OutdatedThe Ultimate CS:GO Multi-Script [Credits to EpicnessCoding]

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The Ultimate CS:GO Multi-Script [Credits to EpicnessCoding]
If you liked this tool and would like to support the developer (me) you can private message me using the forum messaging and you can donate something to me. Since I need to work, donating will help me lessen my work load and make more scripts! Please post if you wanna suggest a script idea!

Note: this is NOT a hack!!! It is just a script that simulates mouse movements and clicks!
For more human-like behavior, the script has random sleep times.

Features:


  • Auto-buy: bind to one of the three numpad keys
  • Burst, 2x tap, 1x tap fire modes
  • Auto fire (make your pistol or shotgun full auto!)
  • recoil reducer (moves mouse down) yeah!
  • For the recoil reducer, I use 3 for most primary weapons (ak 47, m4a1, etc.) and 2 for deagle and 1 for other pistols (assuming that for the pistols that auto fire is on) THIS DEPENDS ON UR SENSITIVITY! test out the values!
  • NEW FEATURE: slow down auto fire for DEAGLES!
  • BHop


Controls:


  • Numpad 1-3 to choose preset (buy)
  • Numpad 4 to make your semi-auto weapon fully auto!
  • Numpad 5 = knife mode, best knifing combos!
  • Numpad 6 = tap once is burst, but when u hold down mouse its fully auto
  • Numpad 7-9 to choose fire mode
  • RCtrl to change fire mode to default
  • RAlt to toggle recoil reducer
  • CapsLock to toggle BHop
  • RShift to toggle norecoil consistent downwards pull

Requirements:


Code:
;CS:GO Auto Buy and CS:GO Tools
;By: EpicnessCoding
;There is random sleep times for more human-like inputs
;Have Fun!
 
#singleInstance, force ;one instance is easier to handle
SendMode Input ;for the fast sending keys
 
SetTitleMatchMode, 3
#IfWinActive Counter-Strike: Global Offensive
 
;0 = default
;1 = tap once
;2 = tap twice
;3 = burst
;4 = fully auto for semi auto
fireMode = 0
 
;0 = off
;1 = on
noRecoil = 0
 
canAuto = 0
 
BHopOn = 0
 
consistPull = 0
 
firstShotRecoilTimeMax = 15
firstShotRecoilTime = 0
 
firstShotRestTimeMax = 5
firstShotRestTime = 0
 
;FileRead, tempWepText, %A_WorkingDir%\buy_info.txt
tempWepText := "nova|xm1014|sawedoff|m249|negev|mac10|mp7|ump45|p90|bizon|famas|m4a1|ssg08|aug|awp|scar20`nelite|p250|tec9|deagle`nvest|vesthelm|Taser|defuser`nmolotov|decoy|flashbang|hegrenade|smokegrenade`nNova|XM1014|Sawed-Off/MAG-7|M249|Negev|MAC-10/MP9|MP7|UMP-45|P90|PP-Bizon|Galil AR/FAMAS|AK47/M4A4/M4A1-S|SSG 08|SG 553/AUG|AWP|G3SG1/SCAR-20`nDual Berettas|P250|Tec-9/Five-SeveN/CZ75-Auto|Desert Eagle`nKevlar Vest|Kevlar + Helmet|Zeus x27|Defuse/Rescue Kit`nMolotov/Incendiary Grenade|Decoy Grenade|Flashbang|High Explosive Grenade|Smoke Grenade"
 
;remove all of the \r for simplicity
StringReplace, tempWepText, tempWepText, `r, ,
;arrays 1-4 is console name
;arrays 5-8 is label (alias)
StringSplit, wepArray, tempWepText, `n,
;the split string array is for the sake of simplicity
StringSplit, wepArraySplit1, wepArray1, |,
StringSplit, wepArraySplit2, wepArray2, |,
StringSplit, wepArraySplit3, wepArray3, |,
StringSplit, wepArraySplit4, wepArray4, |,
 
