Oh wow!, just found out that this is something "cdriza" leaked. So wheres his credits for leaking it? oh thats right, nowhere to be seen.. and you modified it then thought you'd rename it to some skiddy name "GDeck"?.. and you released it in your name.. but the admins on here won't do shit because if i even have [LEAK] <-- in the title of my thread they remove the thread and the reason is: you didn't ask for permission to release these cheats!.. so.. first off why in the world is asking for permission to leak their cheats a rule?.. well welcome to mpgh!, secondly i clearly had "Leak Credits" as a spoiler and [LEAK] in the title but still thinks i have to ask for permission. Anyways enough talk heres the original code.
Code:
// leaked by cdriza also i am swag
if( !CLIENT ) then
return end
if( NYX ) then
_G['NYX'] = nil;
end
require( "nyx" );
_nyx['Init']();
local NYX = {};
NYX['keys'] = {};
NYX['detours'] = {};
NYX['hooks'] = {};
NYX['coners'] = {};
NYX['distance'] = 9999999999;
NYX['target'] = nil;
NYX['aimpos'] = Angle( 0, 0, 0 );
NYX['aiming'] = false;
NYX['speeding'] = false;
NYX['admins'] = false;
NYX['testing'] = false;
function NYX:BindKey( key, _var, _mouse )
NYX['keys'][key] = { var = _var, mouse = _mouse };
end
NYX:BindKey( MOUSE_MIDDLE, 'admins', true );
NYX:BindKey( KEY_LALT, 'speeding', false );
NYX:BindKey( KEY_CAPSLOCK, 'aiming', false );
NYX:BindKey( KEY_F, 'testing', false );
surface['CreateFont']( "fonty", { font = "Lucida Console", size = 12, antialias = false } );
function NYX:IsAdmin( v )
if( v:IsAdmin()
|| v:IsSuperAdmin()
|| v:IsUserGroup( "Admin" )
|| v:IsUserGroup( "admin" )
|| v:IsUserGroup( "Owner" )
|| v:IsUserGroup( "owner" )
|| v:IsUserGroup( "SuperAdmin" )
|| v:IsUserGroup( "superadmin" )
|| v:IsUserGroup( "Operator" )
|| v:IsUserGroup( "operator" )
|| v:IsUserGroup( "Moderator" )
|| v:IsUserGroup( "moderator" ) ) then
return true;
end
return false;
end
function NYX.Draw()
local listpos = ScrH() / 3.5;
for k, v in pairs( ents['GetAll']() ) do
if( v:IsPlayer() ) then
if( v:Alive() && v:Team() != TEAM_SPECTATOR && v != LocalPlayer() && !_nyx['IsDormant']( v:EntIndex() ) ) then
local col = ( v == NYX['target'] ) && Color( 255, 255, 255, 255 ) || Color( 10, 130, 255, 255 );
if( v:GetFriendStatus() == "friend" ) then
col = Color( 100, 255, 0, 255 );
end
local bot = ( v:GetPos() + Vector( 0, 0, 20 ) ):ToScreen();
local top = ( v:GetPos() + Vector( 0, 0, 50 ) ):ToScreen();
local height = ( bot['y'] - top['y'] );
local width = ( height / 2 );
surface['SetDrawColor']( col );
surface['DrawOutlinedRect']( top['x'] - width, top['y'], width * 2, height );
surface['SetDrawColor']( 0, 0, 0, 255 );
surface['DrawOutlinedRect']( top['x'] - width - 1, top['y'] - 1, width * 2 + 2, height + 2 );
surface['DrawOutlinedRect']( top['x'] - width + 1, top['y'] + 1, width * 2 - 2, height - 2 );
