💡 Using MITM techniques for 100% cooldown red.

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💡 Using MITM techniques for 100% cooldown red.
The title pretty much explains what I'm pondering here.

Is it possible to write a program that runs on the same port as LOL, intercepts all incoming/outgoing traffic, and then modifies the packets to give you 100% cooldown?

Or even setting up a separate computer to do this for you? run all communications through the computer so that it can be analyzed/modified and then passed along to your computer or the game server

Just some shower thoughts lol please no flame.
you wont know until you try
Quote Originally Posted by Not an Asian View Post
you wont know until you try
yea i'm bout to write a quick python script to log the traffic on the LOL port and see what I can find
Quote Originally Posted by Intera View Post
If there's people running around with 100% CDR, I'll know who taught them. You heard it here first.
That's what I'm here for. R + D. Doing ridiculous stuff that people wouldn't expect to work ....if I get a hack working, I'll be sure to post it here since Riot can't do anything about you modifying packets that are sent to the server. Sure they can do a ban wave, but would they want to ban ALL of their users if everyone was using it? Probly not haha

Cheers M8
Sounds interesting.
Quote Originally Posted by Bernard View Post
Sounds interesting.
Your avatar sound interesting.
OT: Yes, OP. You're correct and even if they started banning one or two people, for sure that wouldn't become a banning spree as they also care about their costumer's profit. lol
Unfortunately, I have to stop with the MITM research because I ran into a complication:
League game data is serialized and encrypted so it would be impossible to make any sense of it upon capturing.

BUT, I'm not through yet! I'm definitely going to write some tools that may come in handy for information gathering purposes

Cheers,
notcoolatall

I'll Be Back
Quote Originally Posted by notcoolatall View Post
Unfortunately, I have to stop with the MITM research because I ran into a complication:
League game data is serialized and encrypted so it would be impossible to make any sense of it upon capturing.

BUT, I'm not through yet! I'm definitely going to write some tools that may come in handy for information gathering purposes

Cheers,
notcoolatall

I'll Be Back
u really thought it would be that easy?
Here's something that would also be nice:

1. Acquire IP address of all players in the current match.
2. Determine IP address of every person in the enemy team.
3. DDoS the enemy team.
4. Free elo and fun games.

But then again, everyone will be doing it and no one will be able to play LoL xD
Quote Originally Posted by Geometrical View Post
Here's something that would also be nice:

1. Acquire IP address of all players in the current match.
2. Determine IP address of every person in the enemy team.
3. DDoS the enemy team.
4. Free elo and fun games.

But then again, everyone will be doing it and no one will be able to play LoL xD
People have been doing that for awhile now in high elo's like Diamond 3-Challenger Riot have tryed to clamp down on it really hard there was a massive ban wave on alot of high elo accounts due to this
This sounds like a sure way to get banned. But, would be interesting to see if you could make it happen let us know.
would be really interesting if there would be an automated program that ddossed the other team. though no real fun anymore because it's not fair.. but then again this is a game hacking forum haha.

im looking forward to this idea!
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