Outdated[1.0] UnityHook + Devkit

Posts 16–22 of 22 · Page 2 of 2
Quote Originally Posted by Rentrac View Post
ok so do i put the hack in before i load this or how is it done exactly ?
Read before posting

Quote Originally Posted by Kunii View Post
This is a devtool, not a hack on its own. You'll need your own Payload.dll to do anything interesting with this.
It can be used on ANY unity game!
Quote Originally Posted by .Zer0 View Post
I did by quoting an answer.
This isn't a hack it is a tool.
If you need a hack use the Alpha 10 hack.
.Zer0, there is a flaw in your argumentation. Since he couldn't read an comprehend the OP, same thing with your very clear answer - it is reasonable to deduce that he won't grasp what your telling him now :P

But maybe he will post an IP again "to do funny blackhat stuff". Thankfully this post of his got deleted.
Quote Originally Posted by fisheyed View Post
.Zer0, there is a flaw in your argumentation. Since he couldn't read an comprehend the OP, same thing with your very clear answer - it is reasonable to deduce that he won't grasp what your telling him now :P

But maybe he will post an IP again "to do funny blackhat stuff". Thankfully this post of his got deleted.
I start thinking I am too kind helping out some people here xD
Quote Originally Posted by Rentrac View Post
ok thx for not helping me asshole
You're trolling right? I hope so..
Using the original payload.dll that you provided, the game closes upon joining a server. As far as i can tell, this no longer works, although it loads at the main menu.
Posts 16–22 of 22 · Page 2 of 2
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