5/22 Offsets

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5/22 Offsets
Used multiple dumpers because i was too lazy to manually get the ones each missed,

Offsets:
Code:
Build Date : 22/5/2015 - 19:30:48

 - - - - - - - - - - - - 
 - Tool by Y3t1y3t(uc) - 
 - - - - - - - - - - - - 

 - - - - - - -  
 - Entities' - 
 - - - - - - -

 > LocalPlayer 0xA4CA5C
 > EntityList 0x49EE2E4

 - - - - - - - 
 - RadarBase - 
 - - - - - - - 

 > RadarBase 0x4A22F8C
 > RadarPointer 0x50
 > RadarHealth 0x20
 > RadarName 0x24
 > RadarSize 0x1E0

 - - - - - - 
 - NetVars - 
 - - - - - - 

 > m_flNextPrimaryAttack 0x159C
 > m_hOwner 0x1594
 > m_iState 0x15B4
 > m_iClip1 0x15C0
 > m_iClip2 0x15C4
 > m_hActiveWeapon 0x12C0
 > m_bSpotted 0x935
 > m_hOwnerEntity 0x148
 > m_vecOrigin 0x134
 > m_iTeamNum 0xF0
 > m_Local 0x1378
 > m_vecViewOffset 0x104
 > m_nTickBase 0x17CC
 > m_vecVelocity 0x110
 > m_vecBaseVelocity 0x11C
 > m_lifestate 0x25B
 > m_fFlags 0x100
 > m_iHealth 0xFC
 > m_iFOV 0x1598
 > m_iFOVStart 0x159C
 > m_flFlashMaxAlpha 0x1DA4
 > m_flFlashDuration 0x1DA8
 > m_angEyeAngles 0x23A4
 > m_iAccount 0x2394
 > m_iCrossHairID 0x2400
 > m_fAccuracyPenalty 0x1670
 > m_iWeaponID 0x168C
 > m_vecPunch 0x13E8

 - - - - -
 - Other -
 - - - - -

 > BoneMatrix 0xA78
 > GlobalVars 0x5C6E40
 > EnginePointer 0x5C71B4
 > EnginePosition 0x54FA60
 > SetViewAngle 0x4CE0
 > ViewMatrix1 0x0
 > ViewMatrix2 0x0
 > ViewMatrix3 0x0
Code:
Tool by Y3t1y3t( uc )
Build Date : 22/5/2015 - 19:43:1

DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001670
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000a5c
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015b4
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015c0
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x0000159c
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015f9
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015b8
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x0000168c
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000f0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00001da4
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00001da8
DT_CSPlayer -> m_iGlowIndex: __________________ 0x00001dc0
DT_CSPlayer -> m_angEyeAngles: ________________ 0x000023a4
DT_CSPlayer -> m_iAccount: ____________________ 0x00002394
DT_CSPlayer -> m_ArmorValue: __________________ 0x000023a0
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001c14
DT_CSPlayer -> m_iShotsFired: _________________ 0x00001d60
DT_BasePlayer -> m_lifeState: _________________ 0x0000025b
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000fc
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016b8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011c0
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012c0
DT_BasePlayer -> m_Local: _____________________ 0x00001378
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017cc
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001950
DT_Local -> m_vecPunch: _______________________ 0x000013e8
DT_Local -> m_iCrossHairID: ___________________ 0x00002400
BaseEntity -> m_dwModel: ______________________ 0x0000006c
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000a78
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000e9
ClientState -> m_dwClientState: _______________ 0x005c71b4
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000e8
ClientState -> m_dwMaxPlayer: _________________ 0x000002f0
ClientState -> m_dwMapDirectory: ______________ 0x00000168
ClientState -> m_dwMapname: ___________________ 0x0000026c
ClientState -> m_dwGameDirectory: _____________ 0xa9010000
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004ce0
EngineRender -> m_dwViewMatrix: _______________ 0x049e3874
EngineRender -> m_dwEnginePosition: ___________ 0x00672624
RadarBase -> m_dwRadarBase: ___________________ 0x04a22f8c
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00a4ca5c
EntityList -> m_dwEntityList: _________________ 0x049ee2e4
WeaponTable -> m_dwWeaponTable: _______________ 0x04a332dc
WeaponTableIndex -> m_dwWeaponTableIndex: _____ 0x0000162c
Extra -> m_dwInput: ___________________________ 0x04a36b50
Extra -> m_dwGlobalVars: ______________________ 0x004e7bc4
Extra -> m_dwGlowObject: ______________________ 0x04afef74
Enjoy
There was an update? Didnt notice oO
Or are these the "old" ones?
These offsets are old, why you are posting them?
old offsets, those offsets are posted already.
thx
Now, i finally can finish my ESP nd Aimbot + Silent.
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