;read the saved presets file
FileRead, tempSaveText, %A_WorkingDir%\buy_save.txt
If ErrorLevel = 1
{
    FileAppend, None#None#None#None^None#None#None#None^None#None#None#None, %A_WorkingDir%\buy_save.txt
    FileRead, tempSaveText, %A_WorkingDir%\buy_save.txt
}
StringReplace, tempSaveText, tempSaveText, `r, ,
StringSplit, tempSaveArray, tempSaveText, ^,
StringSplit, tempSaveArraySplit1, tempSaveArray1, #,
StringSplit, tempSaveArraySplit2, tempSaveArray2, #,
StringSplit, tempSaveArraySplit3, tempSaveArray3, #,
;this is were the saved presets are stored
primary1 := tempSaveArraySplit11
secondary1 := tempSaveArraySplit12
gear1 := tempSaveArraySplit13
grenade1 := tempSaveArraySplit14
 
primary2 := tempSaveArraySplit21
secondary2 := tempSaveArraySplit22
gear2 := tempSaveArraySplit23
grenade2 := tempSaveArraySplit24
 
primary3 := tempSaveArraySplit31
secondary3 := tempSaveArraySplit32
gear3 := tempSaveArraySplit33
grenade3 := tempSaveArraySplit34
 
;show GUI
Gui, Show, w320 h500, CS:GO Tools
Gui, Add, Text, x10 y10, Primary:
Gui, Add, DropDownList, x10 y30 w150 vPrimaryWep Choose1 AltSubmit, None|%wepArray5%
Gui, Add, Text, x10 y60, Secondary:
Gui, Add, DropDownList, x10 y80 w150 vSecondaryWep Choose1 AltSubmit, None|%wepArray6%
Gui, Add, Text, x10 y110, Gear:
Gui, Add, ListBox, x10 y130 w150 h120 vGearWep Multi Choose1 AltSubmit, None|%wepArray7%
Gui, Add, Text, x10 y250, Grenade:
Gui, Add, ListBox, x10 y270 w150 h120 vGrenadeWep Multi Choose1 AltSubmit, None|%wepArray8%
 
Gui, Add, GroupBox, x170 y100 w135 h190, Other:
Gui, Add, Text, x180 y120 w200 vFIREMODE cBlue, Fire Mode: Default
Gui, Add, Text, x180 y140 vNORECOIL cBlue, No Recoil: Off
Gui, Add, Text, x180 y160 cBlue, No Recoil Amount:
Gui, Add, Edit
Gui, Add, UpDown, vNORECOILAMT Range1-8, 1
Gui, Add, CheckBox, x180 y210 vFireStop, Stop On Fire
Gui, Add, CheckBox, x180 y230 vSlowAuto, Slow Down Auto Fire
Gui, Add, Text, x180 y250 vBHOP cBlue, BHop: Off
Gui, Add, Text, x180 y270 vCONSISTPULL cBlue, Consistent Pull: Off
 
Gui, Add, Text, x10 y390, Set As Key:
Gui, Add, Button, x10 y410 w60 h60 vPRESET1BUTTON gPRESET1, Numpad 1
Gui, Add, Button, x80 y410 w60 h60 vPRESET2BUTTON gPRESET2, Numpad 2
Gui, Add, Button, x150 y410 w60 h60 vPRESET3BUTTON gPRESET3, Numpad 3
 
Gui, Add, GroupBox, x-5 y470 w325 h500,
Gui, Add, Text, x5 y480, The Ultimate CS:GO Tools!
Gui, Add, Text, x220 y480, By: EpicnessCoding
 
OnExit, GuiClose
 
return ;return so that the program does not run the code below on start-up
 
;handle the preset button clicks
PRESET1:
 
GuiControlGet, PrimaryWep
GuiControlGet, SecondaryWep
GuiControlGet, GearWep
GuiControlGet, GrenadeWep
PrimaryWep -= 1
SecondaryWep -= 1
 
if(PrimaryWep != 0)
    primary1 := wepArraySplit1%PrimaryWep%
else
    primary1 := "None"
if(SecondaryWep != 0)
    secondary1 := wepArraySplit2%SecondaryWep%
else
    secondary1 := "None"
 
Loop, parse, GearWep, |
{
    tempVar := A_LoopField - 1
    if(tempVar != 0){
        if(A_Index == 1)
            gear1 := wepArraySplit3%tempVar%
        else
            gear1 := gear1 . "|" . wepArraySplit3%tempVar%
    }else{
        gear1 := "None"
    }
}
 
