
BaseProjectile[] BaseProjectileArray = UnityEngine.Object.FindObjectsOfType(typeof(BaseProjectile)) as BaseProjectile[];
foreach (BaseProjectile BaseProjectile in BaseProjectileArray)
{
BaseProjectile.aimSway = 3f;
BaseProjectile.aimSwaySpeed = 1f;
BaseProjectile.reloadTime = 1f;
}
BaseMelee[] BaseMeleeArray = UnityEngine.Object.FindObjectsOfType(typeof(BaseMelee)) as BaseMelee[];
foreach (BaseMelee BaseMelee in BaseMeleeArray)
{
BaseMelee.maxDistance = 1.5f;//Changing the value will change the distance so say ur a bit away from a tree and you just swing if your looking right at the tree you will actually hit it.
}
PlayerWalkMovement[] PlayerWalkMovementArray = UnityEngine.Object.FindObjectsOfType(typeof(PlayerWalkMovement)) as PlayerWalkMovement[];
foreach (PlayerWalkMovement PlayerWalkMovement in PlayerWalkMovementArray)
{
PlayerWalkMovement.adminCheat = false;//Noclip - Set To True To Enable.
PlayerWalkMovement.speedMultiplierSliding = 0.5f;//Guessing This is when you're sliding down a hill or something.
PlayerWalkMovement.gravityMultiplier = 2.5f;//Gravity on land (not in water)
PlayerWalkMovement.gravityMultiplierSwimming = 0.1f;//Gravity When Swimming
}

