Blacklight Hacks

Posts 115 of 22 · Page 1 of 2
Blacklight Hacks
So, I have used a few old detected hacks from A.V.A that only uses chams and walls with a menu. You can't use much more with an injector than walls and chams, no more features are allowed or your game will crash. But the hacks don't work well, can't really see them through walls, they light up in chams if u can see them slightly but not really good hack. So I was wondering if someone has a basic wallhack that works that doesn't really ruin the game for others. Any hack that works well if it's meant for Blacklight, A.V.A, or anything.
a script for C* NoRecoil and NoSpread doesn't work for me Basic ESP 100% work
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="16">
  <CheatEntries>
    <CheatEntry>
      <ID>24</ID>
      <Description>"Basic ESP"</Description>
      <Options moHideChildren="1"/>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[enable]
alloc(BasicESP1, 400)
registersymbol(BasicESP1)
aobscanmodule(Entry1, BLR.exe, 31 91 D4 00 00 00 89 44 24 04)
registersymbol(Entry1)
label(Return1)
label(OriginalCode1)

alloc(BasicESP2, 400)
registersymbol(BasicESP2)
aobscanmodule(Entry2, BLR.exe, 83 A6 A0 00 00 00 FE 8B 86 BC 00 00 00)
registersymbol(Entry2)
label(Return2)
label(OriginalCode2)
label(OverWrite2)
label(Check)

alloc(BasicESP3, 400)
registersymbol(BasicESP3)
aobscanmodule(Entry3, BLR.exe, 81 A6 A0 00 00 00 FF EF FF FF 8B 87 64 24 00 00)
registersymbol(Entry3)
label(Return3)
label(OriginalCode3)
label(OverWrite3)
label(Storage3)
registersymbol(Storage3)

label(Address)
registersymbol(Address)

////
////
////

//BLR.GetStackOwnerClass+21B3DF:
Entry1:
jmp BasicESP1
nop
Return1:

//

BasicESP1:
mov [ecx+000000D4],00000003
jmp Return1

OriginalCode1:
xor [ecx+000000D4],edx

////
////
////

//BLR.AK::StreamMgr::CreateDevice+FF38E:
Entry2:
jmp BasicESP2
nop
nop
Return2:

//

BasicESP2:
cmp esi,[Storage3]
je Check
jmp OriginalCode2

Check:
cmp [esi+24],3F800000 // Beta
jne OriginalCode2
cmp [esi+2C],3F800000 // Beta
jne OriginalCode2
cmp [esi+34],3F800000 // Beta
jne OriginalCode2

cmp [esi+0E],0D36012F // Depots
je OverWrite2
cmp [esi+0E],0D2E012F // Mines
je OverWrite2
cmp [esi+0E],0CBF012F // Names
je OverWrite2
cmp [esi+0E],0DA9012F // Player Dots
je OverWrite2
jmp OriginalCode2

OverWrite2:
or dword ptr [esi+000000A0],01 // overwrite
jmp Return2

OriginalCode2:
and dword ptr [esi+000000A0],-02
jmp Return2

Address:
db 00 00 00 00

////
////
////

//BLR.AK::StreamMgr::CreateDevice+D4B9D:
Entry3:
jmp BasicESP3
nop
nop
nop
nop
nop
Return3:

//

BasicESP3:
mov [Storage3],esi
jmp OriginalCode3

OriginalCode3:
and [esi+000000A0],FFFFEFFF
jmp Return3

OverWrite3:
nop

Storage3:
db 00 00 00 00

////
////
////

[disable]
dealloc(BasicESP1)
unregistersymbol(BasecESP1)
unregistersymbol(Entry1)

dealloc(BasicESP2)
unregistersymbol(BasicESP2)
unregistersymbol(Entry2)

dealloc(BasicESP3)
unregistersymbol(BasicESP3)
unregistersymbol(Entry3)
unregistersymbol(Storage3)

unregistersymbol(Address)

Entry1:
xor [ecx+000000D4],edx

Entry2:
and dword ptr [esi+000000A0],-02

Entry3:
and [esi+000000A0],FFFFEFFF
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>21</ID>
      <Description>"NoSpread"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[enable]
alloc(NoSpread1,100)
label(Entry1)
label(Return1)
label(OriginalCode1)
label(Exit1)

////
////
////

BLR.exe+38AD9:
Entry1:
jmp NoSpread1
nop
nop
nop
Return1:

