I was wondering if someone knew how to make this ESP and GOD mode script hack undetectable.
ESP
setGroupIconsVisible [true, true];
_color_green = [0,1,0,1];
_color_blue = [0,0,1,1];
_color_white = [0,1,0,1];
_color_orange = [1,0.3,0,1];
_color_red = [1,0,0,1];
if (isnil "LoganIsTired") then {LoganIsTired = 0;}; if (LoganIsTired == 0) then {LoganIsTired = 1; hint "ESP On";} else {LoganIsTired = 0; hint "ESP Off";};
while {LoganIsTired == 1} do
{
{
if (vehicle _x == _x) then
{
clearGroupIcons group _x;
group _x addGroupIcon ["x_art"];
if ((side _x == side player) && (side player != resistance)) then
{
group _x setGroupIconParams [_color_white, format ["[%1]-[%2m]",name _x,round(_x distance player)], 0.5, true];
}
else
{
group _x setGroupIconParams [_color_orange, format ["[%1]-[%2m]",name _x,round(_x distance player)], 0.5, true];
};
}
else
{
clearGroupIcons group _x;
group _x addGroupIcon ["x_art"];
if ((side _x == side player) && (side player != resistance)) then
{
_vehname = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle _x) >> 'displayName'));
_crew = (name (crew (vehicle _x) select 0));
_crew2 = ", "+(name (crew (vehicle _x) select 1));
_crew3 = ", "+(name (crew (vehicle _x) select 2));
_crew4 = ", "+(name (crew (vehicle _x) select 3));
_crew5 = ", "+(name (crew (vehicle _x) select 4));
_crew6 = ", "+(name (crew (vehicle _x) select 5));
_crew7 = ", "+(name (crew (vehicle _x) select 6));
_crew8 = ", "+(name (crew (vehicle _x) select 7));
_crew9 = ", "+(name (crew (vehicle _x) select 8));
_crew10 = ", "+(name (crew (vehicle _x) select 9));
group _x setGroupIconParams [_color_white, format ["[%2]-[%3%4%5%6%7%8%9%10%11]-[%1m]",round(_x distance player),_vehname,_crew,_crew2,_crew3,_crew4,_crew5 ,_crew6,_crew7,_crew8,_crew9,_crew10], 0.5, true];
}
else
{
_vehname = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle _x) >> 'displayName'));
_crew = (name (crew (vehicle _x) select 0));
_crew2 = ", "+(name (crew (vehicle _x) select 1));
_crew3 = ", "+(name (crew (vehicle _x) select 2));
_crew4 = ", "+(name (crew (vehicle _x) select 3));
_crew5 = ", "+(name (crew (vehicle _x) select 4));
_crew6 = ", "+(name (crew (vehicle _x) select 5));
_crew7 = ", "+(name (crew (vehicle _x) select 6));
_crew8 = ", "+(name (crew (vehicle _x) select 7));
_crew9 = ", "+(name (crew (vehicle _x) select 8));
_crew10 = ", "+(name (crew (vehicle _x) select 9));
group _x setGroupIconParams [_color_red, format ["[%2]-[%3%4%5%6%7%8%9%10%11]-[%1m]",round(_x distance player),_vehname,_crew,_crew2,_crew3,_crew4,_crew5 ,_crew6,_crew7,_crew8,_crew9,_crew10], 0.5, true];
};
};
} forEach playableUnits;
sleep 0.5;
};
{clearGroupIcons group _x;} forEach playableUnits;
GOD
if (isNil "LdamageHandlerStaph") then {LdamageHandlerStaph = 0;};
if (LdamageHandlerStaph==0) then
{
(vehicle player) removeAllEventHandlers "handleDamage";
(vehicle player) addEventHandler ["handleDamage", { false }];
(vehicle player) allowDamage false;
LdamageHandlerStaph=1;
hint "God mode: ON";
sleep 0.01;
}
else
{
(vehicle player) addEventHandler ["handleDamage", { true }];
(vehicle player) removeAllEventHandlers "handleDamage";
(vehicle player) allowDamage true;
LdamageHandlerStaph=0;
hint "God mode: OFF";
sleep 0.01;
};
Thank you