Loop, parse, GrenadeWep, |
{
    tempVar := A_LoopField - 1
    if(tempVar != 0){
        if(A_Index == 1)
            grenade1 := wepArraySplit4%tempVar%
        else
            grenade1 := grenade1 . "|" . wepArraySplit4%tempVar%
    }else{
        grenade1 := "None"
        break
    }
}
 
return
 
PRESET2:
 
GuiControlGet, PrimaryWep
GuiControlGet, SecondaryWep
GuiControlGet, GearWep
GuiControlGet, GrenadeWep
PrimaryWep -= 1
SecondaryWep -= 1
 
if(PrimaryWep != 0)
    primary2 := wepArraySplit1%PrimaryWep%
else
    primary2 := "None"
if(SecondaryWep != 0)
    secondary2 := wepArraySplit2%SecondaryWep%
else
    secondary2 := "None"
 
Loop, parse, GearWep, |
{
    tempVar := A_LoopField - 1
    if(tempVar != 0){
        if(A_Index == 1)
            gear2 := wepArraySplit3%tempVar%
        else
            gear2 := gear2 . "|" . wepArraySplit3%tempVar%
    }else{
        gear2 := "None"
    }
}
 
Loop, parse, GrenadeWep, |
{
    tempVar := A_LoopField - 1
    if(tempVar != 0){
        if(A_Index == 1)
            grenade2 := wepArraySplit4%tempVar%
        else
            grenade2 := grenade2 . "|" . wepArraySplit4%tempVar%
    }else{
        grenade2 := "None"
        break
    }
}
 
return
 
PRESET3:
 
GuiControlGet, PrimaryWep
GuiControlGet, SecondaryWep
GuiControlGet, GearWep
GuiControlGet, GrenadeWep
PrimaryWep -= 1
SecondaryWep -= 1
 
if(PrimaryWep != 0)
    primary3 := wepArraySplit1%PrimaryWep%
else
    primary3 := "None"
if(SecondaryWep != 0)
    secondary3 := wepArraySplit2%SecondaryWep%
else
    secondary3 := "None"
 
Loop, parse, GearWep, |
{
    tempVar := A_LoopField - 1
    if(tempVar != 0){
        if(A_Index == 1)
            gear3 := wepArraySplit3%tempVar%
        else
            gear3 := gear3 . "|" . wepArraySplit3%tempVar%
    }else{
        gear3 := "None"
    }
}
 
Loop, parse, GrenadeWep, |
{
    tempVar := A_LoopField - 1
    if(tempVar != 0){
        if(A_Index == 1)
            grenade3 := wepArraySplit4%tempVar%
        else
            grenade3 := grenade3 . "|" . wepArraySplit4%tempVar%
    }else{
        grenade3 := "None"
        break
    }
}
 
return
 
GuiClose:
 
FileDelete, %A_WorkingDir%\buy_save.txt
saveText := primary1 . "#" . secondary1 . "#" . gear1 . "#" . grenade1 . "^" . primary2 . "#" . secondary2 . "#" . gear2 . "#" . grenade2 . "^" . primary3 . "#" . secondary3 . "#" . gear3 . "#" . grenade3
FileAppend, %saveText%, %A_WorkingDir%\buy_save.txt
 
ExitApp
 
*CapsLock::
 
BHopOn += 1
if(BHopOn > 1){
    BHopOn = 0
}
if(BHopOn == 0)
    GuiControl, , BHOP, BHop: Off
else
    GuiControl, , BHOP, BHop: On
 
return
 
*Space::
 
    if(BHopOn == 1){
        While GetKeyState("Space", "P"){
            Send {Space Down}
            Sleep 20
            Send {Space Up}
            Sleep 40 ;This is the wait time between the space presses
        }
    }else{
        Send {Space Down}
        KeyWait, Space
        Send {Space Up}
    }
 
return
 
*RAlt::
 
noRecoil += 1
if(noRecoil > 1){
    noRecoil = 0
}
if(noRecoil == 0)
    GuiControl, , NORECOIL, No Recoil: Off
else
    GuiControl, , NORECOIL, No Recoil: On
 
return
 
*RShift::
 
consistPull += 1
if(consistPull > 1){
    consistPull = 0
}
if(consistPull == 0)
    GuiControl, , CONSISTPULL, Consistent Pull: Off
else
    GuiControl, , CONSISTPULL, Consistent Pull: On
 
return
 
;toggles the fireMode using right ctrl
*RCtrl::
 