//

NoSpread1:
//Using struct comparison
cmp [edi-1E4],3E99999A
jne OriginalCode1
cmp [edi-1E0],3E666666
jne OriginalCode1
cmp [edi-1DC],3E19999A
jne OriginalCode1
jmp Exit1

OriginalCode1:
inc [edi]
jmp Exit1

Exit1:
mov edi,[edi]
mov ecx,[esp+14]
jmp Return1

////
////
////

[disable]
dealloc(NoSpread1)

BLR.exe+38AD9:
inc [edi]
mov edi,[edi]
mov ecx,[esp+14]
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>11</ID>
      <Description>"NoRecoil"</Description>
      <Options moHideChildren="1"/>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[enable]
alloc(NoRecoil, 60)
aobscanmodule(RecoilEntry, BLR.exe, 5F F3 0F 11 00 5E 59 C2 08 00 CC CC CC CC 51 0F 57 C0 56 8B 74 24 0C C7 05 44 D3 39 01 00 00 00 00 8B 46 18 8B 4E 14 F3 0F 11 44 24 04 0F B6 10 40 89 46 18 8B 14 95 A0 06 3C 01 57 8D 44 24 08 50 56 FF D2 8B 0D 48 D3 39 01 85 C9 74 11 8B 01 8B 15 2C D3 39 01 8B 80 D0 00 00 00 52 FF D0 A1 44 D3 39 01 8B F8 85 C0 75 04 8D 7C 24 08 8B 46 18 0F 57 C0 F3 0F 11 44 24 10 0F B6 10 8D 4C 24 10 40 51 8B 4E 14 89 46 18 8B 14 95 A0 06 3C 01 56 FF D2 FF 46 18 8B 46 18 80 38 41 75 10 8B 4E 14 6A 00 40 56 89 46 18 FF 15 A4 07 3C 01 F3 0F 10 07 F3 0F 5C 44 24 10 8B 44 24 14 F3 0F 11 07 5F F3 0F 11 00 5E 59 C2 08 00 CC CC CC CC 51 0F 57 C0 56 8B 74 24 0C 8B 46 18 8B 4E 14 F3 0F 11 44 24 04 0F B6 10 40 89 46 18 8B 14 95 A0 06 3C 01 8D 44 24 04 50 56 FF D2 FF 46 18 8B 46 18 80 38 41 75 10 8B 4E 14 6A 00 40 56 89 46 18 FF 15 A4 07 3C 01 D9 44 24 04 8B 44 24 10 D9 E1 5E D9)
registersymbol(RecoilEntry)
registersymbol(NoRecoil)
label(Return)
label(OriginalCode)
label(OverWrite)

label(WeaponAddress)
registersymbol(WeaponAddress)

RecoilEntry:
jmp NoRecoil
Return:

NoRecoil:
//Using struct comparison
cmp [edi-1A0],3E99999A
jne OriginalCode
cmp [edi-19C],3E666666
jne OriginalCode
cmp [edi-198],3E19999A
jne OriginalCode
cmp [edi-9C],3F19999A
jne OriginalCode
cmp [edi-94],40A66666
jne OriginalCode
jmp OverWrite

OverWrite:
//mov [WeaponAddress],edi
mov [edi],00000000
jmp OriginalCode

OriginalCode:
pop edi
movss [eax],xmm0
jmp Return

WeaponAddress:
db 00 00 00 00

[disable]
dealloc(NoRecoil)
unregistersymbol(RecoilEntry)
unregistersymbol(WeaponAddress)

