
Originally Posted by
suchisgood
No it doesn't, It only prints names of who died and when you suicide!
I hope your on a trolling spree, thats three autistic posts in a row

in a previous autistic post you said "Learn to code before you type!"
well that's ironic! read what your judging..
Code:
gameevent.Listen("entity_killed")
hook.Add("entity_killed", "\0", function(data)
local victim = data.entindex_killed
local attacker = data.entindex_attacker
if (player.GetByID(victim):IsPlayer()) and (player.GetByID(attacker):IsPlayer()) then
if (victim == attacker) then
LocalPlayer():ChatPrint(player.GetByID(victim):Name() .. " killed themself")
else
LocalPlayer():ChatPrint(player.GetByID(victim):Name() .. " was killed by " .. player.GetByID(attacker):Name())
end
end
end)
Wow suchisgood! "LocalPlayer():ChatPrint(player.GetByID(victim):Na me() .. " was killed by " .. player.GetByID(attacker):Name())"