PostSolvedNew Offsets?

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New Offsets?
Well, I tried to update my triggerbot & bunnyhop, but one of the offsets seem to be wrong.
Can anyone tell me which of them is wrong and whats the right one?
playerBase = 0x00A71C3C;
flagOff = 0x100;
entityBase = 0x04A13A24;
entityLoopDistance = 0x10;
teamOff = 0xF0;
chIDOff = 0xC460560;
There is probably an offset dump in the discussions... Have you tried actually searching?
I tried to use an offset dumper, but there is entitybase offset. The playerbase need to be right, 'cause my bunnyhop do work. so i think the entitybase offset is wrong. do u have got the entitybase offset?
Quote Originally Posted by Ryzec View Post
Well, I tried to update my triggerbot & bunnyhop, but one of the offsets seem to be wrong.
Can anyone tell me which of them is wrong and whats the right one?
playerBase = 0x00A71C3C;
flagOff = 0x100;
entityBase = 0x04A13A24;
entityLoopDistance = 0x10;
teamOff = 0xF0;
chIDOff = 0xC460560;
Code:
[12:13:20] [LOG] [COffsets] LocalPlayer Offset = 0xA71C3C
[12:13:20] [LOG] [COffsets] EntityList Offset = 0x4A13A24
[12:13:20] [LOG] [COffsets] ClientState Offset = 0x5CE1C4
[12:13:20] [LOG] [COffsets] SetViewAngle Offset = 0x4CE0
[12:13:20] [LOG] [COffsets] ServerBase Offset = 0x4A5A8F0
[12:13:20] [LOG] [COffsets] GlowObject Manager Offset = 0x4B268E4
[12:13:20] [LOG] [COffsets] ViewMatrix Offset = 0x4A08FB4
[12:13:20] [LOG] [COffsets] +jump Offset = 0x4AA476C
[12:13:20] [LOG] [COffsets] +attack Offset = 0x2E85984
[12:13:20] [LOG] [COffsets] +attack2 Offset = 0x2E85978
[12:13:20] [LOG] [COffsets] cl_mouseenable Offset = 0xA77430
[12:13:20] [LOG] [COffsets] Getting netvars
[12:13:20] [LOG] [COffsets] m_vecOrigin = 0x134
[12:13:20] [LOG] [COffsets] m_hOwnerEntity = 0x148
[12:13:20] [LOG] [COffsets] m_iTeamNum = 0xF0
[12:13:20] [LOG] [COffsets] m_flFlashMaxAlpha = 0x1DB0
[12:13:20] [LOG] [COffsets] m_flFlashDuration = 0x1DB4
[12:13:20] [LOG] [COffsets] m_angEyeAngles = 0x23B4
[12:13:20] [LOG] [COffsets] m_iShotsFired = 0x1D6C
[12:13:20] [LOG] [COffsets] m_lifeState = 0x25B
[12:13:20] [LOG] [COffsets] m_fFlags = 0x100
[12:13:20] [LOG] [COffsets] m_iHealth = 0xFC
[12:13:20] [LOG] [COffsets] m_hActiveWeapon = 0x12C0
[12:13:20] [LOG] [COffsets] m_vecViewOffset[0] = 0x104
[12:13:20] [LOG] [COffsets] m_vecVelocity[0] = 0x110
[12:13:20] [LOG] [COffsets] m_iClip1 = 0x15C0
[12:13:20] [LOG] [COffsets] m_fAccuracyPenalty = 0x1670
[12:13:20] [LOG] [COffsets] m_iWeaponId = 0x1690
[12:13:20] [LOG] [COffsets] m_dwIndex = 0x64
[12:13:20] [LOG] [COffsets] m_iCrosshairId = 0x2410
[12:13:21] [LOG] [COffsets] m_vecPunch = 0x13E8
[12:13:21] [LOG] [COffsets] m_vecVisPunch = 0x13DC
Creds Merccy ;P
Thank you so much, man! <3 The only thing, that i failed at, went the chID.^^
Quote Originally Posted by Ryzec View Post
chIDOff = 0xC460560;
it seems you don't have any idea about what you're doing if you use this as crosshair id. lulz. copy pasterino^^
Well, I did everthing like on the update before, I knew, that can't be right^^ but the offset dumper said the same^^
Posts 1–7 of 7 · Page 1 of 1
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