fireMode = 0 ;default
KeyWait, RCtrl
GuiControl, , FIREMODE, Fire Mode: Default
 
return
 
*Numpad7::
 
fireMode = 1 ;tap once
KeyWait, Numpad7
GuiControl, , FIREMODE, Fire Mode: 1x Tap Fire
 
return
 
*Numpad8::
 
fireMode = 2 ;tap twice
KeyWait, Numpad8
GuiControl, , FIREMODE, Fire Mode: 2x Tap Fire
 
return
 
*Numpad9::
 
fireMode = 3 ;burst
KeyWait, Numpad9
GuiControl, , FIREMODE, Fire Mode: Burst Fire
 
return
 
*Numpad4::
 
fireMode = 4 ;full auto for semi auto
KeyWait, Numpad4
GuiControl, , FIREMODE, Fire Mode: Auto Fire
 
return
 
*Numpad5::
 
fireMode = 5 ;full auto for semi auto
KeyWait, Numpad5
GuiControl, , FIREMODE, Fire Mode: Knife
 
return
 
*Numpad6::
 
fireMode = 6 ;tap = burst, click and hold = regular fire
KeyWait, Numpad6
GuiControl, , FIREMODE, Fire Mode: TapBurstHoldRegular
 
return
 
;handles the numpad events (use preset)
*Numpad1::
 
Send ``
 
Random, tempRand, 140, 160
Sleep %tempRand%
 
if(primary1 != "None"){
    Send buy%A_Space%%primary1%
    Random, tempRand, 140, 160
    Sleep %tempRand%
    Send {Enter down}
    Sleep 50
    Send {Enter up}
    Sleep 50
}
if(secondary1 != "None"){
    Send buy%A_Space%%secondary1%
    Random, tempRand, 140, 160
    Sleep %tempRand%
    Send {Enter down}
    Sleep 50
    Send {Enter up}
    Sleep 50
}
if(gear1 != "None"){
    Loop, parse, gear1, |
    {
        Send buy%A_Space%%A_LoopField%
        Random, tempRand, 140, 160
        Sleep %tempRand%
        Send {Enter down}
        Sleep 50
        Send {Enter up}
        Sleep 50
    }
}
if(grenade1 != "None"){
    Loop, parse, grenade1, |
    {
        Send buy%A_Space%%A_LoopField%
        Random, tempRand, 140, 160
        Sleep %tempRand%
        Send {Enter down}
        Sleep 50
        Send {Enter up}
        Sleep 50
    }
}
 
Random, tempRand, 140, 160
Sleep %tempRand%
Send {ESC}
 
return
 
*Numpad2::
 
Send ``
 
Random, tempRand, 140, 160
Sleep %tempRand%
 
if(primary2 != "None"){
    Send buy%A_Space%%primary2%
    Random, tempRand, 140, 160
    Sleep %tempRand%
    Send {Enter down}
    Sleep 50
    Send {Enter up}
    Sleep 50
}
if(secondary2 != "None"){
    Send buy%A_Space%%secondary2%
    Random, tempRand, 140, 160
    Sleep %tempRand%
    Send {Enter down}
    Sleep 50
    Send {Enter up}
    Sleep 50
}
if(gear2 != "None"){
    Loop, parse, gear2, |
    {
        Send buy%A_Space%%A_LoopField%
        Random, tempRand, 140, 160
        Sleep %tempRand%
        Send {Enter down}
        Sleep 50
        Send {Enter up}
        Sleep 50
    }
}
if(grenade2 != "None"){
    Loop, parse, grenade2, |
    {
        Send buy%A_Space%%A_LoopField%
        Random, tempRand, 140, 160
        Sleep %tempRand%
        Send {Enter down}
        Sleep 50
        Send {Enter up}
        Sleep 50
    }
}
 
Random, tempRand, 140, 160
Sleep %tempRand%
Send {ESC}
 
return
 
*Numpad3::
 
