Legit RCS
I am new to game hacking. I want to make a legit looking RCS, I have made one that compensates for the LocalPlayer punch, but it didn't look legit as mouse was jittering but it worked perfectly. I have then made it smoother by useing an alternative mouseMove function, but the punch is increasing by a lot after a shot and decreasing back to normal value just before the next shot, therefore mouse jumps up and down in the time between the shots (jitter). Another problem is that punch takes the punch from player being hit and jumps as well and obviously it is a give away.
My question is: Is there an offset that has a punch of the next shot of the weapon you'r holding, or a way to make it that. Is there an offset for the rate of fire of the weapon?
I will appreciate any help what so ever, and thank you developers for all your work.
My question is: Is there an offset that has a punch of the next shot of the weapon you'r holding, or a way to make it that. Is there an offset for the rate of fire of the weapon?
I will appreciate any help what so ever, and thank you developers for all your work.