draw['SimpleTextOutlined']( v:Nick(), "fonty", top['x'], top['y'] - 8, col, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 1, Color( 0, 0, 0, 255 ) );
end
if( !NYX['admins'] ) then
if( v:GetObserverTarget() == LocalPlayer() ) then
local col = ( NYX:IsAdmin( v ) ) && Color( 255, 80, 80, 255 ) || Color( 255, 255, 255, 255 );
draw['SimpleTextOutlined']( v:Nick(), "fonty", 2, listpos, col, TEXT_ALIGN_LEFT, TEXT_ALIGN_LEFT, 1, Color( 0, 0, 0, 255 ) );
listpos = listpos + 12;
end
else
if( NYX:IsAdmin( v ) ) then
draw['SimpleTextOutlined']( v:Nick(), "fonty", 2, listpos, Color( 255, 80, 80, 255 ), TEXT_ALIGN_LEFT, TEXT_ALIGN_LEFT, 1, Color( 0, 0, 0, 255 ) );
listpos = listpos + 12;
end
end
else
if( v['CanBuy'] ) then
local pos = v:GetPos():ToScreen();
local col;
if( table['HasValue']( v['CanBuy'], ROLE_TRAITOR ) ) then
col = Color( 255, 80, 80, 255 );
else
col = Color( 0, 100, 255, 255 );
end
local class = string['gsub']( v:GetClass(), "weapon_ttt_", "" );
draw['SimpleTextOutlined']( class, "fonty", pos['x'], pos['y'], col, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 1, Color( 0, 0, 0, 255 ) );
end
end
end
end
NYX['attachments'] =
{
"eyes",
"forward",
"head",
};
function NYX:GetAimPos( e )
for k, v in pairs( NYX['attachments'] ) do
if( e:LookupAttachment( v ) ) then
local att = e:GetAttachment( e:LookupAttachment( v ) );
if( att ) then
return att['Pos'];
end
end
end
return ( e:LocalToWorld( e:OBBCenter() ) );
end
function NYX:IsVisible( v )
local tracedata =
{
start = LocalPlayer():GetShootPos(),
endpos = NYX:GetAimPos( v ),
filter = { LocalPlayer(), v },
mask = MASK_SHOT
};
local trace = util['TraceLine']( tracedata );
return ( trace['Fraction'] == 1 );
end
function NYX:ValidTarget( v )
if( _nyx['IsDormant']( v:EntIndex() ) ) then
return false;
end
if( !v:Alive() ) then
return false;
end
if( v:Team() == TEAM_SPECTATOR ) then
return false;
end
if( v == LocalPlayer() ) then
return false;
end
if( v:GetFriendStatus() == "friend" ) then
return false;
end
if( string['find']( string['lower']( GAMEMODE['Name'] ), "trouble in terror" ) ) then
if( v:IsTraitor() ) then
return false;
end
end
local col = v:GetColor();
if( string['find']( string['lower']( GAMEMODE['Name'] ), "stronghold" ) ) then
if( col['a'] < 255 ) then
return false;
end
end
if( !NYX:IsVisible( v ) ) then
return false;
end
return true;
end
function NYX:FindTarget()
NYX['target'] = nil;
NYX['distance'] = 9999999;
if( !NYX['aiming'] ) then
return end
for k, v in pairs( player['GetAll']() ) do
if( NYX:ValidTarget( v ) ) then
local distance = math['deg']( math['acos']( LocalPlayer():GetAimVector():Dot( ( NYX:GetAimPos( v ) - LocalPlayer():GetShootPos() ):GetNormal() ) ) );
if( distance < NYX['distance'] ) then
NYX['target'] = v;
NYX['distance'] = distance;
local pred;
if( !NYX['testing'] ) then
pred = ( ( v:GetVelocity() / 50 - LocalPlayer():GetVelocity() / 50 ) - Vector( 0, 0, 0 ) );
else
pred = ( v:GetVelocity() * v:GetPos():Distance( LocalPlayer():GetPos() ) / 3110 );