Send ``
 
Random, tempRand, 140, 160
Sleep %tempRand%
 
if(primary3 != "None"){
    Send buy%A_Space%%primary3%
    Random, tempRand, 140, 160
    Sleep %tempRand%
    Send {Enter down}
    Sleep 50
    Send {Enter up}
    Sleep 50
}
if(secondary3 != "None"){
    Send buy%A_Space%%secondary3%
    Random, tempRand, 140, 160
    Sleep %tempRand%
    Send {Enter down}
    Sleep 50
    Send {Enter up}
    Sleep 50
}
if(gear3 != "None"){
    Loop, parse, gear3, |
    {
        Send buy%A_Space%%A_LoopField%
        Random, tempRand, 140, 160
        Sleep %tempRand%
        Send {Enter down}
        Sleep 50
        Send {Enter up}
        Sleep 50
    }
}
if(grenade3 != "None"){
    Loop, parse, grenade3, |
    {
        Send buy%A_Space%%A_LoopField%
        Random, tempRand, 140, 160
        Sleep %tempRand%
        Send {Enter down}
        Sleep 50
        Send {Enter up}
        Sleep 50
    }
}
 
Random, tempRand, 140, 160
Sleep %tempRand%
Send {ESC}
 
return
 
;handles left click for the burst and tap fire
$*LButton::
 
GuiControlGet, FireStop
GuiControlGet, SlowAuto
if(FireStop == 1){
    if(GetKeyState("a", "P") && !GetKeyState("d", "P")){
        Hotkey, *a, dummyLabel, On
        Send {a down}
        Sleep 20
        Send {a up}
    }else if(GetKeyState("d", "P") && !GetKeyState("a", "P")){
        Hotkey, *d, dummyLabel, On
        Send {d down}
        Sleep 20
        Send {d up}
    }
    
    if(GetKeyState("w", "P") && !GetKeyState("s", "P")){
        Hotkey, *w, dummyLabel, On
        Send {w down}
        Sleep 20
        Send {w up}
    }else if(GetKeyState("s", "P") && !GetKeyState("w", "P")){
        Hotkey, *s, dummyLabel, On
        Send {s down}
        Sleep 20
        Send {s up}
    }
}
 
