Working CA teleport HACK!

Posts 16–30 of 91 · Page 2 of 7
Upload the complied DLL here. I will work on it.
Quote Originally Posted by wilson- View Post
Upload the complied DLL here. I will work on it.
Nowhone has a compiled DLL cause this is not a completed code.
1. It should be a DLL, not an app
2. I just LOVE how so many noobs think they can copy/paste source code and expect it to work.
3. Correct me if Im wrong, but you need to get the Player Pointer for this to work.
Wow. Nice try. Copy and pasting. Lol.
Post a more thorough post I am getting a lot of errors >.>

and so are others

EDIT:: Headsup posted the same thing Why would you make another post>?
Yeah
Copy and Pasting lol... whole bunch of errors i'am getting

________

*I should put a Sig in here*

DON'T MESS WITH MPGH
#include "stdafx.h"
#include "CaHack1.h"
#include <windows.h>
#include <stdio.h>
/*Creditz goes to headsup*/

DWORD *PlayerIsIngame = (DWORD*)PLAYER_POINTER ;

int ArrayX[100];
int ArrayY[100];
int ArrayZ[100];

int curx, cury, curz;
int ArraySwitch=0, ArraySwitch2=0;

DWORD X, Y, Z;
DWORD WINAPI SetTeleportCoor (LPVOID);
DWORD WINAPI SaveTeleportCoor(LPVOID);
DWORD WINAPI ArrayTeleport(LPVOID);

BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SaveTeleportCoor, NULL, NULL, NULL);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SetTeleportCoor, NULL, NULL, NULL);
}
return TRUE;
}

DWORD WINAPI SetTeleportCoor(LPVOID)
{
for( ; ; )
{
if(*PlayerIsIngame)
{
X = ( PLAYER_POINTER );
X = *(DWORD*)X;
X += 0x18c; //Offset X
curx = *(int*)X;

Y = ( PLAYER_POINTER );
Y = *(DWORD*)Y;
Y += 0x194; //Offset Y
cury = *(int*)Y;

Z = (PLAYER_POINTER);
Z = *(DWORD*)Z;
Z += 0x190; //Offset Z
curz = *(int*)Z;

if(GetAsyncKeyState(VK_NUMPAD8)&1) // Saving Current Possition
{

ArrayX[ArraySwitch] = curx;
ArrayY[ArraySwitch] = cury;
ArrayZ[ArraySwitch] = curz;
ArraySwitch++;
Sleep(2);

}
}
}
return 0;
}

DWORD WINAPI ArrayTeleport(LPVOID)
{
for( ; ; )
{
if(GetAsyncKeyState(VK_NUMPAD1)&1) //Teleport Forward
{

DWORD *first = (DWORD*)X;
*(int*)X = ArrayX[ArraySwitch2];
DWORD *secound = (DWORD*)Y;
*(int*)Y = ArrayY[ArraySwitch2];
DWORD *third = (DWORD*)Z;
*(int*)Z = ArrayZ[ArraySwitch2];
Sleep(1);
ArraySwitch2++;

}
if(GetAsyncKeyState(VK_NUMPAD2)&1) //Teleport Backward
{

ArraySwitch2--;

DWORD *first = (DWORD*)X;
*(int*)X = ArrayX[ArraySwitch2];
DWORD *secound = (DWORD*)Y;
*(int*)Y = ArrayY[ArraySwitch2];
DWORD *third = (DWORD*)Z;
*(int*)Z = ArrayZ[ArraySwitch2];
Sleep(1);
}
Sleep(21);
}
return 0;
}
If You Look PlayerIngame Or Something Was Spelled Wrong I Corrected That And Much More So Now Theres Only 4 Errors
I think I'm Closer Than Pika I Just Dont Understand The PLAYER_POINTER ,,, Sorry Guys I'll Need A Bit More Work With It.
Quote Originally Posted by Bartdood View Post
If You Look PlayerIngame Or Something Was Spelled Wrong I Corrected That And Much More So Now Theres Only 4 Errors
I think I'm Closer Than Pika I Just Dont Understand The PLAYER_POINTER ,,, Sorry Guys I'll Need A Bit More Work With It.
Nice.
I dont understand the pointers either.

Oh.... I do. but first we need c memory hacking engine like cheat engine to get the pointers.
So what do we need to do with cheat engine? and cheat engine shuts down ca so... were screwed?
Quote Originally Posted by Bartdood View Post
So what do we need to do with cheat engine? and cheat engine shuts down ca so... were screwed?
We need some memory hacking thing like MHS or cheat engine to find the coordinates and the addy of that coordinates to get the pointer.

Then we put the pointer in and it should get us closer or finish it.
Ok , That Doesnt Make Sense To Me Because I've Been Learning C++ For 2Days But Im Getting A Grasp So... I'll See If I Know What Your Mean When I Get A Bit Better.
Quote Originally Posted by Bartdood View Post
Ok , That Doesnt Make Sense To Me Because I've Been Learning C++ For 2Days But Im Getting A Grasp So... I'll See If I Know What Your Mean When I Get A Bit Better.
I am talking about a completely seperate program and idea.
We use c++ (the code provided in this thread)
and we use the memory pointers (we need to find them) and then we have our hack.
Very close, change the x-mode code to the reverse axis-v

Hope this helped

(this is the pointer)
Posts 16–30 of 91 · Page 2 of 7
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