RecoilEntry:
pop edi
movss [eax],xmm0
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>13</ID>
          <Description>"Last Weapon Fired Data"</Description>
          <Options moHideChildren="1"/>
          <Color>80000008</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>14</ID>
              <Description>"Recoil"</Description>
              <Color>80000008</Color>
              <VariableType>Float</VariableType>
              <Address>WeaponAddress</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>17</ID>
              <Description>"Ammo Left (Mag)"</Description>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>WeaponAddress</Address>
              <Offsets>
                <Offset>FFFFFF00</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"Ammo Left (Pouch)"</Description>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>WeaponAddress</Address>
              <Offsets>
                <Offset>FFFFFF04</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>15</ID>
              <Description>"Max Ammo"</Description>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>WeaponAddress</Address>
              <Offsets>
                <Offset>FFFFFF08</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>18</ID>
              <Description>"Shots Fired"</Description>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>WeaponAddress</Address>
              <Offsets>
                <Offset>FFFFFEF8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>20</ID>
              <Description>"Shots Fired 2"</Description>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>WeaponAddress</Address>
              <Offsets>
                <Offset>FFFFFEFC</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>23</ID>
              <Description>"Shots Fired (Spread Calc)"</Description>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>WeaponAddress</Address>
              <Offsets>
                <Offset>44</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>19</ID>
              <Description>"FireRate"</Description>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>WeaponAddress</Address>
              <Offsets>
                <Offset>FFFFFEDC</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>31</ID>
              <Description>"NoRecoil Struct Compares"</Description>
              <Options moHideChildren="1"/>
              <Color>80000008</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>25</ID>
                  <Description>"No description"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WeaponAddress</Address>
                  <Offsets>
                    <Offset>FFFFFE60</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26</ID>
                  <Description>"No description"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WeaponAddress</Address>
                  <Offsets>
                    <Offset>FFFFFE64</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>27</ID>
                  <Description>"No description"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WeaponAddress</Address>
                  <Offsets>
                    <Offset>FFFFFE68</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>29</ID>
                  <Description>"No description"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WeaponAddress</Address>
                  <Offsets>
                    <Offset>FFFFFF64</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>30</ID>
                  <Description>"No description"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WeaponAddress</Address>
                  <Offsets>
                    <Offset>FFFFFF6C</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry>
      <Description>Code :?? </Description>
      <Address>00438ADB</Address>
      <ModuleName/>
      <ModuleNameOffset>0</ModuleNameOffset>
      <Before/>
      <Actual>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After/>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :?? </Description>
      <Address>00492D7C</Address>
      <ModuleName/>
      <ModuleNameOffset>0</ModuleNameOffset>
      <Before/>
      <Actual>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After/>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :inc [edi]</Description>
      <Address>00438AD9</Address>
      <ModuleName>BLR.exe</ModuleName>
      <ModuleNameOffset>38AD9</ModuleNameOffset>
      <Before>
        <Byte>15</Byte>
        <Byte>A4</Byte>
        <Byte>07</Byte>
        <Byte>3C</Byte>
        <Byte>01</Byte>
      </Before>
      <Actual>
        <Byte>FF</Byte>
        <Byte>07</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>3F</Byte>
        <Byte>8B</Byte>
        <Byte>4C</Byte>
        <Byte>24</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov ecx,[eax]</Description>
      <Address>00492D7C</Address>
      <ModuleName>BLR.exe</ModuleName>
      <ModuleNameOffset>92D7C</ModuleNameOffset>
      <Before>
        <Byte>0F</Byte>
        <Byte>8B</Byte>
        <Byte>44</Byte>
        <Byte>24</Byte>
        <Byte>08</Byte>
      </Before>
      <Actual>
        <Byte>8B</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>54</Byte>
        <Byte>24</Byte>
        <Byte>04</Byte>
        <Byte>89</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [esp+5C],eax</Description>
      <Address>00486107</Address>
      <ModuleName>BLR.exe</ModuleName>
      <ModuleNameOffset>86107</ModuleNameOffset>
      <Before>
        <Byte>09</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>33</Byte>
        <Byte>DB</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>44</Byte>
        <Byte>24</Byte>
        <Byte>5C</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>84</Byte>
        <Byte>24</Byte>
        <Byte>80</Byte>
        <Byte>09</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [esp+34],esp</Description>