end
local pos = NYX:GetAimPos( v )
NYX['aimpos'] = ( ( pos + pred ) - LocalPlayer():EyePos() ):Angle();
NYX['aimpos']['p'] = math['NormalizeAngle']( NYX['aimpos']['p'] );
NYX['aimpos']['y'] = math['NormalizeAngle']( NYX['aimpos']['y'] );
NYX['aimpos']['r'] = 0;
end
end
end
end
function NYX:KeyEvent()
for k, v in pairs( NYX['keys'] ) do
if( v['mouse'] ) then
if( input['IsMouseDown']( k ) ) then
NYX[v['var']] = true;
else
NYX[v['var']] = false;
end
else
if( input['IsKeyDown']( k ) ) then
NYX[v['var']] = true;
else
NYX[v['var']] = false;
end
end
end
end
function NYX.Think()
NYX:FindTarget();
NYX:KeyEvent();
end
function NYX.CalcView( ply, origin, angles, fov )
local view = GAMEMODE:CalcView( ply, origin, angles, fov ) || {};
return view;
end
function NYX:Detour( old, new )
NYX['detours'][new] = old;
return new;
end
local _R = debug['getregistry'](); // sdfsdfsdfsd
_R['Entity']['FireBullets'] = NYX:Detour( _R['Entity']['FireBullets'], function( ent, bullet )
NYX['coners'][LocalPlayer():GetActiveWeapon():GetPrintName()] = bullet['Spread'];
return NYX['detours'][_R['Entity']['FireBullets']]( ent, bullet );
end )
//_G['hook']['Call'] = NYX:Detour( _G['hook']['Call'], function( name, gm, ... )
// MsgN( name );
// return NYX['detours'][_G['hook']['Call']]( name, gm, ... );
//end )
NYX['cones'] =
{
["#HL2_SMG1"] = Vector( -0.04362, -0.04362, -0.04362 ),
["#HL2_Pistol"] = Vector( -0.0100, -0.0100, -0.0100 ),
["#HL2_Pulse_Rifle"] = Vector( -0.02618, -0.02618, -0.02618 ),
["#HL2_Shotgun"] = Vector( -0.08716, -0.08716, -0.08716 ),
};
function NYX:NoSpread( cmd, ang )
wep = LocalPlayer():GetActiveWeapon();
vecCone, valCone = Vector( 0, 0, 0 );
if( wep:IsValid() ) then
if( NYX['coners'][wep:GetPrintName()] ) then
valCone = NYX['coners'][wep:GetPrintName()];
if( tonumber( valCone ) ) then
vecCone = Vector( -valCone, -valCone, -valCone );
elseif( type( valCone ) == "Vector" ) then
vecCone = -1 * valCone;
end
else
if( NYX['cones'][wep:GetPrintName()] ) then
vecCone = NYX['cones'][wep:GetPrintName()];
end
end
end
return ( _nyx['RemoveSpread']( cmd, ang, vecCone ) ):Angle();
end
function NYX.CreateMove( cmd )
if( NYX['aiming'] && NYX['target'] ) then
local ang = NYX:NoSpread( cmd, NYX['aimpos'] )
ang['p'] = math['NormalizeAngle']( ang['p'] );
ang['y'] = math['NormalizeAngle']( ang['y'] );
ang['r'] = 0;
_nyx['SetViewAngles']( cmd, ang );
cmd:SetButtons( bit['bor']( cmd:GetButtons(), IN_ATTACK ) );
end
_nyx['Bunnyhop']( cmd, LocalPlayer():IsOnGround(), LocalPlayer():GetMoveType() );
_nyx['Speedhack']( NYX['speeding'] );
end
function NYX:AddHook( name, callback )
local gay = tostring( math['random']( 0.666, 666 ) * math['random']( 0.666, 666 ) );
hook['Add']( name, gay, callback );
end
NYX:AddHook( "DrawOverlay", NYX['Draw'] );
NYX:AddHook( "Think", NYX['Think'] );
NYX:AddHook( "CalcView", NYX['CalcView'] );
NYX:AddHook( "CreateMove", NYX['CreateMove'] );