Helpitem creating on fabian source

Posts 1–3 of 3 · Page 1 of 1
item creating on fabian source
So I downloaded the latest update of the fabian source and my friend told me custom item was added. So i made the custom items but i still get error.¨
The error on wserver and server:
http://i.imgur.com/OmB4xzW.png

The xml codes if someone wants to look at them are here
Code:
       <Object type="0x0327" id="Dagger of the Evil Native" ext="true>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x88</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>{equip.Made_of_a_strange_native_dont_lose_it_its_rare.}</Description>
      <RateOfFire>1.09</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Native's Evil Dagger Bolt</ObjectId>
         <Speed>190</Speed>
         <MinDamage>150</MinDamage>
         <MaxDamage>200</MaxDamage>
         <LifetimeMS>410</LifetimeMS>
      </Projectile>
      <ActivateOnEquip stat="20" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>1000</feedPower>
      <DisplayId>{equip.Etherite_Dagger}</DisplayId>
   </Object>
      <Object type="0x0328" id="Native's Evil Dagger Bolt" ext="true>
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x98</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0331" id="Native's Poison of Death" ext="true>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x89</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Description>{equip.A_poison_used_to_kill_enemies_of_the_Native_God.}</Description>
      <ActivateOnEquip stat="20" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <MpCost>80</MpCost>
      <Activate radius="7" totalDamage="850" duration="7" color="8fa547">PoisonGrenade</Activate>
      <feedPower>650</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Plague_Poison}</DisplayId>
   </Object>
   <Object type="0x0332" id="Native Skin Armor" ext="true>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x8a</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>{equip.Native's_skin_pulled_by_his_victims._He_killed_them.}</Description>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="16">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>500</feedPower>
      <DisplayId>{equip.Mantle_of_Skuld}</DisplayId>
   </Object>
<Object type="0x0333" id="Native's Magic Ring" ext="true>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x8b</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>{equip.The_dolomite_stone_makes_you_feel_able_to_stand_against_any}</Description>
      <ActivateOnEquip stat="20" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="75">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Ring_of_the_Pyramid}</DisplayId>
   </Object>
without type (type="0x0327" etc...) and add it to addition.xml
Thank you It helped me
Posts 1–3 of 3 · Page 1 of 1

Post a Reply

Similar Threads

Talk with us