Hey MPGH Today I am Releasing some scripts that I had. I am not sure if they still work, but they should. JUST USE A WORKING BYPASS AND INFISTAR BYPASS FOR GODMODE!!
+2500 Humanity
Code:
turnHero = {
private ["_humanity"];
[dayz_playerUID,dayz_characterID,"Survivor3_DZ"] spawn player_humanityMorph;
_humanity = player getVariable["humanity",0];
player setVariable["humanity",_humanity+2500,true];
sleep 0.1;
systemChat format["[Console] 2500 Humanity Added"];
sleep 0.1;
[Ben_p2]SPAWN MENU_Cycle;
};
Zed Shield
Code:
Z_be_GONE = {
if (isNil "Z_ed_gone") then {Z_ed_gone = 0;};
if (Z_ed_gone == 0) then {
Z_ed_gone = 1;
cutText [format["Zed-Shield ON for 35m"],"PLAIN DOWN"];
systemChat format["[Console] zed - shield ON"];
} else {
Z_ed_gone = 0;
systemChat format["[Console] zed - shield Off"];
cutText ["ZedShield OFF","PLAIN DOWN"];
};
while {Z_ed_gone == 1} do
{
_mii = player;
{
if (!isNull _x) then {
if !(isPlayer _x) then {
deleteVehicle _x;
};
};
} forEach (vehicle _mii nearEntities ["zZombie_Base",35]);
Sleep 1;
};
};
God Mode
Code:
God = {
if (isNil "GodMode") then {GodMode = 0;};
if (GodMode == 0) then {
_mi = player;
_me = (vehicle _mi);
_handel_the_D = "handleDamage";
player setVariable ["NORRN_unconscious",false,true];
hint 'God ON';
cutText ['God ON', 'PLAIN'];
systemChat format["[Console] God ON"];
fnc_usec_damageHandler = {};
_me removeAllEventHandlers _handel_the_D;
GodMode = 1;
} else {
GodMode = 0;
hint 'God OFF';
cutText ['God OFF', 'PLAIN'];
systemChat format["[Console] God OFF"];
fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf';
_me allowDamage true;
_me addeventhandler [_handel_the_D,{_this call fnc_usec_damageHandler;} ];
};
while {GodMode == 1} do
{
r_player_blood = 11998;
r_player_inpain = false;
r_player_infected = false;
r_player_injured = false;
r_player_handler1 = false;
r_player_timeout = 0;
r_player_unconscious = false;
r_fracture_legs = false;
r_fracture_arms = false;
r_player_injured = false;
dayz_hunger = 0;
dayz_thirst = 0;
dayz_temperatur = 38;
_me allowDamage false;
_me removeAllEventhandlers _handel_the_D;
_me addEventhandler [_handel_the_D, {false}];
_me setVehicleAmmo 1;
_me setDamage .0;
_me setFuel 0.8;
Sleep 0.5;
};
};
Unlimited Ammo
Code:
u_kind_ammo = {
private ["_agent","_damage","_loot","_mags","_selection","_wep"];
if (isNil "UnlimitedA") then {UnlimitedA = 0;};
if (UnlimitedA == 0) then {
UnlimitedA = 1;
cutText ["ON", "PLAIN DOWN"];
systemChat format["[Console] Unl Ammo ON"];
} else {
UnlimitedA = 0;
cutText ["OFF", "PLAIN DOWN"];
systemChat format["[Console] Unl Ammo OFF"];
};
while {UnlimitedA == 1} do {
_wep = (currentWeapon player);
if ((_wep != "") && ((player ammo _wep) == 0)) then {
_agent = vehicle player;
_mags = getArray (configFile >> "cfgWeapons" >> currentWeapon _agent >> "magazines");
_loot = _mags select 0;
_agent addMagazine _loot;
};
sleep 3;
waitUntil {(_wep != "") && ((player ammo _wep) == 0)};
};
};
+1 Million Coins
Code:
};
Coins = {
[]spawn {
private["_COINADD","PVDZE_plr_Save","PVDZE_bank_Save"];
_COINADD = 1000000;
_cash_m = "cashMoney";
_c_c_g = "ccgwealth";
player setVariable["ccgwealth",_COINADD,true];
player setVariable["wealth",_COINADD,true];
player setVariable["headShots",_COINADD,true];
player setVariable["cashMoney",_COINADD,true];
PVDZE_plr_Save = [player,(magazines player),true,true];
PVDZE_bank_Save = [player];
systemChat format["[Console]: Setting coin total to %1", _COINADD];
};
};
Hey MPGH If you want more comment for it.