5/22 Offsets
Used multiple dumpers because i was too lazy to manually get the ones each missed,
Offsets:
Enjoy
Offsets:
Code:
Build Date : 22/5/2015 - 19:30:48 - - - - - - - - - - - - - Tool by Y3t1y3t(uc) - - - - - - - - - - - - - - - - - - - - - Entities' - - - - - - - - > LocalPlayer 0xA4CA5C > EntityList 0x49EE2E4 - - - - - - - - RadarBase - - - - - - - - > RadarBase 0x4A22F8C > RadarPointer 0x50 > RadarHealth 0x20 > RadarName 0x24 > RadarSize 0x1E0 - - - - - - - NetVars - - - - - - - > m_flNextPrimaryAttack 0x159C > m_hOwner 0x1594 > m_iState 0x15B4 > m_iClip1 0x15C0 > m_iClip2 0x15C4 > m_hActiveWeapon 0x12C0 > m_bSpotted 0x935 > m_hOwnerEntity 0x148 > m_vecOrigin 0x134 > m_iTeamNum 0xF0 > m_Local 0x1378 > m_vecViewOffset 0x104 > m_nTickBase 0x17CC > m_vecVelocity 0x110 > m_vecBaseVelocity 0x11C > m_lifestate 0x25B > m_fFlags 0x100 > m_iHealth 0xFC > m_iFOV 0x1598 > m_iFOVStart 0x159C > m_flFlashMaxAlpha 0x1DA4 > m_flFlashDuration 0x1DA8 > m_angEyeAngles 0x23A4 > m_iAccount 0x2394 > m_iCrossHairID 0x2400 > m_fAccuracyPenalty 0x1670 > m_iWeaponID 0x168C > m_vecPunch 0x13E8 - - - - - - Other - - - - - - > BoneMatrix 0xA78 > GlobalVars 0x5C6E40 > EnginePointer 0x5C71B4 > EnginePosition 0x54FA60 > SetViewAngle 0x4CE0 > ViewMatrix1 0x0 > ViewMatrix2 0x0 > ViewMatrix3 0x0
Code:
Tool by Y3t1y3t( uc ) Build Date : 22/5/2015 - 19:43:1 DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001670 DT_BaseAnimating -> m_nForceBone: _____________ 0x00000a5c DT_BaseCombatWeapon -> m_iState: ______________ 0x000015b4 DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015c0 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x0000159c DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015f9 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015b8 DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x0000168c DT_BaseEntity -> m_bSpotted: __________________ 0x00000935 DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978 DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: __________________ 0x000000f0 DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00001da4 DT_CSPlayer -> m_flFlashDuration: _____________ 0x00001da8 DT_CSPlayer -> m_iGlowIndex: __________________ 0x00001dc0 DT_CSPlayer -> m_angEyeAngles: ________________ 0x000023a4 DT_CSPlayer -> m_iAccount: ____________________ 0x00002394 DT_CSPlayer -> m_ArmorValue: __________________ 0x000023a0 DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001c14 DT_CSPlayer -> m_iShotsFired: _________________ 0x00001d60 DT_BasePlayer -> m_lifeState: _________________ 0x0000025b DT_BasePlayer -> m_fFlags: ____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ___________________ 0x000000fc DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016b8 DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011c0 DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012c0 DT_BasePlayer -> m_Local: _____________________ 0x00001378 DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104 DT_BasePlayer -> m_nTickBase: _________________ 0x000017cc DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001950 DT_Local -> m_vecPunch: _______________________ 0x000013e8 DT_Local -> m_iCrossHairID: ___________________ 0x00002400 BaseEntity -> m_dwModel: ______________________ 0x0000006c BaseEntity -> m_dwIndex: ______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: _________________ 0x00000a78 BaseEntity -> m_bMoveType: ____________________ 0x00000258 BaseEntity -> m_bDormant: _____________________ 0x000000e9 ClientState -> m_dwClientState: _______________ 0x005c71b4 ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160 ClientState -> m_dwInGame: ____________________ 0x000000e8 ClientState -> m_dwMaxPlayer: _________________ 0x000002f0 ClientState -> m_dwMapDirectory: ______________ 0x00000168 ClientState -> m_dwMapname: ___________________ 0x0000026c ClientState -> m_dwGameDirectory: _____________ 0xa9010000 ClientState -> m_dwPlayerInfo: ________________ 0x00005210 ClientState -> m_dwViewAngles: ________________ 0x00004ce0 EngineRender -> m_dwViewMatrix: _______________ 0x049e3874 EngineRender -> m_dwEnginePosition: ___________ 0x00672624 RadarBase -> m_dwRadarBase: ___________________ 0x04a22f8c RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: _______________ 0x00a4ca5c EntityList -> m_dwEntityList: _________________ 0x049ee2e4 WeaponTable -> m_dwWeaponTable: _______________ 0x04a332dc WeaponTableIndex -> m_dwWeaponTableIndex: _____ 0x0000162c Extra -> m_dwInput: ___________________________ 0x04a36b50 Extra -> m_dwGlobalVars: ______________________ 0x004e7bc4 Extra -> m_dwGlowObject: ______________________ 0x04afef74
