AND THEN INJECT CMD.EXE INTO EXPLORER.EXE

THEN IT SHOULD BYPASS !CAC
You're hilarious, keep trying.
Quote Originally Posted by TheSaltCracka View Post
You're hilarious, keep trying.
wtf dude, you just have to scramble with tisker.dll noob
Posts 115 of 22 · Page 1 of 2
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