Solved๐Ÿ™ Need Help Knowing What To Do After Finding Referenced Text String

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๐Ÿ™ Need Help Knowing What To Do After Finding Referenced Text String
So I have located the text string for Jump_slowDownEnable in olly.


But I'm not really sure where to go from here to find the offset. I have tried following @Jorndels tutorial on the speed offset for BO2 but that did not help. @Hitokiri~ you tried helping on my other thread about this but I don't think I followed your instructions properly so you maybe I would be able to follow them better if you referred to the screenshot. Any help is greatly appreciated. Thanks in advance c:
That's a floating point dvar which is different from the usual values.

Break on the highlighted:


Get the value of ESP. Add 8 to it, read that address as a float.
That's the direct value of it. You can edit that directly.
@Hitokiri~ Sorry for being such a leech but I've been trying to work out all afternoon how can I find out what ESP or any other registers are and use them in C#?, I know it tells in a window on the right on Olly and when you use CE's debugger it tells you but using Olly freezes MW3 because of ntdll.DbgBreakPoint and CE crashes when I use the debugger. Again sorry for being so scrub :c
Stick to CE. It has multiple types of debuggers ( eg. kernel mode )
Switch em' up and see which one works best.
You can use IDA too.
@Hitokiri~ Thanks c: , I'll give that a go. For programming using it in C# what would I do, I would google it but I really haven't a clue what I would search for sorry :c
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