Arma 2 DayZ Train Script (007JET)
007Jet's trainscript:
Code:
_pos = player modelToWorld [0,5,0]; _trainHead = createVehicle ["Land_loco_742_red",_pos,[],0,"CAN_COLLIDE"]; _Car = createVehicle ["Ikarus",_pos,[],0,"CAN_COLLIDE"]; _Car setDir (getDir player)-90; _trainHead attachTo [_Car,[0,-1,0]]; _trainpart1 = createVehicle ["Land_Wagon_box",_pos,[],0,"CAN_COLLIDE"]; _trainpart1 attachTo [_trainHead,[-.5,-12,0]]; _trainpart2 = createVehicle ["Land_Wagon_box",_pos,[],0,"CAN_COLLIDE"]; _trainpart2 attachTo [_trainpart1,[0,-12,0]]; _trainpart3 = createVehicle ["Land_Wagon_box",_pos,[],0,"CAN_COLLIDE"]; _trainpart3 attachTo [_trainpart2,[0,-12,0]]; _trainpart4 = createVehicle ["Land_Wagon_flat",_pos,[],0,"CAN_COLLIDE"]; _trainpart4 attachTo [_trainpart3,[.5,-14,-1]]; _trainpart5 = createVehicle ["Land_Wagon_flat",_pos,[],0,"CAN_COLLIDE"]; _trainpart5 attachTo [_trainpart4,[0,-15,0]]; _trainpart6 = createVehicle ["Land_Wagon_flat",_pos,[],0,"CAN_COLLIDE"]; _trainpart6 attachto [_trainpart5,[0,-15,0]]; _trainpart7 = createVehicle ["Land_Wagon_box",_pos,[],0,"CAN_COLLIDE"]; _trainpart7 attachTo [_trainpart6,[-.5,-14,1]]; _trainpart8 = createVehicle ["Land_Wagon_box",_pos,[],0,"CAN_COLLIDE"]; _trainpart8 attachTo [_trainpart7,[0,-14,0]]; _trainpart9 = createVehicle ["Land_Wagon_flat",_pos,[],0,"CAN_COLLIDE"]; _trainpart9 attachTo [_trainpart8,[.5,-14,-1]]; _trainpart10 = createVehicle ["Land_Wagon_flat",_pos,[],0,"CAN_COLLIDE"]; _trainpart10 attachTo [_trainpart9,[0,-14,0]]; player action ["Eject",(vehicle player)]; player action ["GetInDriver",_Car]; IEFKANF = _Car; publicVariable "IEFKANF"; _re = "IEFKANF hideObject true;"; [_re] call ypotsfs; titleText ["Choo Choo Motherfucker (script by 007Jet)","PLAIN DOWN"];