Hitboxes from bones
In T_T's source I have seen this:
I am woundernig how to get these offset values for other hitboxes eg Chest?
Thanks in advance
Code:
Vector3D BottomHitboxHead = Entity[Target].GetBoneFast(10); // Gets the position of the headbone BottomHitboxHead.x += -2.771300f;// offsets for the bottom corner of the cube BottomHitboxHead.y += -2.878300f; BottomHitboxHead.z += -3.103000f; Vector3D TopHitboxHead = Entity[Target].GetBoneFast(10); // Gets the position of the headbone TopHitboxHead.x += 6.955000f; // offsets for the Top corner of the cube TopHitboxHead.y += 4.020300f; TopHitboxHead.z += 5.006700f;
Thanks in advance
