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Home › Forum › Programming › Coders Lounge › Developing mobile game apps

Developing mobile game apps

Posts 1–6 of 6 · Page 1 of 1
iJameees1
iJameees1
Developing mobile game apps
Okay, so many of you must be aware with the new popular "Amazing brick" game that lots of people are getting frustrated with, and also enjoying playing; similar to Flappy birds, this game is one that is awfully addictive, and I must say myself that I got addicted at one point before giving my phone to someone to let them uninstall the damn thing.

I have been curious as to wanting to understand how many of these games are made, and have had to idea of one day potentially creating my own little addictive game that I could put on the app store.

All that I ask is, does anyone know what software is used to create these small, tap and move kinda games that many people really enjoy and get addicted to, as it's something I would love to learn to code, design and make.
Thank you for taking your time in reading this.
I would appreciate any help anyone has to offer.









If you were unfamiliar with the game mentioned;
https://play.google.com/store/apps/d...brick&hl=en_GB
#1 · 11y ago
temmer200
temmer200
Hey, interesting topic. Since i'm an Apple fan i tend to pivot towards IOS development. My go-to IDE would be xcode. For Android development you could download Eclipse with the latest Android SDK. To create those kinds of games on IOS you could use the standard Spritekit. As for Android, I'm not sure. I haven't written any games on that platform...

You can check up on some basic sequencing patterns. This will help you understand the cycles a game runs through.
#2 · edited 11y ago · 11y ago
♪~ ᕕ(ᐛ)ᕗ
♪~ ᕕ(ᐛ)ᕗ
Android studio google it. But it is pretty fucking resource consuming I would recommend downloading the sdk from android dev site and use it in eclipse
#3 · 11y ago
Batman
Batman
If you want a cross platform game engine such that you can make the game on one computer and deploy to many mobile platforms instantly, Corona SDK, forms of the Unreal and Unity engines, and Cocos 2D-X are your best options. Specifically Cocos 2D-X, which is more difficult than Corona SDK but way more powerful.
#4 · 11y ago
RA
Raydenman
which platform?
windows mobile => c#, c, c++
iphone (objective c - it has lots of useful APIs , easy to learn/use)
android => java
nokia => java me
c++ <= symbian devices

anyway there is also unity for mobile, it generates code based for platform
#5 · edited 11y ago · 11y ago
♪~ ᕕ(ᐛ)ᕗ
♪~ ᕕ(ᐛ)ᕗ
Quote Originally Posted by Titan View Post
If you want a cross platform game engine such that you can make the game on one computer and deploy to many mobile platforms instantly, Corona SDK, forms of the Unreal and Unity engines, and Cocos 2D-X are your best options. Specifically Cocos 2D-X, which is more difficult than Corona SDK but way more powerful.
I loved cocos2dx but their SDK is buggy. idk why it just didn't want to work. Posted several threads in their ****** and forums page but none of them is answered, therefore no more cocos2dx for me.
#6 · 11y ago
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