To any current Ava hack devs out there
my d3d is perfectly fine uses vtables to avoid detection and can log primcount and numvert ok but its only stride 12 that gives me the problem 1-11 are fine they do nothing
im trying to make my logger skip 12 and i found somethng cool -- NumVertices 8 allows me to see through walls 

Well no guarantee
*EDIT*
Problem fixed
chams works now
now fixing flickering and optimising the hack
*EDIT*
Problem fixed
chams works nownow fixing flickering and optimising the hack
I don't plan on releasing until I perfected my chams just wait a little longer
Pixel shader chams
still fixing level of detail
still fixing level of detailMeh w/e tml I will release a stripped down one with 1 skin set and crosshairs
And with Wallhack working
?
?This thread is closed for replies.
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