      <Address>00486A26</Address>
      <ModuleName>BLR.exe</ModuleName>
      <ModuleNameOffset>86A26</ModuleNameOffset>
      <Before>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>08</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>64</Byte>
        <Byte>24</Byte>
        <Byte>34</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>C4</Byte>
        <Byte>57</Byte>
        <Byte>8D</Byte>
        <Byte>54</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :?? </Description>
      <Address>00438ADB</Address>
      <ModuleName/>
      <ModuleNameOffset>0</ModuleNameOffset>
      <Before/>
      <Actual>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After/>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :?? </Description>
      <Address>00492D7C</Address>
      <ModuleName/>
      <ModuleNameOffset>0</ModuleNameOffset>
      <Before/>
      <Actual>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After/>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :inc [edi]</Description>
      <Address>00438AD9</Address>
      <ModuleName>BLR.exe</ModuleName>
      <ModuleNameOffset>38AD9</ModuleNameOffset>
      <Before>
        <Byte>15</Byte>
        <Byte>A4</Byte>
        <Byte>07</Byte>
        <Byte>3C</Byte>
        <Byte>01</Byte>
      </Before>
      <Actual>
        <Byte>FF</Byte>
        <Byte>07</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>3F</Byte>
        <Byte>8B</Byte>
        <Byte>4C</Byte>
        <Byte>24</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov ecx,[eax]</Description>
      <Address>00492D7C</Address>
      <ModuleName>BLR.exe</ModuleName>
      <ModuleNameOffset>92D7C</ModuleNameOffset>
      <Before>
        <Byte>0F</Byte>
        <Byte>8B</Byte>
        <Byte>44</Byte>
        <Byte>24</Byte>
        <Byte>08</Byte>
      </Before>
      <Actual>
        <Byte>8B</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>54</Byte>
        <Byte>24</Byte>
        <Byte>04</Byte>
        <Byte>89</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [esp+5C],eax</Description>
      <Address>00486107</Address>
      <ModuleName>BLR.exe</ModuleName>
      <ModuleNameOffset>86107</ModuleNameOffset>
      <Before>
        <Byte>09</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>33</Byte>
        <Byte>DB</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>44</Byte>
        <Byte>24</Byte>
        <Byte>5C</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>84</Byte>
        <Byte>24</Byte>
        <Byte>80</Byte>
        <Byte>09</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [esp+34],esp</Description>
      <Address>00486A26</Address>
      <ModuleName>BLR.exe</ModuleName>
      <ModuleNameOffset>86A26</ModuleNameOffset>
      <Before>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>08</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>64</Byte>
        <Byte>24</Byte>
        <Byte>34</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>C4</Byte>
        <Byte>57</Byte>
        <Byte>8D</Byte>
        <Byte>54</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of or dword ptr [esi+000000A0],01</Description>
      <Address>00F0EFCA</Address>
      <ModuleName>BLR.exe</ModuleName>
      <ModuleNameOffset>B0EFCA</ModuleNameOffset>
      <Before>
        <Byte>56</Byte>
        <Byte>8B</Byte>
        <Byte>F1</Byte>
        <Byte>74</Byte>
        <Byte>24</Byte>
      </Before>
      <Actual>
        <Byte>83</Byte>
        <Byte>8E</Byte>
        <Byte>A0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>01</Byte>
      </Actual>
      <After>
        <Byte>32</Byte>
        <Byte>C9</Byte>
        <Byte>8B</Byte>
        <Byte>86</Byte>
        <Byte>A0</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movss [edi],xmm0</Description>
      <Address>00439A1E</Address>
      <ModuleName>BLR.exe</ModuleName>
      <ModuleNameOffset>39A1E</ModuleNameOffset>
      <Before>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>44</Byte>
        <Byte>24</Byte>
        <Byte>14</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>07</Byte>
      </Actual>
      <After>
        <Byte>E9</Byte>
        <Byte>D9</Byte>
        <Byte>65</Byte>
        <Byte>16</Byte>
        <Byte>08</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>Entry4</Name>
      <Address>00EE326A</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Entry5</Name>
      <Address>00F0EFCA</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>RecoilEntryTrue</Name>
      <Address>00439A1E</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Sxmm0</Name>
      <Address>084100E5</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Sedi</Name>
      <Address>084100E9</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Storage</Name>
      <Address>00EE488D</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Written</Name>
      <Address>07A600A8</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Entry1</Name>
      <Address> 00D24ACF</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Entry2</Name>
      <Address> 00F0EFEE</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Entry3</Name>
      <Address> 00EE47FD</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Storage3</Name>
      <Address>079C081B</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Address</Name>
      <Address>079C0489</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
</CheatTable>
Quote Originally Posted by Ibrahiman View Post
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="16">
  <CheatEntries>
    <CheatEntry>
      <ID>24</ID>
      <Description>"Basic ESP"</Description>
      <Options moHideChildren="1"/>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[enable]
alloc(BasicESP1, 400)
registersymbol(BasicESP1)
aobscanmodule(Entry1, BLR.exe, 31 91 D4 00 00 00 89 44 24 04)
registersymbol(Entry1)
label(Return1)
label(OriginalCode1)

