VB.NET Triggerbot [NO PROTECTION ADDED]

Posts 1–6 of 6 · Page 1 of 1
VB.NET Triggerbot [NO PROTECTION ADDED]
This will work on mouse3 by default.


Code:
Public Class Form1

    Public Declare Function ReadProcessMemory Lib "kernel32" (ByVal Handle As Integer, ByVal Address As Integer, ByRef Value As Long, ByVal Size As Long, ByRef BytesWritten As Long) As Long
    Public Declare Sub mouse_event Lib "user32" Alias "mouse_event" (ByVal dwFlags As Long, ByVal dx As Long, ByVal dy As Long, ByVal cButtons As Long, ByVal dwExtraInfo As Long)
    Public Declare Function GetAsyncKeyState Lib "user32" (ByVal vKey As Long) As Integer

    Dim triggerbot_loop_thread As System.Threading.Thread = New System.Threading.Thread(AddressOf triggerbot_loop)

    Dim csgo_process As Process()
    Dim exit_thread As Boolean = False
    Dim client_dll_base As Integer

    Dim LocalPlayer_offset As Integer = &HA6C90C
    Dim EntityList_offset As Integer = &H4A0F014

    Dim InCross_offset As Integer = &H23F8
    Dim Team_offset As Integer = &HF0

    Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
      csgo_process = Process.GetProcessesByName("csgo")
      If csgo_process.Length > 0 Then
      For Each [Module] As System.Diagnostics.ProcessModule In csgo_process(0).Modules
      If [Module].ModuleName = "client.dll" Then
      client_dll_base = [Module].BaseAddress
      End If
      Next
      triggerbot_loop_thread.Start()
      Else
      MsgBox("Start CS:GO before")
      Application.Exit()
      End If
    End Sub

    Private Sub Form1_FormClosing(sender As Object, e As FormClosingEventArgs) Handles Me.FormClosing
      exit_thread = True
    End Sub

    Function triggerbot_loop()
      Dim pointer_to_localplayer As Integer
      Dim pointer_to_incross_player As Integer
      Dim player_index_incross As Integer
      Dim my_team As Integer
      Dim incross_team As Integer
      While (Not exit_thread)
      If GetAsyncKeyState(Keys.MButton) Then
      ReadProcessMemory(csgo_process(0).Handle, client_dll_base + LocalPlayer_offset, pointer_to_localplayer, 4, 0)
      ReadProcessMemory(csgo_process(0).Handle, pointer_to_localplayer + InCross_offset, player_index_incross, 4, 0)
      If player_index_incross > 0 And player_index_incross < 65 Then
      ReadProcessMemory(csgo_process(0).Handle, pointer_to_localplayer + Team_offset, my_team, 4, 0)
      ReadProcessMemory(csgo_process(0).Handle, client_dll_base + EntityList_offset + ((player_index_incross - 1) * &H10), pointer_to_incross_player, 4, 0)
      ReadProcessMemory(csgo_process(0).Handle, pointer_to_incross_player + Team_offset, incross_team, 4, 0)
      If Not my_team = incross_team Then
      mouse_event(&H2, 0, 0, 0, 1)
      Threading.Thread.Sleep(15)
      mouse_event(&H4, 0, 0, 0, 1)
      Threading.Thread.Sleep(10)
      End If
      End If
      End If
      Threading.Thread.Sleep(10)
      End While
    End Function
End Class
No Memory Module needed?
Quote Originally Posted by DadDelta View Post
No Memory Module needed?
he declares the needed Functions on top of the code:
[QUOTE] Public Declare Function ReadProcessMemory Lib "kernel32" (ByVal Handle As Integer, ByVal Address As Integer, ByRef Value As Long, ByVal Size As Long, ByRef BytesWritten As Long) As Long

so you don't need an extra module for reading the memory
Wrong section.

And it suddenly is.
How do I apply the hack?
Credits go to Kinepak

Yaparoo, put it into a visual basic form project, update the offsets, compile
Posts 1–6 of 6 · Page 1 of 1

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