Vector3D BottomHitboxHead = Entity[Target].GetBoneFast(10); // Gets the position of the headbone BottomHitboxHead.x += -2.771300f;// offsets for the bottom corner of the cube BottomHitboxHead.y += -2.878300f; BottomHitboxHead.z += -3.103000f; Vector3D TopHitboxHead = Entity[Target].GetBoneFast(10); // Gets the position of the headbone TopHitboxHead.x += 6.955000f; // offsets for the Top corner of the cube TopHitboxHead.y += 4.020300f; TopHitboxHead.z += 5.006700f;
enum HitboxList{HITBOX_PELVIS, HITBOX_L_THIGH, HITBOX_L_CALF, HITBOX_L_FOOT, HITBOX_R_THIGH, HITBOX_R_CALF, HITBOX_R_FOOT, HITBOX_SPINE1, HITBOX_SPINE2, HITBOX_SPINE3, HITBOX_NECK, HITBOX_HEAD, HITBOX_L_UPPERARM, HITBOX_L_FOREARM, HITBOX_L_HAND, HITBOX_R_UPPERARM, HITBOX_R_FOREARM, HITBOX_R_HAND, HITBOX_L_CLAVICLE, HITBOX_R_CLAVICLE, HITBOX_HELMET, HITBOX_SPINE4, HITBOX_MAX}; enum BoneList{BONE_PELVIS, BONE_SPINE1, BONE_SPINE2, BONE_SPINE3, BONE_SPINE4, BONE_NECK, BONE_L_CLAVICLE, BONE_L_UPPER_ARM, BONE_L_FOREARM, BONE_L_HAND, BONE_HEAD, BONE_FORWARD, BONE_R_CLAVICLE, BONE_R_UPPER_ARM, BONE_R_FOREARM, BONE_R_HAND, BONE_WEAPON, BONE_WEAPON_SLIDE, BONE_WEAPON_R_HAND, BONE_WEAPON_L_HAND, BONE_WEAPON_CLIP1, BONE_WEAPON_CLIP2, BONE_SILENCER, BONE_R_THIGH, BONE_R_CALF, BONE_R_FOOT, BONE_L_THIGH, BONE_L_CALF, BONE_L_FOOT, BONE_L_WEAPON_HAND, BONE_R_WEAPON_HAND, BONE_L_FORETWIST, BONE_L_CALFTWIST, BONE_R_CALFTWIST, BONE_L_THIGHTWIST, BONE_R_THIGHTWIST, BONE_L_UPARMTWIST, BONE_R_UPARMTWIST, BONE_R_FORETWIST, BONE_R_TOE, BONE_L_TOE, BONE_R_FINGER01, BONE_R_FINGER02, BONE_R_FINGER03, BONE_R_FINGER04, BONE_R_FINGER05, BONE_R_FINGER06, BONE_R_FINGER07, BONE_R_FINGER08, BONE_R_FINGER09, BONE_R_FINGER10, BONE_R_FINGER11, BONE_R_FINGER12, BONE_R_FINGER13, BONE_R_FINGER14, BONE_L_FINGER01, BONE_L_FINGER02, BONE_L_FINGER03, BONE_L_FINGER04, BONE_L_FINGER05, BONE_L_FINGER06, BONE_L_FINGER07, BONE_L_FINGER08, BONE_L_FINGER09, BONE_L_FINGER10, BONE_L_FINGER11, BONE_L_FINGER12, BONE_L_FINGER13, BONE_L_FINGER14, BONE_L_FINGER15, BONE_R_FINGER15, BONE_MAX};
struct Hitbox_t{
int iBone;
Vector vMin;
Vector vMax;
void Setup( int bone, Vector min, Vector max ){
iBone = bone;
vMin = min;
vMax = max;
}
};
extern Hitbox_t Hitbox[ 21 ];