alloc(BasicESP2, 400)
registersymbol(BasicESP2)
aobscanmodule(Entry2, BLR.exe, 83 A6 A0 00 00 00 FE 8B 86 BC 00 00 00)
registersymbol(Entry2)
label(Return2)
label(OriginalCode2)
label(OverWrite2)
label(Check)

alloc(BasicESP3, 400)
registersymbol(BasicESP3)
aobscanmodule(Entry3, BLR.exe, 81 A6 A0 00 00 00 FF EF FF FF 8B 87 64 24 00 00)
registersymbol(Entry3)
label(Return3)
label(OriginalCode3)
label(OverWrite3)
label(Storage3)
registersymbol(Storage3)

label(Address)
registersymbol(Address)

////
////
////

//BLR.GetStackOwnerClass+21B3DF:
Entry1:
jmp BasicESP1
nop
Return1:

//

BasicESP1:
mov [ecx+000000D4],00000003
jmp Return1

OriginalCode1:
xor [ecx+000000D4],edx

////
////
////

//BLR.AK::StreamMgr::CreateDevice+FF38E:
Entry2:
jmp BasicESP2
nop
nop
Return2:

//

BasicESP2:
cmp esi,[Storage3]
je Check
jmp OriginalCode2

Check:
cmp [esi+24],3F800000 // Beta
jne OriginalCode2
cmp [esi+2C],3F800000 // Beta
jne OriginalCode2
cmp [esi+34],3F800000 // Beta
jne OriginalCode2

cmp [esi+0E],0D36012F // Depots
je OverWrite2
cmp [esi+0E],0D2E012F // Mines
je OverWrite2
cmp [esi+0E],0CBF012F // Names
je OverWrite2
cmp [esi+0E],0DA9012F // Player Dots
je OverWrite2
jmp OriginalCode2

OverWrite2:
or dword ptr [esi+000000A0],01 // overwrite
jmp Return2

OriginalCode2:
and dword ptr [esi+000000A0],-02
jmp Return2

Address:
db 00 00 00 00

////
////
////

//BLR.AK::StreamMgr::CreateDevice+D4B9D:
Entry3:
jmp BasicESP3
nop
nop
nop
nop
nop
Return3:

//

BasicESP3:
mov [Storage3],esi
jmp OriginalCode3

OriginalCode3:
and [esi+000000A0],FFFFEFFF
jmp Return3

OverWrite3:
nop

Storage3:
db 00 00 00 00

////
////
////

[disable]
dealloc(BasicESP1)
unregistersymbol(BasecESP1)
unregistersymbol(Entry1)

dealloc(BasicESP2)
unregistersymbol(BasicESP2)
unregistersymbol(Entry2)

dealloc(BasicESP3)
unregistersymbol(BasicESP3)
unregistersymbol(Entry3)
unregistersymbol(Storage3)

unregistersymbol(Address)

Entry1:
xor [ecx+000000D4],edx

Entry2:
and dword ptr [esi+000000A0],-02

Entry3:
and [esi+000000A0],FFFFEFFF
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>21</ID>
      <Description>"NoSpread"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[enable]
alloc(NoSpread1,100)
label(Entry1)
label(Return1)
label(OriginalCode1)
label(Exit1)

////
////
////

BLR.exe+38AD9:
Entry1:
jmp NoSpread1
nop
nop
nop
Return1:

//

NoSpread1:
//Using struct comparison
cmp [edi-1E4],3E99999A
jne OriginalCode1
cmp [edi-1E0],3E666666
jne OriginalCode1
cmp [edi-1DC],3E19999A
jne OriginalCode1
jmp Exit1

OriginalCode1:
inc [edi]
jmp Exit1

Exit1:
mov edi,[edi]
mov ecx,[esp+14]
jmp Return1

////
////
////

[disable]
dealloc(NoSpread1)