GuiControlGet, NORECOILAMT
if(fireMode == 0){ ;default
    Click down
    While GetKeyState("LButton", "P"){
        if(noRecoil == 1){
            if(consistPull == 0){
                if(firstShotRestTime > firstShotRestTimeMax){
                    if(firstShotRecoilTime > firstShotRecoilTimeMax){
                        mouseXY(0, NORECOILAMT)
                        Random, tempRand, 200, 220
                        Sleep %tempRand%
                    }else{
                        firstShotRecoilTime += 1
                        mouseXY(0, NORECOILAMT * 2)
                        Random, tempRand, 20, 40
                        Sleep %tempRand%
                    }
                }else{
                    firstShotRestTime += 1
                    Random, tempRand, 20, 40
                    Sleep %tempRand%
                }
            }else{
                if(firstShotRestTime > firstShotRestTimeMax){
                    mouseXY(0, NORECOILAMT)
                    Random, tempRand, 20, 40
                    Sleep %tempRand%
                }else{
                    firstShotRestTime += 1
                    Random, tempRand, 20, 40
                    Sleep %tempRand%
                }
            }
        }
    }
    Click up
}else if(fireMode == 1){ ;tap once
    Click down
    Random, tempRand, 40, 60
    Sleep %tempRand%
    Click up
}else if(fireMode == 2){ ;tap twice
    Click down
    Random, tempRand, 40, 60
    Sleep %tempRand%
    Click up
    Random, tempRand, 50, 70
    Sleep %tempRand%
    Click down
    Random, tempRand, 40, 60
    Sleep %tempRand%
    Click up
}else if(fireMode == 3){ ;burst
    Click down
    Random, tempRand, 175, 250
    Sleep %tempRand%
    Click up
}else if(fireMode == 4){ ;auto for semi-autos
    While GetKeyState("LButton", "P"){
        Random, tempRand, 15, 25
        Click down
        Sleep %tempRand%
        Click up
        if(noRecoil == 1 && SlowAuto != 1){
            if(consistPull == 0){
                if(firstShotRestTime > firstShotRestTimeMax){
                    if(firstShotRecoilTime > firstShotRecoilTimeMax){
                        mouseXY(0, NORECOILAMT)
                        Random, tempRand, 200, 220
                        Sleep %tempRand%
                    }else{
                        firstShotRecoilTime += 1
                        mouseXY(0, NORECOILAMT * 2)
                        Random, tempRand, 20, 40
                        Sleep %tempRand%
                    }
                }else{
                    firstShotRestTime += 1
                    Random, tempRand, 20, 40
                    Sleep %tempRand%
                }
            }else{
                if(firstShotRestTime > firstShotRestTimeMax){
                    mouseXY(0, NORECOILAMT)
                    Random, tempRand, 20, 40
                    Sleep %tempRand%
                }else{
                    firstShotRestTime += 1
                    Random, tempRand, 20, 40
                    Sleep %tempRand%
                }
            }
        }
        if(SlowAuto == 1){
            Random, tempRand, 400, 500
        }
        Sleep %tempRand%
        WinGetTitle, title, A
        if(title != "Counter-Strike: Global Offensive")
        {
            break
        }
        If !GetKeyState("LButton", "P")
        {
            break
        }
    }
}else if(fireMode == 5){
    While GetKeyState("LButton", "P"){
        Click down
        Random, tempRand, 20, 30
        Sleep %tempRand%
        Click up
        Random, tempRand, 500, 600
        Sleep %tempRand%
        Click down
        Random, tempRand, 20, 30
        Sleep %tempRand%
        Click up
        Random, tempRand, 500, 600
        Sleep %tempRand%
        Click down right
        Random, tempRand, 20, 30
        Sleep %tempRand%
        Click up right
        Random, tempRand, 1000, 1200
        Sleep %tempRand%
    }
}else if(fireMode == 6){
    Click down
    canAuto = 0
    SetTimer, LButtonHeld, 200
    While GetKeyState("LButton", "P"){
        if(noRecoil == 1){
            if(firstShotRestTime > firstShotRestTimeMax){
                if(firstShotRecoilTime > firstShotRecoilTimeMax){
                    mouseXY(0, NORECOILAMT)
                    Random, tempRand, 200, 220
                    Sleep %tempRand%
                }else{
                    firstShotRecoilTime += 1
                    mouseXY(0, NORECOILAMT * 2)
                    Random, tempRand, 20, 40
                    Sleep %tempRand%
                }
            }else{
                firstShotRestTime += 1
                Random, tempRand, 20, 40
                Sleep %tempRand%
            }
        }
    }
    if(canAuto == 0){
        Click up
        Random, tempRand, 50, 100
        Sleep %tempRand%
        Click down
        Random, tempRand, 30, 40
        Sleep %tempRand%
        Click up
        SetTimer, LButtonHeld, Off
    }else{
        Click up
    }
}
firstShotRecoilTime = 0
firstShotRestTime = 0
if(FireStop == 1){
    Hotkey, *a, dummyLabel, Off
    Hotkey, *d, dummyLabel, Off
    Hotkey, *w, dummyLabel, Off
    Hotkey, *s, dummyLabel, Off
    if(GetKeyState("a", "P") && !GetKeyState("d", "P")){
        Sleep 20
        Send {a down}
        Sleep 20
        Send {a up}
    }else if(GetKeyState("d", "P") && !GetKeyState("a", "P")){
        Sleep 20
        Send {d down}
        Sleep 20
        Send {d up}
    }
    
    if(GetKeyState("w", "P") && !GetKeyState("s", "P")){
        Sleep 20
        Send {w down}
        Sleep 20
        Send {w up}
    }else if(GetKeyState("s", "P") && !GetKeyState("w", "P")){
        Sleep 20
        Send {s down}
        Sleep 20
        Send {s up}
    }
}
 
return
 
LButtonHeld:
 
canAuto = 1
 
return
 
mouseXY(x, y) ;moves the mouse (relative movements)
{
    DllCall("mouse_event",uint,1,int,x,int,y,uint,0,int,0)
}
 
dummyLabel: ;does nothing (to disable a key)
return

HUGE CREDITS FOR:
EpicnessCoding for creating this script

Original post from ; http://www.autohotkey.com/board/topi...-multi-script/
can u please send me only bhop script ? thx
Thanks. I'll check this out
Can i get for this vac or this is not bannable and safe ?
Norecoil doesn't work.
how do you toggle norecoil? I keep pressing lalt and it doesn't work
For Burst, 2x tap, 1x tap fire modes can we play in fullscreen ?
Quote Originally Posted by viziion7 View Post
For Burst, 2x tap, 1x tap fire modes can we play in fullscreen ?
Yes you can .
For what script we need to play windowed mode ?
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