Yes i did but i get errors on the main.cpp the rest are okay
And what is the error code inside the main. Cpp?
not sure
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this what happens when i press build and i dont know what to do after that
Untitled.png
Originally Posted by rushil69
not sure
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this what happens when i press build and i dont know what to do after that
did you follow this step
i cant remember so i redo everything but i still get this error
,,,,,,,,.png stuck.png ........png
copy not gonna work in 3rd image you need #ifdef>>>>>>>>>>>>make your you put #
U mean i cant copy the code and paste it then what i should do? Sorry its my first time when i am i would realese it
i fix the 3 image i put a # but i built and all the errors are in main.Cpp.
Most of it is undefined
Originally Posted by rushil69
i fix the 3 image i put a # but i built and all the errors are in main.Cpp.
Most of it is undefined
Send me the source code
void __stdcall StartAddress(void *pArgs)
{
int fSpeed; //Should be float but the creator made some mistake in setting speed vars...
bool bTeamESP = false, bSuperBullets = false, bSpeedHack = false;
while (true)
{
if (*(DWORD*)0x8d8780)
{
if (*(DWORD *)(0x8d8780 + 0x454)) //Local Player address - Can be used as ingame check
{
if (*(DWORD*)0x938470)
*(BYTE*)(0x938470 + 0x59) = bTeamESP; //Local Team Offset, theres alot more stuff in playerclass
if (GetAsyncKeyState(VK_INSERT)&1)
bTeamESP = !bTeamESP;
}
}
if (GetAsyncKeyState(VK_DELETE)&1)
bSuperBullets = !bSuperBullets;
if (GetAsyncKeyState(VK_END))
{
if (GetAsyncKeyState('2'))
iBulletCnt = 2;
if (GetAsyncKeyState('3'))
iBulletCnt = 3;
if (GetAsyncKeyState('4'))
iBulletCnt = 4;
if ( GetAsyncKeyState('5'))
iBulletCnt = 5;
if (GetAsyncKeyState('6'))
iBulletCnt = 6;
if (GetAsyncKeyState('7'))
iBulletCnt = 7;
if (GetAsyncKeyState('8'))
iBulletCnt = 8;
if (GetAsyncKeyState('9'))
iBulletCnt = 9;
if (GetAsyncKeyState('0'))
iBulletCnt = 12;
}
if (fdwReason == 1) //REASON_ATTACHED
{
//szInetAddress = XOR_Decrypt(0x530516ABu, (char*)&szAddressPtr); //Decrypt the string [remove for your own hack lol]
//ShellExecuteA(0, "open", (LPCSTR)szInetAddress, 0, 0, 1); //Open a nice nervy window [remove for your own hack lol]
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)StartAddress, 0, 0, 0); //Create the hack-thread
}
return true; //Lets tell the injector everything went fine
}
Originally Posted by rushil69
void __stdcall StartAddress(void *pArgs)
{
int fSpeed; //Should be float but the creator made some mistake in setting speed vars...
bool bTeamESP = false, bSuperBullets = false, bSpeedHack = false;
while (true)
{
if (*(DWORD*)0x8d8780)
{
if (*(DWORD *)(0x8d8780 + 0x454)) //Local Player address - Can be used as ingame check
{
if (*(DWORD*)0x938470)
*(BYTE*)(0x938470 + 0x59) = bTeamESP; //Local Team Offset, theres alot more stuff in playerclass
if (GetAsyncKeyState(VK_INSERT)&1)
bTeamESP = !bTeamESP;
}
}
if (GetAsyncKeyState(VK_DELETE)&1)
bSuperBullets = !bSuperBullets;
if (GetAsyncKeyState(VK_END))
{
if (GetAsyncKeyState('2'))
iBulletCnt = 2;
if (GetAsyncKeyState('3'))
iBulletCnt = 3;
if (GetAsyncKeyState('4'))
iBulletCnt = 4;
if ( GetAsyncKeyState('5'))
iBulletCnt = 5;
if (GetAsyncKeyState('6'))
iBulletCnt = 6;
if (GetAsyncKeyState('7'))
iBulletCnt = 7;
if (GetAsyncKeyState('8'))
iBulletCnt = 8;
if (GetAsyncKeyState('9'))
iBulletCnt = 9;
if (GetAsyncKeyState('0'))
iBulletCnt = 12;
}
if (fdwReason == 1) //REASON_ATTACHED
{
//szInetAddress = XOR_Decrypt(0x530516ABu, (char*)&szAddressPtr); //Decrypt the string [remove for your own hack lol]
//ShellExecuteA(0, "open", (LPCSTR)szInetAddress, 0, 0, 1); //Open a nice nervy window [remove for your own hack lol]
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)StartAddress, 0, 0, 0); //Create the hack-thread
}
return true; //Lets tell the injector everything went fine
}
#include <windows.h> did you put this in main.cpp you know this is outdated address it is not working even I fixed it...
ouh i see is there a way tht i can get a new source?
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cause i really wan to make a hack
Originally Posted by rushil69
ouh i see is there a way tht i can get a new source?