BLR.exe+38AD9:
inc [edi]
mov edi,[edi]
mov ecx,[esp+14]
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>11</ID>
      <Description>"NoRecoil"</Description>
      <Options moHideChildren="1"/>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[enable]
alloc(NoRecoil, 60)
aobscanmodule(RecoilEntry, BLR.exe, 5F F3 0F 11 00 5E 59 C2 08 00 CC CC CC CC 51 0F 57 C0 56 8B 74 24 0C C7 05 44 D3 39 01 00 00 00 00 8B 46 18 8B 4E 14 F3 0F 11 44 24 04 0F B6 10 40 89 46 18 8B 14 95 A0 06 3C 01 57 8D 44 24 08 50 56 FF D2 8B 0D 48 D3 39 01 85 C9 74 11 8B 01 8B 15 2C D3 39 01 8B 80 D0 00 00 00 52 FF D0 A1 44 D3 39 01 8B F8 85 C0 75 04 8D 7C 24 08 8B 46 18 0F 57 C0 F3 0F 11 44 24 10 0F B6 10 8D 4C 24 10 40 51 8B 4E 14 89 46 18 8B 14 95 A0 06 3C 01 56 FF D2 FF 46 18 8B 46 18 80 38 41 75 10 8B 4E 14 6A 00 40 56 89 46 18 FF 15 A4 07 3C 01 F3 0F 10 07 F3 0F 5C 44 24 10 8B 44 24 14 F3 0F 11 07 5F F3 0F 11 00 5E 59 C2 08 00 CC CC CC CC 51 0F 57 C0 56 8B 74 24 0C 8B 46 18 8B 4E 14 F3 0F 11 44 24 04 0F B6 10 40 89 46 18 8B 14 95 A0 06 3C 01 8D 44 24 04 50 56 FF D2 FF 46 18 8B 46 18 80 38 41 75 10 8B 4E 14 6A 00 40 56 89 46 18 FF 15 A4 07 3C 01 D9 44 24 04 8B 44 24 10 D9 E1 5E D9)
registersymbol(RecoilEntry)
registersymbol(NoRecoil)
label(Return)
label(OriginalCode)
label(OverWrite)

label(WeaponAddress)
registersymbol(WeaponAddress)

RecoilEntry:
jmp NoRecoil
Return:

NoRecoil:
//Using struct comparison
cmp [edi-1A0],3E99999A
jne OriginalCode
cmp [edi-19C],3E666666
jne OriginalCode
cmp [edi-198],3E19999A
jne OriginalCode
cmp [edi-9C],3F19999A
jne OriginalCode
cmp [edi-94],40A66666
jne OriginalCode
jmp OverWrite

OverWrite:
//mov [WeaponAddress],edi
mov [edi],00000000
jmp OriginalCode

OriginalCode:
pop edi
movss [eax],xmm0
jmp Return

WeaponAddress:
db 00 00 00 00

[disable]
dealloc(NoRecoil)
unregistersymbol(RecoilEntry)
unregistersymbol(WeaponAddress)

