Vector3 ENTPOS = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), 0);
static Any prop_bag = GAMEPLAY::GET_HASH_KEY("prop_money_bag_01");
STREAMING::REQUEST_MODEL(prop_bag); //Request the shitty Model so that 40k spawns are possible
if (STREAMING::HAS_MODEL_LOADED(prop_bag))
{
OBJECT::CREATE_AMBIENT_PICKUP(GAMEPLAY::GET_HASH_KEY("PICKUP_MONEY_CASE"), ENTPOS.x, ENTPOS.y, ENTPOS.z + 1, 0, 40000, prop_bag, 0, 1);
STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(prop_bag);
}
ENTPOS = ENTITY.GET_ENTITY_COORDS(PLAYER.PLAYER_PED_ID(), 0)
local prop_bag = GAMEPLAY.GET_HASH_KEY("prop_money_bag_01")
STREAMING.REQUEST_MODEL(prop_bag)
if STREAMING.HAS_MODEL_LOADED(prop_bag) then
OBJECT.CREATE_AMBIENT_PICKUP(GAMEPLAY.GET_HASH_KEY("PICKUP_MONEY_CASE"), ENTPOS.x, ENTPOS.y, ENTPOS.z + 1, 0, 40000, prop_bag, 0, 1)
STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(prop_bag)
end
ENTPOS = natives.ENTITY.GET_ENTITY_COORDS(PLAYER.PLAYER_PED_ID(), 0)
local prop_bag = natives.GAMEPLAY.GET_HASH_KEY("prop_money_bag_01")
natives.STREAMING.REQUEST_MODEL(prop_bag)
if natives.STREAMING.HAS_MODEL_LOADED(prop_bag) then
natives.OBJECT.CREATE_AMBIENT_PICKUP(natives.GAMEPLAY.GET_HASH_KEY("PICKUP_MONEY_CASE"), ENTPOS.x, ENTPOS.y, ENTPOS.z + 1, 0, 40000, prop_bag, 0, 1)
natives.STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(prop_bag)
end