Kings Road (rumblegame) Hacking Project

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Kings Road (rumblegame) Hacking Project
Hello everyone i was digging the game and found interesting data such as.

Code:
const messageId:int = 15476;
      
const fixedSize:Boolean = false;
      
var minStatMoveSpeed:Number;
      
var maximumPurchasableInventoryCapacity:uint = 150;
      
var maximumEscrowSlotsTailor:uint = 1;
      
var maximumEscrowSlotsForge:uint = 1;
      
var maximumEscrowSlotsBaker:uint = 1;
      
var maximumEscrowSlotsAlchemist:uint = 1;
      
var maximumVaultSlots:uint = 150;
      
var maximumCraftingSlots:uint = 6;
      
var itemAttributeKnockSpeed:Number = 1700;
      
var itemAttributeStunTime:Number = 4;
      
var itemAttributeEnemyAttackSpeedMult:Number = 1;
      
var itemAttributeEnemyAttackSpeedTime:Number = 10;
      
var eolRewardMultiplier1:Number = 1;
      
var eolRewardMultiplier2:Number = 2;
      
var eolRewardMultiplier3:Number = 3;
      
var levelMasteryHeroicScoreMultiplier:Number = 2;
      
var returnBonusBuffDurationSec:int = 900;
      
var returnBonusBuffCooldownSec:int = 21600;
      
var returnBonusSpeedUpCostCurve:String = "returnBonusCurve";
      
var maxAbilityLevel:uint = 29;
      
var increasedSkillLevelsAvailable:uint = 0;
      
var earnMoreSkillPointsLevelXP:int = 0;
      
var xpIncrementLevelDifference:int = 5000;
      
var templateForgeFlow:uint = 0;
      
var serverStatusMessage:String;
      
var serverStatusMessageDe:String;
      
var serverStatusMessageFr:String;
      
var serverStatusMessageRu:String;
      
var serverStatusMessageZhTw:String;
      
var globalChatEnabled:uint = 1;
      
var mobileChatUIDisabledFilter:String;
      
var blockedTimedDialogs:String;
      
var playerBaseCritChance:Number = 0;
      
var guildMaxLevel:Number = 15;
      
var guildsNumberToShowOnLeaderboard:int = 100;
      
var guildMemberLeaderboardTest:uint = 1;
      
var guildWriteMemberLeaderboard:uint = 0;
      
var guildReadMemberLeaderboard:uint = 0;
      
var guildReadMemberLeaderboardByGukey:uint = 0;
      
var guildReadMemberLeaderboardGukeys:String;
      
var guildFlushXPImmediate:uint = 0;
      
var guildFlushLeaderboardScoreImmediate:uint = 0;
      
var guildDeferRegister:uint = 0;
      
var guildTimeBetweenFlushesSeconds:Number = 0;
      
var guildVarianceTimeBetweenFlushesSeconds:Number = 0;
      
var guildShowSeparateGuildAndEventLeaderboards:uint = 0;
      
var guildShowSeparateGuildAndEventLeaderboardsByGukey:uint = 0;
      
var guildShowSeparateGuildAndEventLeaderboardsGukeys:String;
      
var twoPlayerBuffAbility:String;
      
var threePlayerBuffAbility:String;
      
var sameShapeFusionBonus:Number;
      
var enableAchievements:uint = 0;
      
var enableLeaderboardRewards:uint = 0;
      
var enableImmunityRequest:uint = 0;
      
var itemFusionNormalExperienceGrant:int;
      
var itemFusionGoodExperienceGrant:int;
      
var itemFusionSuperiorExperienceGrant:int;
      
var itemFusionEpicExperienceGrant:int;
      
var itemFusionLegendaryExperienceGrant:int;
      
var itemFusionArtifactExperienceGrant:int;
      
var itemFusionRelicExperienceGrant:int;
      
var itemFusionMythicExperienceGrant:int;
      
var itemFusionEnabledWeb:uint = 0;
      
var itemFusionEnabledMobile:uint = 0;
      
var arenaEnergyRegenMinutes:uint = 0;
      
var arenaCrownSafetyThreshold:uint = 0;
      
var arenaMatchReadyTimer:uint = 0;
      
var arenaWinnerGoldAmount:int = 7500;
      
var arenaConsolationGoldAmount:int = 5000;
      
var apprenticeXPToLevel:int = 0;
      
var enable3dMap:uint = 1;
      
var pingSendInterval:int = 5000;
      
var pingMax:int = 3000;
      
var pingFilterScale:Number = 4;
      
var pingWarningThreshold:int = 1500;
      
var pingAlertThreshold:int = 2500;
Hidden Settings:

"aggroAutoAttack" (automaticaly attack all ennemies on screen after you take damage (melee) or (ranged ? not sure).
"AutoAttack" (automaticaly attack ennemy entity on-screen after you have sent the "1st attack" on any ennemy entity).
"autoGold" (automaticaly pickup gold on-screen) (already enabled by default).

I'm currently searching an advanced hacker to help me or share some data i have some problem actually with the game i know that from rumble website (official) it's using a PreLoader / Canvas (streaming binary bytes) to then assemble the swf in memory, my actual problem is that i don't know how i can replace an assembled streamed (completed) binary-streamed swf with my already assembled client with hacekd data on (actually legit).

If you feel you can bring help then add me on skype: Nightshades.Unknow
Ps: i only need dude that are advanced in reverse engineering or people that know pretty well how to hack games i don't need newbie so sorry.
Actually, there's already a working hack for KingsRoad Facebook
Quote Originally Posted by seanseano View Post
Actually, there's already a working hack for KingsRoad Facebook
mind sharing it
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