WPE Pro Receiving Packets

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WPE Pro Receiving Packets
Hi there , hopefully it's a right place to ask for help

I've been using the WPE Pro for months already in a browser MMO game and found out some good hacks but I couldn't find a logical way to make 1 trick work

Here is a problem :

In this game we have Vitality to attack stages automatically and gain EXP/Silver and some other rewards (<<Thats the case)
Those "Other Rewards" can be gained by chance , there's some kind of a rate
With WPE Pro I can capture those "Other Reward"'s ID's for example that other rare reward is a Gold , I have the right code but I can't change the received packet that I get form the Server .
"Sending" packet of the WPE pro is to spend 1 Vitality to attack 1 stage , rewards that I get are the packets that I "receive"

So my question is : Can I technically change the packets that I receive from the server ?

Thanks in advance
You mean putting the adress in a Filter? That A becomes B? Try to lookup a Tutorial about Filters.
I mean : Is it possible to change Received Type packet that I capture from the server to change a reward.
For example ...A.. Is a received type packet and means 1000 Gold and I want to change A with B because B is 2000 gold

I couldn't get anything particular by changing the Received type packet , nothing happens
Edit: sorry, haven't noticed this was posted awhile ago.

I don't understand your problem, why not simply change bytes responsible for gold from 1000 to 2000. But only really badly coded games would allow things like that nowadays, I secure game would keep something like in-game currency server-side.
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