Hitbox[ 0 ].Setup( BONE_PELVIS, Vector( -6.42f, -5.7459f, -6.8587f ), Vector( 4.5796f, 4.5796f, 6.8373f ) ); Hitbox[ 1 ].Setup( BONE_L_THIGH, Vector( 1.819f, -3.959f, -2.14f ), Vector( 22.149002f, 3.424f, 4.5796f ) ); Hitbox[ 2 ].Setup( BONE_L_CALF, Vector( 2.0758f, -3.21f, -2.1507f ), Vector( 19.26f, 2.675f, 3.0495f ) ); Hitbox[ 3 ].Setup( BONE_L_FOOT, Vector( 1.8725f, -2.675f, -2.4075f ), Vector( 5.6175f, 9.694201f, 2.4075f ) ); Hitbox[ 4 ].Setup( BONE_R_THIGH, Vector( 1.819f, -3.7557f, -4.5796f ), Vector( 22.149002f, 3.424f, 2.14f ) ); Hitbox[ 5 ].Setup( BONE_R_CALF, Vector( 2.0758f, -3.21f, -2.8462f ), Vector( 19.26f, 2.675f, 2.247f ) ); Hitbox[ 6 ].Setup( BONE_R_FOOT, Vector( 1.8725f, -2.675f, -2.4075f ), Vector( 5.6175f, 9.694201, 2.4075f ) ); Hitbox[ 7 ].Setup( BONE_SPINE2, Vector( -4.28f, -4.5796f, -6.3879f ), Vector( 3.21f, 5.885f, 6.2809f ) ); Hitbox[ 8 ].Setup( BONE_SPINE3, Vector( -4.28f, -5.029f, -6.0883f ), Vector( 3.21f, 5.885f, 5.9813f ) ); Hitbox[ 9 ].Setup( BONE_SPINE4, Vector( -4.28f, -5.35f, -5.885f ), Vector( 2.9211f, 5.1467f, 5.885f ) ); Hitbox[ 10 ].Setup( BONE_NECK, Vector( 0.3317f, -3.0174f, -2.4503f ), Vector( 3.4026f, 2.4182f, 2.354f ) ); Hitbox[ 11 ].Setup( BONE_HEAD, Vector( -2.7713f, -2.8783f, -3.103f ), Vector( 6.955f, 3.5203f, 3.0067f ) ); Hitbox[ 12 ].Setup( BONE_L_UPPER_ARM, Vector( -2.675f, -3.21f, -2.14f ), Vector( 12.84f, 3.21f, 2.14f ) ); Hitbox[ 13 ].Setup( BONE_L_FOREARM, Vector( -0.f, -2.14f, -2.14f ), Vector( 9.63f, 2.14f, 2.14f ) ); Hitbox[ 14 ].Setup( BONE_L_HAND, Vector( -1.7227f, -1.2198f, -1.3803f ), Vector( 4.4726f, 1.2198f, 1.3803f ) ); Hitbox[ 15 ].Setup( BONE_R_UPPER_ARM, Vector( -2.675f, -3.21f, -2.14f ), Vector( 12.84f, 3.21f, 2.14f ) ); Hitbox[ 16 ].Setup( BONE_R_FOREARM, Vector( -0.f, -2.14f, -2.14f ), Vector( 9.63f, 2.14f, 2.14f ) ); Hitbox[ 17 ].Setup( BONE_R_HAND, Vector( -1.7227f, -1.2198f, -1.3803f ), Vector( 4.4726f, 1.2198f, 1.3803f ) ); Hitbox[ 18 ].Setup( BONE_L_CLAVICLE, Vector( -0.f, -3.21f, -5.35f ), Vector( 7.49f, 4.28f, 3.21f ) ); Hitbox[ 19 ].Setup( BONE_R_CLAVICLE, Vector( -0.f, -3.21f, -3.21f ), Vector( 7.49f, 4.28f, 5.35f ) ); Hitbox[ 20 ].Setup( BONE_HEAD, Vector( -2.5038f, 2.009f, -1.1021f ), Vector( 6.3023f, 5.2965f, 0.9951f ) ); Hitbox[ 21 ].Setup( BONE_SPINE4, Vector( -0.2996f, -6.0027f, -4.996901f ), Vector( 5.4998f, 2.5038f, 5.1039f ) );