OutdatedK Relay v0.1.0 - A Modular High Performance Proxy

Posts 4660 of 82 · Page 4 of 6
Good stuff. Has all the features I was hoping for.

I do have some strange issue that sometimes when I close K Relay, it refuses to start again from the folder. Moving it to a different folder makes it launch again.
So good we will see fake versions on Youtube within hours.
Also..

IncFinder: Lets you know who has an inc

Wont be able to host surprise WC anymore.... Cause i hate scrubs saying i have inc. And i think i am not the only one.
Quote Originally Posted by JustAnoobROTMG View Post
So good we will see fake versions on Youtube within hours.
Also..


Wont be able to host surprise WC anymore.... Cause i hate scrubs saying i have inc. And i think i am not the only one.
Backpack that shit
Quote Originally Posted by 059 View Post
Backpack that shit
So i am basically forced to either grind quests /alchemist and hope i dont win crap instead of a BP or, buy one from Kaboom?
Moreover the inc finder may look into backpacks...

I hope the Linux issue is just a path problem and not a Mono problem.
Tried to run it using mono

Code:
Unhandled Exception:
System****.FileNotFoundException: /home/scellow/Downloads/K_Relay_v0.1.0\XML\tiles.xml
  at Lib_K_Relay.Utilities.Serializer.SerializeFromXML (System.String fileName, System.String nodeName, System.Collections.Generic.Dictionary`2 dict) [0x00000] in <filename unknown>:0 
  at Lib_K_Relay.Utilities.Serializer.SerializeGameObjects () [0x00000] in <filename unknown>:0 
  at K_Relay.FrmMain..ctor () [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) K_Relay.FrmMain:.ctor ()
  at K_Relay.Program.Main () [0x00000] in <filename unknown>:0 
[ERROR] FATAL UNHANDLED EXCEPTION: System****.FileNotFoundException: /home/scellow/Downloads/K_Relay_v0.1.0\XML\tiles.xml
  at Lib_K_Relay.Utilities.Serializer.SerializeFromXML (System.String fileName, System.String nodeName, System.Collections.Generic.Dictionary`2 dict) [0x00000] in <filename unknown>:0 
  at Lib_K_Relay.Utilities.Serializer.SerializeGameObjects () [0x00000] in <filename unknown>:0 
  at K_Relay.FrmMain..ctor () [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) K_Relay.FrmMain:.ctor ()
  at K_Relay.Program.Main () [0x00000] in <filename unknown>:0
I don't use windows, any plan for a workaround ? I would like to release some plugins

Should be easy just a path problem
@NisuxenZ thanks for letting me know, you don't seem to be the only one with the issue.

@JustAnoobROTMG Sorry! haha

@IziLife I would love to get that
fixed, but honestly I can't tell what the issue is. Something to do with file not being found, but from the logs it's looking in the right place.. Is the the mix of back and forward slashes?
Quote Originally Posted by krazyshank View Post
@NisuxenZ thanks for letting me know, you don't seem to be the only one with the issue.

@JustAnoobROTMG Sorry! haha

@IziLife I would love to get that
fixed, but honestly I can't tell what the issue is. Something to do with file not being found, but from the logs it's looking in the right place.. Is the the mix of back and forward slashes?
Yeah

Path Separators#
On Windows, the directory path separator is “\” while on Linux it is “/”, it is possible to create files that contain a “\” in their names on Linux.
2short
Doesn't load other plugins:

when pressing the open plugins folder button all plugins are there:
Quote Originally Posted by dg123 View Post
Doesn't load other plugins:

when pressing the open plugins folder button all plugins are there:
Did you watch the video?
Quote Originally Posted by krazyshank View Post
Did you watch the video?
i had to rewatch it with volume... i never knew you were talking
also when i first opened it it gave me a framework error but i just went ahead and pressed continue... it works fine but now it takes about 15 for a window to appear even with a redownload... when i relaunch it as an admin it doesn't give me the error but still takes around 15 seconds.


P.S. The green name looks good on you
Compatibility with Realmbot Event Notifier?
Quote Originally Posted by Echpuff View Post
Compatibility with Realmbot Event Notifier?
Not at the moment, but IziLife could make that happen if he wanted. I still have to get a bugfix in for him.
Quote Originally Posted by krazyshank View Post
Not at the moment, but IziLife could make that happen if he wanted. I still have to get a bugfix in for him.
This is pretty much useless for me then, since all i do is fame farm and use notifier qq
Quote Originally Posted by krazyshank View Post
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@<a href="http://www.mpgh.net/forum/member.php?u=2170636" target="_blank">lookbehindyou</a>
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@<a href="http://www.mpgh.net/forum/member.php?u=1765529" target="_blank">bobbetter</a>
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Thank you very much you two.
I will look into this issue more, it's the first we've seen it.

- - - Updated - - -
@DarkMike123 @Codma2 @Freddebola @Codma2 @Codma2 @lookbehindyou @bobbetter
This video will solve your problems Sorry about the issues, this is a weird .NET framework security measure that should have been disabled according to our configs.
that fixed the plugin loading issue, but for some reason i'm still not able to save changes to the settings, anybody else having this problem?
Have some problems

- The reconnect of the client isn't working correctly anymore (even not the /rcon in proxy) it ports me everytime back to USwest or in the character select screen.

- Also the main server in settings will save but not ingame, i'm always in USwest.

- Have some shitty random disconnect's, i mean ok but when your not able to reconnect and landing in US west every time makes me so F*ç%ing angry -.-.

I hope this helps you to patch this in your next version.
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