I can't do this anymore lol. I'm trying to make a custom item, but every time I want to give myself the item, it just says 'Unknown Type'. I will show the screenshots below and also an error I sometimes get. Also, can someone explain the type thing in the first row of the code that's beside the Object ID? I don't know the pattern as to which how it is followed. I only know that it is a hex value that is unique.
UPDATE!
I tested out everything, and changed the Sword of the Majesty. I revised everything except for the type, file, and index and when I went into the PServer it still said Unknown Type.
Originally Posted by Ahl
I believe your object type has been used by another item.
I also believe that you actually do not need the <Tier>UT</Tier> if you want an item to be UT
Correct me if I am wrong but I have not done this in so long, I've forgotten lol
First of all this could be alot of Things in your code. I dont believe any item that you have made have ever worked fine with this code:
<Tier>UT</Tier>
If you want itto be u just remove the <Tier> code from the XML..
And the error your server.exe gives is the objid of your item..
Originally Posted by lkdjnfoskjednfblksjdfn
First of all this could be alot of Things in your code. I dont believe any item that you have made have ever worked fine with this code:
<Tier>UT</Tier>
If you want itto be u just remove the <Tier> code from the XML..
And the error your server.exe gives is the objid of your item..
It's worked fine for me. I tested it and the item tier was TUT
Originally Posted by Ahl
It's worked fine for me. I tested it and the item tier was TUT
On a club559 source?? O_o
Originally Posted by lkdjnfoskjednfblksjdfn
On a club559 source?? O_o
No, doomed and phoenix
Originally Posted by Ahl
No, doomed and phoenix
Oh, i've never tested this "<Tier>UT</Tier>" on doomed or phoenix, all i know is that this doesnt work for club559 :P
Well actually this can be done on club559 :P You will have to add a new tier in:
Models.cs
Descriptors.cs
and make a new tier called "UT" This is simple and easy to figure out ^^