There was a update on server side of CSGO Servers not client update. Which have made wallhack a bit tough. Now enemies in wallhack don't render across map, they only work if someone in your team tag enemy or you are near-in range of enemy. That's why Merccy ESP glow is quite bugged and ghostly. ESP/Chams hack mostly well some of are now depended on enemy footsteps they get rendered that way.
There was a update on server side of CSGO Servers not client update. Which have made wallhack a bit tough. Now enemies in wallhack don't render across map, they only work if someone in your team tag enemy or you are near-in range of enemy. That's why Merccy ESP glow is quite bugged and ghostly. ESP/Chams hack mostly well some of are now depended on enemy footsteps they get rendered that way.
For MM Psycho released an unbuggy version.
All ESPs get fucked by Faceit.
Originally Posted by Merccy2
For MM Psycho released an unbuggy version.
All ESPs get fucked by Faceit.
Merccy I have a crush on you.
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On a more relevant note, i test hacks from mpgh on esea, facit and cevo. Esp works fine on Cevo. Not esea and not facit.
Yeah, you probably need private hacks if you want to hack on CEVO, ESEA, or FACEIT. Sometimes the public hacks work, but not always.
Originally Posted by Merccy2
For MM Psycho released an unbuggy version.
All ESPs get fucked by Faceit.
I know I saw and tested it. Thing is when i join MM casual (Active Duty Group) and i join spectate. I can see every enemy from both teams rendered perfectly, but if i join C-T or Ts team sometimes ghost appears and enemies don't get rendered unless i am near to them or my team tag / spot them. Yes, it's working but every round Ghosts positions of friendly and enemy keeps increasing after every round & as there are 8 rounds in Active duty group maps. In 32 Slots community server, some enemies don't get rendered like 1-2 mostly.
ey brother, how about if u create a sound esp like in fighter fx from 1.6 . if they step we see small red points behind them
Originally Posted by senpaimyts
ey brother, how about if u create a sound esp like in fighter fx from 1.6 . if they step we see small red points behind them