RecoilEntry:
pop edi
movss [eax],xmm0
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>13</ID>
          <Description>"Last Weapon Fired Data"</Description>
          <Options moHideChildren="1"/>
          <Color>80000008</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>14</ID>
              <Description>"Recoil"</Description>
              <Color>80000008</Color>
              <VariableType>Float</VariableType>
              <Address>WeaponAddress</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>17</ID>
              <Description>"Ammo Left (Mag)"</Description>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>WeaponAddress</Address>
              <Offsets>
                <Offset>FFFFFF00</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"Ammo Left (Pouch)"</Description>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>WeaponAddress</Address>
              <Offsets>
                <Offset>FFFFFF04</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>15</ID>
              <Description>"Max Ammo"</Description>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>WeaponAddress</Address>
              <Offsets>
                <Offset>FFFFFF08</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>18</ID>
              <Description>"Shots Fired"</Description>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>WeaponAddress</Address>
              <Offsets>
                <Offset>FFFFFEF8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>20</ID>
              <Description>"Shots Fired 2"</Description>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>WeaponAddress</Address>
              <Offsets>
                <Offset>FFFFFEFC</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>23</ID>
              <Description>"Shots Fired (Spread Calc)"</Description>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>WeaponAddress</Address>
              <Offsets>
                <Offset>44</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>19</ID>
              <Description>"FireRate"</Description>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>WeaponAddress</Address>
              <Offsets>
                <Offset>FFFFFEDC</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>31</ID>
              <Description>"NoRecoil Struct Compares"</Description>
              <Options moHideChildren="1"/>
              <Color>80000008</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>25</ID>
                  <Description>"No description"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WeaponAddress</Address>
                  <Offsets>
                    <Offset>FFFFFE60</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>26</ID>
                  <Description>"No description"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WeaponAddress</Address>
                  <Offsets>
                    <Offset>FFFFFE64</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>27</ID>
                  <Description>"No description"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WeaponAddress</Address>
                  <Offsets>
                    <Offset>FFFFFE68</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>29</ID>
                  <Description>"No description"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WeaponAddress</Address>
                  <Offsets>
                    <Offset>FFFFFF64</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>30</ID>
                  <Description>"No description"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WeaponAddress</Address>
                  <Offsets>
                    <Offset>FFFFFF6C</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry>
      <Description>Code :?? </Description>
      <Address>00438ADB</Address>
      <ModuleName/>
      <ModuleNameOffset>0</ModuleNameOffset>
      <Before/>
      <Actual>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After/>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :?? </Description>
      <Address>00492D7C</Address>
      <ModuleName/>
      <ModuleNameOffset>0</ModuleNameOffset>
      <Before/>
      <Actual>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After/>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :inc [edi]</Description>
      <Address>00438AD9</Address>
      <ModuleName>BLR.exe</ModuleName>
      <ModuleNameOffset>38AD9</ModuleNameOffset>
      <Before>
        <Byte>15</Byte>
        <Byte>A4</Byte>
        <Byte>07</Byte>
        <Byte>3C</Byte>
        <Byte>01</Byte>
      </Before>
      <Actual>
        <Byte>FF</Byte>
        <Byte>07</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>3F</Byte>
        <Byte>8B</Byte>
        <Byte>4C</Byte>
        <Byte>24</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov ecx,[eax]</Description>
      <Address>00492D7C</Address>
      <ModuleName>BLR.exe</ModuleName>
      <ModuleNameOffset>92D7C</ModuleNameOffset>
      <Before>
        <Byte>0F</Byte>
        <Byte>8B</Byte>
        <Byte>44</Byte>
        <Byte>24</Byte>
        <Byte>08</Byte>
      </Before>
      <Actual>
        <Byte>8B</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>54</Byte>
        <Byte>24</Byte>
        <Byte>04</Byte>
        <Byte>89</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [esp+5C],eax</Description>
      <Address>00486107</Address>
      <ModuleName>BLR.exe</ModuleName>
      <ModuleNameOffset>86107</ModuleNameOffset>
      <Before>
        <Byte>09</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>33</Byte>
        <Byte>DB</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>44</Byte>
        <Byte>24</Byte>
        <Byte>5C</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>84</Byte>
        <Byte>24</Byte>
        <Byte>80</Byte>
        <Byte>09</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [esp+34],esp</Description>
      <Address>00486A26</Address>
      <ModuleName>BLR.exe</ModuleName>
      <ModuleNameOffset>86A26</ModuleNameOffset>
      <Before>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>08</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>64</Byte>
        <Byte>24</Byte>
        <Byte>34</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>C4</Byte>
        <Byte>57</Byte>
        <Byte>8D</Byte>
        <Byte>54</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :?? </Description>
      <Address>00438ADB</Address>
      <ModuleName/>
      <ModuleNameOffset>0</ModuleNameOffset>
      <Before/>
      <Actual>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After/>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :?? </Description>
      <Address>00492D7C</Address>
      <ModuleName/>
      <ModuleNameOffset>0</ModuleNameOffset>
      <Before/>
      <Actual>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After/>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :inc [edi]</Description>
      <Address>00438AD9</Address>
      <ModuleName>BLR.exe</ModuleName>
      <ModuleNameOffset>38AD9</ModuleNameOffset>
      <Before>
        <Byte>15</Byte>
        <Byte>A4</Byte>
        <Byte>07</Byte>
        <Byte>3C</Byte>
        <Byte>01</Byte>
      </Before>
      <Actual>
        <Byte>FF</Byte>
        <Byte>07</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>3F</Byte>
        <Byte>8B</Byte>
        <Byte>4C</Byte>
        <Byte>24</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov ecx,[eax]</Description>
      <Address>00492D7C</Address>
      <ModuleName>BLR.exe</ModuleName>
      <ModuleNameOffset>92D7C</ModuleNameOffset>
      <Before>
        <Byte>0F</Byte>
        <Byte>8B</Byte>
        <Byte>44</Byte>
        <Byte>24</Byte>
        <Byte>08</Byte>
      </Before>
      <Actual>
        <Byte>8B</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>54</Byte>
        <Byte>24</Byte>
        <Byte>04</Byte>
        <Byte>89</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [esp+5C],eax</Description>
      <Address>00486107</Address>
      <ModuleName>BLR.exe</ModuleName>
      <ModuleNameOffset>86107</ModuleNameOffset>
      <Before>
        <Byte>09</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>33</Byte>
        <Byte>DB</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>44</Byte>
        <Byte>24</Byte>
        <Byte>5C</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>84</Byte>
        <Byte>24</Byte>
        <Byte>80</Byte>
        <Byte>09</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [esp+34],esp</Description>
      <Address>00486A26</Address>
      <ModuleName>BLR.exe</ModuleName>
      <ModuleNameOffset>86A26</ModuleNameOffset>
      <Before>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>83</Byte>
        <Byte>EC</Byte>
        <Byte>08</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>64</Byte>
        <Byte>24</Byte>
        <Byte>34</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>C4</Byte>
        <Byte>57</Byte>
        <Byte>8D</Byte>
        <Byte>54</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of or dword ptr [esi+000000A0],01</Description>
      <Address>00F0EFCA</Address>
      <ModuleName>BLR.exe</ModuleName>
      <ModuleNameOffset>B0EFCA</ModuleNameOffset>
      <Before>
        <Byte>56</Byte>
        <Byte>8B</Byte>
        <Byte>F1</Byte>
        <Byte>74</Byte>
        <Byte>24</Byte>
      </Before>
      <Actual>
        <Byte>83</Byte>
        <Byte>8E</Byte>
        <Byte>A0</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>01</Byte>
      </Actual>
      <After>
        <Byte>32</Byte>
        <Byte>C9</Byte>
        <Byte>8B</Byte>
        <Byte>86</Byte>
        <Byte>A0</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movss [edi],xmm0</Description>
      <Address>00439A1E</Address>
      <ModuleName>BLR.exe</ModuleName>
      <ModuleNameOffset>39A1E</ModuleNameOffset>
      <Before>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>44</Byte>
        <Byte>24</Byte>
        <Byte>14</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>07</Byte>
      </Actual>
      <After>
        <Byte>E9</Byte>
        <Byte>D9</Byte>
        <Byte>65</Byte>
        <Byte>16</Byte>
        <Byte>08</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>Entry4</Name>
      <Address>00EE326A</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Entry5</Name>
      <Address>00F0EFCA</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>RecoilEntryTrue</Name>
      <Address>00439A1E</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Sxmm0</Name>
      <Address>084100E5</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Sedi</Name>
      <Address>084100E9</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Storage</Name>
      <Address>00EE488D</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Written</Name>
      <Address>07A600A8</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Entry1</Name>
      <Address> 00D24ACF</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Entry2</Name>
      <Address> 00F0EFEE</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Entry3</Name>
      <Address> 00EE47FD</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Storage3</Name>
      <Address>079C081B</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Address</Name>
      <Address>079C0489</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
</CheatTable>
Idk how to code anyone mind just taking this and releasing it? Would make life easier, for u people who know how to code this should take no time since all script is here.
This is a cheatengine cheattable, have fun

