K Relay Plugin: Perfect Bomb

Posts 1–15 of 77 · Page 1 of 6
K Relay Plugin: Perfect Bomb
Simple script that guides ability uses to the mob closest to the cursor. Thanks to all the K Relay guys for releasing the tool.





Description:
Use a spell bomb -> Script will direct it to the closest mob.
Script works best at default 0° angle.
Not all bullets will always hit due the the client using some value other than coordinates for collision detection.
While designed for wizards, script will also work for Necros, Sorcs, Mystics, Huntresses, and Assassins.

Not all bullets will collide even when the coordinates match perfectly. I tried to artificially force all bullets to collide but doing so through packets just causes disconnections. Perhaps someone skilled in client modding could see how the client determines bullet collisions and nudge the numbers a bit.

Script can only be enabled while on one of the above classes.

If any issues come up, reconnecting to somewhere should fix it.

https://www.virustotal.com/en/file/6...is/1428680078/
http://virusscan.jotti.org/en/scanre...bf60ee45eebdf5
PerfectBomb_mpgh.net.zip4 KB · 2,900 downloads Clean
approved .
How do you install downloaded plugins?
Quote Originally Posted by zobb978654 View Post
How do you install downloaded plugins?
Get K relay I'm guessing
Quote Originally Posted by Royce View Post


Get K relay I'm guessing
Aren't you supposed to test it to approve it? Or, do you look at the code? Just wondering.
Quote Originally Posted by cucuYeL View Post


Aren't you supposed to test it to approve it? Or, do you look at the code?
No, I just make sure it's safe for the general public, Also what makes you think I didn't test it, I sarcastically said get K relay as it's a K relay plugin
Quote Originally Posted by Royce View Post


No, I just make sure it's safe for the general public, Also what makes you think I didn't test it, I sarcastically said get K relay as it's a K relay plugin
Ok, thanks. Sorry for any confusion.
I have it. When i move the plugin to the plugins folder it still doesn't show up in K Relay

- - - Updated - - -

Nevermind I got it to work. Sorry for bothering you.
Nice release.

Quote Originally Posted by NisuxenZ View Post
Not all bullets will collide even when the coordinates match perfectly. I tried to artificially force all bullets to collide but doing so through packets just causes disconnections. Perhaps someone skilled in client modding could see how the client determines bullet collisions and nudge the numbers a bit.
I tried making the spell bomb projectiles go more slowly (and reducing their distance) since hit detection is entirely dependent on framerate, and it kind of worked but I would still disconnect eventually. I recommend using the new ancient spell from the set has its projectiles move at 10 tiles/sec instead of 16, I have gotten a ton more perfect spellbombs with it.
Hopefully this also works with my Archer. Thanks! As a PSA, if you had an unhandled exception with K Relay before, you are going to need to Unblock the plugin via Properties just like the past plugins and the Unhandled Exception will be gone.

EDIT: Just a note, it doesn't seem that you can activate this plugin on Archers which is a bummer. Can you include the function in future versions?
Quote Originally Posted by bobbetter View Post
EDIT: Just a note, it doesn't seem that you can activate this plugin on Archers which is a bummer. Can you include the function in future versions?
I mostly just transferred the code back when I made this for Realm Relay and at that time I didn't know how to do archer abilities. Now I know how (it requires a playershoot as well as an itemuse) and might add it at some point. Interested in doing other things atm though.
Nice to see Plugins being developed.
Works very well, thank you Nisuxen
Says something about unhandled thing and the plugin wont be installed
Can someone help me with this Unhandled exception has occurred in your applocation
Posts 1–15 of 77 · Page 1 of 6
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