Kinky 2.1

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Kinky 2.1


Kinky Mod Menu 2.1
Created By BigBrainAFK

Intro:
The original note left in the script.cpp right at the beginning is still there because well why not.
As of Femboys wish I may continue this mod menu and therefore its source.

If you want to make your own mod menu based on this please give credits to everyone below because they helped making this.
I specially wanted to thank Femboy for his work so far even if it isn't as good as a private hack it is still pretty readable code (I've seen far worse).

Like Femboy my C++ skills aren't the very best but still I try at least.
I will just release the source of the menu which includes a pre-compiled .asi file.
I won't release the menu on its own without the source just because I'm to lazy to watch 2 threads.

Description:
This is a slightly better version of the Kinky mod menu by Femboy and can also be used in GTA Online.
This is the source code + a pre-compiled .asi file.
There won't be a ScriptHookV.dll or dinput8.dll included.

Installation:

  1. Get the online bypassed or the normal ScriptHook for GTAV (Just search here or in some forums)
  2. Put the ScriptHook into your GTA V folder next to the GTA5.exe
  3. Compile the source or just copy the pre-compiled .asi file out of the samples/Kinky/bin/release folder inside the source
  4. Put the Kinky.asi also into your GTA V folder right next to the GTA5.exe
  5. Start GTA V in Story Mode and then join GTA Online to ensure the mod menu works correctly


Virusscans:
virustotal
jotti

Screenshots:



Changelog, ToDo list, Bug lists and FAQ:
 
Changelog
Version 2.1

  • Fixed "Rainbow cars" options
  • Fixed minor 40k moneybag bug
  • Fixed "All Mods" being an on/of switch to normal 1 click
  • Changed the select button to Num5
  • Added "Custom License Plate" fucntion
  • Removed the "Dev" option completely




Version 2.0

  • Release on MPGH



 
ToDo


  • Customizable keys
  • LCS to go (tune your vehicle like in a LCS anywhere)
  • Better car spawn menu



 
Known Bugs


  • None so far



 
FAQ

Q: How do I report a bug?
A: PM me with the bug and how to reproduce it or post it in this thread.


Q: How to compile the source?
A: Just use Visual Studio 2013 or Visual Studio 2015 in any edition you want.


Q: Will there be "Online Player" options in the future?
A: No because I think this ruins GTA Online for other players as well.


Q: Can I want to make my own menu based on this?
A: Sure. Just give credits to everyone that helped me as well.


Q: How long will you update this?
A: I can't tell at the moment. I just try to keep it up.


Q: Could you include (*INSERT MOD NAME HERE*) because (*INSERT REASON HERE*)?
A: Maybe. If the mod has more or less open source then yes but I won't rescript a whole mod.


Q: Why do you create a new thread for an update?
A: Because I was told to do so by Liz.


Credits:
Alexander Blade
DrWhat
HentaiGivingGuy
Femboy
xDarkStarrx (@AlienBoy8)
gir489
BigBrainAFK (ME)

Kinky 2.1_mpgh.net.rar8.5 MB · 5,506 downloads Clean
Looks good. Thanks for the update and share!
Thats looks nice m8! good work
Can I join your crew? I want a cool crew emblem.
Quote Originally Posted by Qpzezoqp View Post
Can The Next Update "2.2" Contain Online Players? With Advanced Options It Would really Awesome!
Nope I already wrote it in the FAQ and I will write it again: I personally think "Online Player" features should stay private because they ruin the game for other players aswell. If you want to ruin your experience then fine but you shouldn't ruin other player experience of the game.

- - - Updated - - -

Quote Originally Posted by umpa.lumpa View Post
Can I join your crew? I want a cool crew emblem.
No sorry it's a private crew that I made for my friends and myself.
I have some more crew logos that I may not show here because they are rated 18+.
instead of just releasing the code, then how about makeing it so it ready to be put in the directory of gta 5 damn -_-
Quote Originally Posted by trollzor719 View Post
instead of just releasing the code, then how about makeing it so it ready to be put in the directory of gta 5 damn -_-
Gosh... It already is, it's under Samples>Kinky>bin>release. Even if it isn't, how hard is it to compile project in VS15 that is already laid out for you?
Quote Originally Posted by trollzor719 View Post
instead of just releasing the code, then how about makeing it so it ready to be put in the directory of gta 5 damn -_-
There is a pre-compiled .asi file included and this file just needs to be put into your GTA 5 folder. Just read the installation instructions.
crew emblem looks nice
//approved
Can The Next Update "2.2" Contain Online Players? With Advanced Options It Would really Awesome!
Thanks for this!
Good to see your plan on keeping this alive
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