Problem with my triggerbot

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Problem with my triggerbot
Hi everyone today i follow the tutorial on how to make a triggerbot but my triggerbot don't shoot on enemy. I got 0 error i launch it and he found the process all is good but he don't shoot and he don't print what i said to print when i trigger an enemy so i need your help guys ( i know my hack is probably detected but its just a try )

My code : pastebin.com/XHxRqMAQ
Here @Whispeurs, you can do it like this instead, it's cleaner. Also you can make structs to store values from both entities and our own.
NOTE: You need to include Windows.h libraries...
Code:
#include "ProcMem.h"
#include <Windows.h>

ProcMem Mem;

// Needs to be updated when counter strike is updated.
const DWORD LocalBase = 0xA6B91C;
const DWORD EntityBase = 0x4A0E034;
const DWORD m_iCrossHairID = 0x23F8;
// Does not change on updated, in other words, no need to update these!
const DWORD teamOffset = 0xF0;
const DWORD healthOffset = 0xFC;
const DWORD EntLoopDist = 0x10;

void killThemAll();

int main()
{
	while (true)
	{
		killThemAll();
	}
}

void killThemAll()
{
	Mem.Process("csgo.exe");   //NOTE: if this doesnt work for you put instead Mem.GetProcess("csgo.exe")
	DWORD ClientDll = Mem.Module("client.dll");        //Module
        
        // Reading player's info
	int localPlayer = Mem.Read<DWORD>(ClientDll + LocalBase); 														 															 
	int localTeam = Mem.Read<int>(localPlayer + teamOffset);	
	int CrossHairSwag = Mem.Read<int>(localPlayer + m_iCrossHairID);   

        //Reading entity info
	DWORD EnemyInCH = Mem.Read<DWORD>(ClientDll + EntityBase + ((CrossHairSwag - 1) * EntLoopDist));
	int EnemyHealth = Mem.Read<int>(EnemyInCH + healthOffset);						                  				  
	int EnemyTeam = Mem.Read<int>(EnemyInCH + teamOffset); 
        //NOTE: This includes our own information 'index 0 of the array', our team members info and enemies info

	//Sorting enemies from team members
	if (localTeam != EnemyTeam && EnemyHealth > 0)
	{
		printf("swagged");
		mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0);
		Sleep(1);
		mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
	}
}
You do realize you only read CrossHairID/CrossHairSwag once, right. And also the other important information taht need to be read all the time.

You can do like this too: It's basically same thing, just to show that you need to be constantly reading players info, and thats why urs ain't working.
Code:
#include "ProcMem.h"
#include <Windows.h>

ProcMem Mem;

// Needs to be updated when counter strike is updated.
const DWORD LocalBase = 0xA6B91C;
const DWORD EntityBase = 0x4A0E034;
const DWORD m_iCrossHairID = 0x23F8;
// Does not change on updated, in other words, no need to update these!
const DWORD teamOffset = 0xF0;
const DWORD healthOffset = 0xFC;
const DWORD EntLoopDist = 0x10;

DWORD ClientDLL;

void killThemAll(int localTeam, int CrossHairSwag);

int main()
{
	while (true)
	{
		Mem.Process("csgo.exe");
		ClientDLL = Mem.Module("client.dll");
		DWORD localPlayer = Mem.Read<DWORD>(ClientDLL + LocalBase);
		int localTeam = Mem.Read<int>(localPlayer + teamOffset);
		int CrossHairSwag = Mem.Read<int>(localPlayer + m_iCrossHairID);
		killThemAll(localTeam, CrossHairSwag);
	}
}

void killThemAll(int localTeam, int CrossHairSwag)
{
	Mem.Process("csgo.exe");
	ClientDLL = Mem.Module("client.dll");
	DWORD EnemyInCH = Mem.Read<DWORD>(ClientDLL + EntityBase + ((CrossHairSwag - 1) * EntLoopDist));
	int EnemyHealth = Mem.Read<int>(EnemyInCH + healthOffset);
	int EnemyTeam = Mem.Read<int>(EnemyInCH + teamOffset);
	if (localTeam != EnemyTeam && EnemyHealth > 0)
	{
		printf("swagged");
		mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0);
		Sleep(1);
		mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
	}
}
Thanks for your help but i make it work by myself and now all is fine, thread can be close .
Quote Originally Posted by Whispeurs View Post
Thanks for your help but i make it work by myself and now all is fine, thread can be close .
Cool
//2short
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