Manual Mapping / Dll Injection
Yo Everyone, so recently i am facing problems against Xigncode , I've made researches and found that it scans for DLL(S) that was loaded using the default way [loadlibrary] , so i've tried to make a manual mapping injection [so i can hide my dll ] since When i tried using Extreme injector v3.3 and injected my dll using Manual Mapping , the DLL worked perfectly & Xigncode couldn't detect it , However
When i tried my manual mapping injection code , it makes the game freeze , So i need a Source code for a manual mapping Injection in C++
Please keep in mind , that i didn't want to make it in .NET since the game i am hacking is using SSDT Protection ~ Ring0 [4 Hooks] Which prevents RPM & WPM . so .NET apps won't work at all .. [unless i've rehooked the memory MANUALLY using a software.]
Also ,if you are going to ask [ and you expect that C++ injector will work for that game ?] , well Yes!
I've found an exlpoit for the game's loader , which loads all files that has an extension of '.asi' , but loading my dll hack directly won't work [ i must code another dll with .asi extension to load the first ] , since the game loads the .asi files for seconds then gets rid of them..
So what i want , is a Manual Mapping Injector in C++ that could be in a DLL way [instead of .exe ] .
Hopefully someone could help me..
When i tried my manual mapping injection code , it makes the game freeze , So i need a Source code for a manual mapping Injection in C++
Please keep in mind , that i didn't want to make it in .NET since the game i am hacking is using SSDT Protection ~ Ring0 [4 Hooks] Which prevents RPM & WPM . so .NET apps won't work at all .. [unless i've rehooked the memory MANUALLY using a software.]
Also ,if you are going to ask [ and you expect that C++ injector will work for that game ?] , well Yes!
I've found an exlpoit for the game's loader , which loads all files that has an extension of '.asi' , but loading my dll hack directly won't work [ i must code another dll with .asi extension to load the first ] , since the game loads the .asi files for seconds then gets rid of them..
So what i want , is a Manual Mapping Injector in C++ that could be in a DLL way [instead of .exe ] .
Hopefully someone could help me..