This is a video that talks a little about scripts like these.
P.S all CE scripts should be used with ULTIMATE CAUTION
Since CE is very very detectable
Quote Originally Posted by Jov View Post

This is a video that talks a little about scripts like these.
P.S all CE scripts should be used with ULTIMATE CAUTION
Since CE is very very detectable
That doesn't actually say how to implement the code above to the Cheat Engine. How do we create a Cheat Table from that code?
Quote Originally Posted by krchmar View Post
That doesn't actually say how to implement the code above to the Cheat Engine. How do we create a Cheat Table from that code?
To make a ce cheat all you have to do is import or copy and paste the code into the table section in edit
Quote Originally Posted by Jov View Post


To make a ce cheat all you have to do is import or copy and paste the code into the table section in edit
It shows this error: [string "<?xml version="1.0" encoding="utf-8"?>..."]:1: unexpected symbol near '<'

So what now?
Quote Originally Posted by krchmar View Post
It shows this error: [string "<?xml version="1.0" encoding="utf-8"?>..."]:1: unexpected symbol near '<'

So what now?
Remove the ? After the < if it does not work then its not A valid code
Quote Originally Posted by Jov View Post


Remove the ? After the < if it does not work then its not A valid code
Gives the same error

- - - Updated - - -

Quote Originally Posted by Jov View Post


Remove the ? After the < if it does not work then its not A valid code
There is another way to make a table in cheatengine go to memory view by the main screen under the list of things you scanned left side. Than it opens up a menu press tools and go to auto assemble in bottom. I enter the code but I don't get that error. I get an error saying, "you can only have one disable section."
Looking for someone to code a hack with me. C# dev.
Nope that script is not working, he is just trolling us. Just end this discussion.
Also by using extreme injector on dlls it makes them undetected again and. @Jim Morrison script does not work, fake
Which DLL's? The ones from 2013? I have tried some and game blocked or hack wasn't working (no menu).
Posts 115 of 22 · Page 1 of 2

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