❓ VAC subtle evasion? C++ question.

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❓ VAC subtle evasion? C++ question.
I have been looking into making a private hack for myself through following the some of the information provided by @Motherflufferr and @Yemiez and noticed that neither post explains how to check if your hack is VAC detected or not. Could someone maybe put me in the right direction for this information? Since VAC detects based on sig-scanning would I be correct to assume that if it is custom coded and has only one person using it that it is going to have a much lower chance of being detected or is there some kind of code that I need to implement that allows it to not be detected as easily.

Note:
I haven't even started on the hack yet, I just wanted to know this so I don't have to ask later.
Quote Originally Posted by mewcrafted View Post
I have been looking into making a private hack for myself through following the some of the information provided by @Motherflufferr and @Yemiez and noticed that neither post explains how to check if your hack is VAC detected or not. Could someone maybe put me in the right direction for this information? Since VAC detects based on sig-scanning would I be correct to assume that if it is custom coded and has only one person using it that it is going to have a much lower chance of being detected or is there some kind of code that I need to implement that allows it to not be detected as easily.

Note:
I haven't even started on the hack yet, I just wanted to know this so I don't have to ask later.
You can use Merccy's polyloader and generate junk. also, if you can find the link to the polymorphic engine (I can't link external links, against rules). It modifies function data every second which can effectively bypass most anticheats, helps stay UD and well might help against VAC. But mostly use polyloader.
Yes, what he said. Altough if you are cofident that your code is unique, you dont need junk.
I usually dont add junk if im doing a big project, because I'm sure its unique.
Quote Originally Posted by Yemiez View Post
Yes, what he said. Altough if you are cofident that your code is unique, you dont need junk.
I usually dont add junk if im doing a big project, because I'm sure its unique.
Junk is nice if you use polyloader though, It's not manually added and your code doesn't look messy.
Quote Originally Posted by Scetch08 View Post
Junk is nice if you use polyloader though, It's not manually added and your code doesn't look messy.
But don't use it for large projects as for some reason the junk code is really trash and it will break it.
Quote Originally Posted by Merccy2 View Post
But don't use it for large projects as for some reason the junk code is really trash and it will break it.
Well thanks for the info , I'm sticking with smoothed aimbot until I make a silent one like you have.
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